123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Serialization/EditContext.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Component/ComponentApplicationBus.h>
- #include <Allocators.h>
- #include <FeatureSchema.h>
- namespace EMotionFX::MotionMatching
- {
- AZ_CLASS_ALLOCATOR_IMPL(FeatureSchema, MotionMatchAllocator)
- FeatureSchema::~FeatureSchema()
- {
- Clear();
- }
- Feature* FeatureSchema::GetFeature(size_t index) const
- {
- return m_features[index];
- }
- const AZStd::vector<Feature*>& FeatureSchema::GetFeatures() const
- {
- return m_features;
- }
- void FeatureSchema::AddFeature(Feature* feature)
- {
- // Try to see if there is a feature with the same id already.
- auto iterator = AZStd::find_if(m_featuresById.begin(), m_featuresById.end(), [&feature](const auto& curEntry) -> bool {
- return (feature->GetId() == curEntry.second->GetId());
- });
- if (iterator != m_featuresById.end())
- {
- AZ_Assert(false, "Cannot add feature. Feature with id '%s' has already been registered.", feature->GetId().ToFixedString().c_str());
- return;
- }
- m_featuresById.emplace(feature->GetId(), feature);
- m_features.emplace_back(feature);
- }
- void FeatureSchema::Clear()
- {
- for (Feature* feature : m_features)
- {
- delete feature;
- }
- m_featuresById.clear();
- m_features.clear();
- }
- size_t FeatureSchema::GetNumFeatures() const
- {
- return m_features.size();
- }
- Feature* FeatureSchema::FindFeatureById(const AZ::TypeId& featureId) const
- {
- const auto result = m_featuresById.find(featureId);
- if (result == m_featuresById.end())
- {
- return nullptr;
- }
- return result->second;
- }
- Feature* FeatureSchema::CreateFeatureByType(const AZ::TypeId& typeId)
- {
- AZ::SerializeContext* context = nullptr;
- AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
- if (!context)
- {
- AZ_Error("Motion Matching", false, "Can't get serialize context from component application.");
- return nullptr;
- }
- const AZ::SerializeContext::ClassData* classData = context->FindClassData(typeId);
- if (!classData)
- {
- AZ_Warning("Motion Matching", false, "Can't find class data for this type.");
- return nullptr;
- }
- Feature* featureObject = reinterpret_cast<Feature*>(classData->m_factory->Create(classData->m_name));
- return featureObject;
- }
- AZStd::vector<AZStd::string> FeatureSchema::CollectColumnNames() const
- {
- AZStd::vector<AZStd::string> columnNames;
- for (Feature* feature : m_features)
- {
- const size_t numDimensions = feature->GetNumDimensions();
- for (size_t dimension = 0; dimension < numDimensions; ++dimension)
- {
- columnNames.push_back(feature->GetDimensionName(dimension));
- }
- }
- return columnNames;
- }
- void FeatureSchema::Reflect(AZ::ReflectContext* context)
- {
- AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
- if (!serializeContext)
- {
- return;
- }
- serializeContext->Class<FeatureSchema>()
- ->Version(1)
- ->Field("features", &FeatureSchema::m_features);
- AZ::EditContext* editContext = serializeContext->GetEditContext();
- if (!editContext)
- {
- return;
- }
- editContext->Class<FeatureSchema>("FeatureSchema", "")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, "")
- ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
- ->DataElement(AZ::Edit::UIHandlers::Default, &FeatureSchema::m_features, "Features", "")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, "")
- ;
- }
- } // namespace EMotionFX::MotionMatching
|