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- --
- --
- -- Copyright (c) Contributors to the Open 3D Engine Project.
- -- For complete copyright and license terms please see the LICENSE at the root of this distribution.
- --
- -- SPDX-License-Identifier: Apache-2.0 OR MIT
- --
- --
- function ScriptTrace(txt)
- Debug.Log(txt)
- end
- function ScriptExpectTrue(condition, msg)
- if (not condition) then
- ScriptTrace(msg)
- end
- end
- -- This example shows how to implement a handler for a Script Event that requires an address
- -- in order for a handler to be invoked
- luaScriptEventWithId = {
- -- This method will be broadcast, but only handlers connected to the matching address
- -- as the one specified in the event will invoke it
- MethodWithId0 = function(self, param1, param2)
- ScriptTrace("Handler: " .. tostring(param1) .. " " .. tostring(param2))
- ScriptExpectTrue(typeid(param1) == typeid(0), "Type of param1 must be "..tostring(typeid(0)))
- ScriptExpectTrue(typeid(param2) == typeid(EntityId()), "Type of param2 must be "..tostring(typeid(EntityId())))
- ScriptExpectTrue(param1 == 1, "The first parameter must be 1")
- ScriptExpectTrue(param2 == EntityId(12345), "The received entity Id must match the one sent")
- ScriptTrace("MethodWithId0 handled")
- return true
- end,
- MethodWithId1 = function(self)
- ScriptTrace("MethodWithId1 handled")
- end
- }
- -- "Script_Event" will be the name of the callable Script Event, it will require the address type to be a string.
- local scriptEventDefinition = ScriptEvent("Script_Event", typeid("")) -- Event address is of string type
- -- Will define some methods that handlers may implement
- local method0 = scriptEventDefinition:AddMethod("MethodWithId0", typeid(false)) -- Return value is Boolean
- method0:AddParameter("Param0", typeid(0))
- method0:AddParameter("Param1", typeid(EntityId()))
- -- NOTE: Type's are specified using the typeid keyword with a VALUE of the type you wish (for example, typeid("EntityId")
- -- will produce the type id for a string, and not the type of EntityId)
- scriptEventDefinition:AddMethod("MethodWithId1") -- No return, no parameters
- -- Once the Script Event is defined, call Register to enable it, typically this should be done within OnActivate
- scriptEventDefinition:Register()
- -- At this point, the Script Event is usable, so we will connect a handler to it, this will install luaScriptEventWithId as the Handler
- -- which will provide implementations to the methods we defined. Notice that we are connecting with the string "ScriptEventAddress"
- -- as the address for this event. Any methods sent to a different address would not be handled by this handler we are connecting.
- scriptEventHandler = Script_Event.Connect(luaScriptEventWithId, "ScriptEventAddress")
- -- Now we will invoke the event and we will specify "ScriptEventAddress" as the address, this means the handler we previously
- -- connected will be able to handle this event.
- local returnValue = Script_Event.Event.MethodWithId0("ScriptEventAddress", 1, EntityId(12345))
- -- We know that "Method0" should return true, we verify that it is.
- ScriptExpectTrue(returnValue, "Method0's return value must be true")
- -- Finally we send "MethodWithdId1" which does not require any parameters, but still needs the address to be provided.
- Script_Event.Event.MethodWithId1("ScriptEventAddress")
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