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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "ReflectionScreenSpacePass.h"
- #include <Atom/RPI.Public/RenderPipeline.h>
- #include <Atom/RPI.Public/Scene.h>
- #include <SpecularReflections/SpecularReflectionsFeatureProcessor.h>
- namespace AZ
- {
- namespace Render
- {
- RPI::Ptr<ReflectionScreenSpacePass> ReflectionScreenSpacePass::Create(const RPI::PassDescriptor& descriptor)
- {
- RPI::Ptr<ReflectionScreenSpacePass> pass = aznew ReflectionScreenSpacePass(descriptor);
- return AZStd::move(pass);
- }
- ReflectionScreenSpacePass::ReflectionScreenSpacePass(const RPI::PassDescriptor& descriptor)
- : RPI::ParentPass(descriptor)
- {
- }
- bool ReflectionScreenSpacePass::IsEnabled() const
- {
- if (!ParentPass::IsEnabled())
- {
- return false;
- }
- RPI::Scene* scene = m_pipeline->GetScene();
- if (!scene)
- {
- return false;
- }
- SpecularReflectionsFeatureProcessor* specularReflectionsFeatureProcessor = scene->GetFeatureProcessor<SpecularReflectionsFeatureProcessor>();
- if (!specularReflectionsFeatureProcessor)
- {
- return false;
- }
- // delay for a few frames to ensure that the previous frame texture is populated
- static const uint32_t FrameDelay = 10;
- if (m_frameDelayCount < FrameDelay)
- {
- m_frameDelayCount++;
- return false;
- }
- return true;
- }
- } // namespace RPI
- } // namespace AZ
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