Nicholas Lawson 28684721cd Merges the changes made to stabilization into development 1 week geleden
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Buffer 1adecfa320 Refactor ResourceView and rename Build*View to Get*View (#18725) 2 maanden geleden
ColorManagement 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 3 jaren geleden
DynamicDraw 6e15a9773b Fixing DrawLinear issue in DynamicDrawContext caused by GeometryView changes (#18899) 2 weken geleden
GpuQuery 684b1d2d95 Fix of AddScopeQueryToFrameGraph being executed multiple times. (#18277) 8 maanden geleden
Image 1adecfa320 Refactor ResourceView and rename Build*View to Get*View (#18725) 2 maanden geleden
Material b86f54074e Fixed race condition related with Material::m_shaderVariantReadyEvent. (#18595) 4 maanden geleden
Model 5cecf267c5 Added SetStreamBufferView to Geometry view and changed AABB function arg to copy instead of move semantics to make the function more versatile 8 maanden geleden
Pass 660b410997 Fix error message condition about pass state in Pass::FrameBegin (#18773) 1 maand geleden
Shader 081c638451 MaterialPipeline assets can customize DrawSrg 2 maanden geleden
AuxGeomFeatureProcessorInterface.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 3 jaren geleden
Culling.cpp c1b1daf31c Adding comments to RPI occlusion culling call site 10 maanden geleden
DllMain.cpp 8adc5a9805 Merge stabilization 25.05.0 into development (#18880) 4 weken geleden
FeatureProcessor.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 3 jaren geleden
FeatureProcessorFactory.cpp fb022b79ae Updating the Uuid class to be constexpr (#11810) 2 jaren geleden
MeshDrawPacket.cpp 081c638451 MaterialPipeline assets can customize DrawSrg 2 maanden geleden
PerformanceCollectionNotificationBus.cpp 77d310d908 Improvements for Editor and in-Game Automation (#18613) 4 maanden geleden
PipelinePassChanges.cpp 969de7fad4 removing copy-pasted pragma 2 jaren geleden
PipelineState.cpp 505693b547 Fix DynamicDrawContext to use shader options properly (#18258) 8 maanden geleden
RPISystem.cpp 77d310d908 Improvements for Editor and in-Game Automation (#18613) 4 maanden geleden
RPIUtils.cpp 0370c41546 Add export macro to explicit template instantiations Atom_RPI.* 5 maanden geleden
RenderPipeline.cpp d62f1104ae Bugfix for the device index of root pass. (#18466) 6 maanden geleden
Scene.cpp 89468bf96b added IsEqual() to the render attachment descriptor to optionally ignore (#18860) 4 weken geleden
View.cpp 7d5a83e307 Fixes #18467 (#18906) 1 week geleden
ViewGroup.cpp f0d8f91c22 Fix compilation of remaining exported classes 5 maanden geleden
ViewportContext.cpp 0bc6fbe40c Try to de-register the view before registering it as a default view (#17557) 1 jaar geleden
ViewportContextManager.cpp 37a0e8bc47 'Be this camera' fixes and improvements (#14269) 2 jaren geleden
VisibleObjectContext.cpp 716ddc5399 Add export macro to Atom_RPI.Public files 5 maanden geleden
WindowContext.cpp 02f1d59375 Removing the prefix from all MultiDevice classes. 1 jaar geleden