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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <RPI.Private/PassTemplatesAutoLoader.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <AzCore/Settings/SettingsRegistry.h>
- #include <AzCore/Utils/Utils.h>
- #include <AzFramework/Gem/GemInfo.h>
- #include <Atom/RPI.Reflect/Asset/AssetUtils.h>
- namespace AZ
- {
- namespace RPI
- {
- void PassTemplatesAutoLoader::Reflect(ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
- {
- serializeContext
- ->Class<PassTemplatesAutoLoader, Component>()
- ->Version(0)
- ;
- if (AZ::EditContext* ec = serializeContext->GetEditContext())
- {
- ec->Class<PassTemplatesAutoLoader>("PassTemplatesAutoLoader", "A service that loads PassTemplates.")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ;
- }
- }
- }
- void PassTemplatesAutoLoader::GetRequiredServices(ComponentDescriptor::DependencyArrayType& required)
- {
- required.push_back(AZ_CRC_CE("RPISystem"));
- }
- void PassTemplatesAutoLoader::GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided)
- {
- provided.push_back(AZ_CRC_CE("PassTemplatesAutoLoader"));
- }
- void PassTemplatesAutoLoader::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
- {
- incompatible.push_back(AZ_CRC_CE("PassTemplatesAutoLoader"));
- }
- void PassTemplatesAutoLoader::Activate()
- {
- // Register the event handler.
- m_loadTemplatesHandler = AZ::RPI::PassSystemInterface::OnReadyLoadTemplatesEvent::Handler(
- [&]()
- {
- LoadPassTemplates();
- });
- AZ::RPI::PassSystemInterface::Get()->ConnectEvent(m_loadTemplatesHandler);
- }
- void PassTemplatesAutoLoader::Deactivate()
- {
- }
- void PassTemplatesAutoLoader::LoadPassTemplates()
- {
- auto* settingsRegistry = AZ::SettingsRegistry::Get();
- AZStd::vector<AzFramework::GemInfo> gemInfoList;
- if (!AzFramework::GetGemsInfo(gemInfoList, *settingsRegistry))
- {
- AZ_Warning(LogWindow, false, "%s Failed to get Gems info.\n", __FUNCTION__);
- return;
- }
- auto* passSystemInterface = AZ::RPI::PassSystemInterface::Get();
- AZStd::unordered_set<AZStd::string> loadedTemplates; // See CAVEAT below.
- auto loadFunc = [&](const AZStd::string& assetPath)
- {
- if (loadedTemplates.count(assetPath) > 0)
- {
- // CAVEAT: Most of the times Game Projects contain a Gem of the same name
- // inside of them, this is why we check first with @loadedTemplates before attempting to load
- // the PassTemplate asset located at <PROJECT_ROOT>/Passes/<PROJECT_NAME>/AutoLoadPassTemplates.azasset
- return;
- }
- const auto assetId = AssetUtils::GetAssetIdForProductPath(assetPath.c_str(), AssetUtils::TraceLevel::None);
- if (!assetId.IsValid())
- {
- // This is the most common scenario.
- return;
- }
- if (!passSystemInterface->LoadPassTemplateMappings(assetPath))
- {
- AZ_Error(LogWindow, false, "Failed to load PassTemplates at '%s'.\n", assetPath.c_str());
- return;
- }
- AZ_Printf(LogWindow, "Successfully load PassTemplates from '%s'.\n", assetPath.c_str());
- loadedTemplates.emplace(AZStd::move(assetPath));
- };
- for (const auto& gemInfo : gemInfoList)
- {
- AZStd::string assetPath = AZStd::string::format("Passes/%s/AutoLoadPassTemplates.azasset", gemInfo.m_gemName.c_str());
- loadFunc(assetPath);
- }
- // Besides the Gems, a Game Project can also provide PassTemplates.
- // <PROJECT_ROOT>/Assets/Passes/<PROJECT_NAME>/AutoLoadPassTemplates.azasset
- // <PROJECT_ROOT>/Passes/<PROJECT_NAME>/AutoLoadPassTemplates.azasset
- const auto projectName = AZ::Utils::GetProjectName(settingsRegistry);
- if (!projectName.empty())
- {
- {
- AZStd::string assetPath = AZStd::string::format("Passes/%s/AutoLoadPassTemplates.azasset", projectName.c_str());
- loadFunc(assetPath);
- }
- {
- AZStd::string assetPath = AZStd::string::format("Assets/Passes/%s/AutoLoadPassTemplates.azasset", projectName.c_str());
- loadFunc(assetPath);
- }
- }
- }
- } // namespace RPI
- } // namespace AZ
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