SkinnedMeshComputePass.cpp 3.0 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Atom/Feature/SkinnedMesh/SkinnedMeshOutputStreamManagerInterface.h>
  9. #include <Atom/RPI.Public/Scene.h>
  10. #include <SkinnedMesh/SkinnedMeshComputePass.h>
  11. #include <SkinnedMesh/SkinnedMeshFeatureProcessor.h>
  12. #include <Atom/RPI.Public/Shader/Shader.h>
  13. #include <Atom/RHI/CommandList.h>
  14. namespace AZ
  15. {
  16. namespace Render
  17. {
  18. SkinnedMeshComputePass::SkinnedMeshComputePass(const RPI::PassDescriptor& descriptor)
  19. : RPI::ComputePass(descriptor)
  20. {
  21. }
  22. RPI::Ptr<SkinnedMeshComputePass> SkinnedMeshComputePass::Create(const RPI::PassDescriptor& descriptor)
  23. {
  24. RPI::Ptr<SkinnedMeshComputePass> pass = aznew SkinnedMeshComputePass(descriptor);
  25. return pass;
  26. }
  27. Data::Instance<RPI::Shader> SkinnedMeshComputePass::GetShader() const
  28. {
  29. return m_shader;
  30. }
  31. void SkinnedMeshComputePass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
  32. {
  33. if (auto featureProcessor = GetSkinnedMeshFeatureProcessor())
  34. {
  35. featureProcessor->SetupSkinningScope(frameGraph, Pass::GetDeviceIndex());
  36. }
  37. ComputePass::SetupFrameGraphDependencies(frameGraph);
  38. }
  39. void SkinnedMeshComputePass::BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context)
  40. {
  41. if (auto featureProcessor = GetSkinnedMeshFeatureProcessor())
  42. {
  43. SetSrgsForDispatch(context);
  44. featureProcessor->SubmitSkinningDispatchItems(
  45. context, context.GetSubmitRange().m_startIndex, context.GetSubmitRange().m_endIndex);
  46. }
  47. }
  48. void SkinnedMeshComputePass::OnShaderReinitialized(const RPI::Shader& shader)
  49. {
  50. ComputePass::OnShaderReinitialized(shader);
  51. if (auto featureProcessor = GetSkinnedMeshFeatureProcessor())
  52. {
  53. featureProcessor->OnSkinningShaderReinitialized(m_shader);
  54. }
  55. }
  56. void SkinnedMeshComputePass::OnShaderVariantReinitialized(const RPI::ShaderVariant& shaderVariant)
  57. {
  58. ComputePass::OnShaderVariantReinitialized(shaderVariant);
  59. if (auto featureProcessor = GetSkinnedMeshFeatureProcessor())
  60. {
  61. featureProcessor->OnSkinningShaderReinitialized(m_shader);
  62. }
  63. }
  64. SkinnedMeshFeatureProcessor* SkinnedMeshComputePass::GetSkinnedMeshFeatureProcessor()
  65. {
  66. AZ::RPI::Scene* scene{ GetScene() };
  67. if (!scene)
  68. {
  69. return nullptr;
  70. }
  71. auto result = scene->GetFeatureProcessor<SkinnedMeshFeatureProcessor>();
  72. return result;
  73. }
  74. } // namespace Render
  75. } // namespace AZ