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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Material/MaterialComponentController.h>
- #include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentConstants.h>
- #include <AzFramework/Components/ComponentAdapter.h>
- namespace AZ
- {
- namespace Render
- {
- //! Can be paired with renderable components (MeshComponent for example)
- //! to provide material overrides on a per-entity basis.
- class MaterialComponent final
- : public AzFramework::Components::ComponentAdapter<MaterialComponentController, MaterialComponentConfig>
- {
- public:
- using BaseClass = AzFramework::Components::ComponentAdapter<MaterialComponentController, MaterialComponentConfig>;
- AZ_COMPONENT(MaterialComponent, MaterialComponentTypeId, BaseClass);
- MaterialComponent() = default;
- MaterialComponent(const MaterialComponentConfig& config);
- static void Reflect(AZ::ReflectContext* context);
- };
- } // namespace Render
- } // namespace AZ
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