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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/Feature/RayTracing/RayTracingPass.h>
- #include <Atom/RHI/Factory.h>
- #include <Atom/RHI/RHISystemInterface.h>
- #include <Atom/RHI/RayTracingAccelerationStructure.h>
- #include <Atom/RHI/RayTracingCompactionQueryPool.h>
- #include <Atom/RPI.Public/Pass/PassFilter.h>
- #include <Atom/RPI.Public/Scene.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- #include <Atom/RPI.Reflect/Asset/AssetUtils.h>
- #include <CoreLights/CapsuleLightFeatureProcessor.h>
- #include <CoreLights/DirectionalLightFeatureProcessor.h>
- #include <CoreLights/DiskLightFeatureProcessor.h>
- #include <CoreLights/PointLightFeatureProcessor.h>
- #include <CoreLights/QuadLightFeatureProcessor.h>
- #include <CoreLights/SimplePointLightFeatureProcessor.h>
- #include <CoreLights/SimpleSpotLightFeatureProcessor.h>
- #include <ImageBasedLights/ImageBasedLightFeatureProcessor.h>
- #include <RayTracing/RayTracingFeatureProcessor.h>
- namespace AZ
- {
- namespace Render
- {
- void RayTracingFeatureProcessor::Reflect(ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
- {
- serializeContext
- ->Class<RayTracingFeatureProcessor, FeatureProcessor>()
- ->Version(1);
- }
- }
- void RayTracingFeatureProcessor::Activate()
- {
- auto deviceMask{RHI::RHISystemInterface::Get()->GetRayTracingSupport()};
- m_rayTracingEnabled = (deviceMask != RHI::MultiDevice::NoDevices);
- if (!m_rayTracingEnabled)
- {
- return;
- }
-
- m_transformServiceFeatureProcessor = GetParentScene()->GetFeatureProcessor<TransformServiceFeatureProcessorInterface>();
- // initialize the ray tracing buffer pools
- m_bufferPools = aznew RHI::RayTracingBufferPools;
- m_bufferPools->Init(deviceMask);
- auto deviceCount = RHI::RHISystemInterface::Get()->GetDeviceCount();
- for (auto deviceIndex{0}; deviceIndex < deviceCount; ++deviceIndex)
- {
- if ((AZStd::to_underlying(deviceMask) >> deviceIndex) & 1)
- {
- m_meshBufferIndices[deviceIndex] = {};
- m_materialTextureIndices[deviceIndex] = {};
- m_meshInfos[deviceIndex] = {};
- m_materialInfos[deviceIndex] = {};
- m_proceduralGeometryMaterialInfos[deviceIndex] = {};
- }
- }
- // create TLAS attachmentId
- AZStd::string uuidString = AZ::Uuid::CreateRandom().ToString<AZStd::string>();
- m_tlasAttachmentId = RHI::AttachmentId(AZStd::string::format("RayTracingTlasAttachmentId_%s", uuidString.c_str()));
- // create the TLAS object
- m_tlas = aznew RHI::RayTracingTlas;
- // load the RayTracingSrg asset asset
- m_rayTracingSrgAsset = RPI::AssetUtils::LoadCriticalAsset<RPI::ShaderAsset>("shaderlib/atom/features/rayTracing/raytracingsrgs.azshader");
- if (!m_rayTracingSrgAsset.IsReady())
- {
- AZ_Assert(false, "Failed to load RayTracingSrg asset");
- return;
- }
- // create the RayTracingSceneSrg
- m_rayTracingSceneSrg = RPI::ShaderResourceGroup::Create(m_rayTracingSrgAsset, Name("RayTracingSceneSrg"));
- AZ_Assert(m_rayTracingSceneSrg, "Failed to create RayTracingSceneSrg");
- // create the RayTracingMaterialSrg
- const AZ::Name rayTracingMaterialSrgName("RayTracingMaterialSrg");
- m_rayTracingMaterialSrg = RPI::ShaderResourceGroup::Create(m_rayTracingSrgAsset, Name("RayTracingMaterialSrg"));
- AZ_Assert(m_rayTracingMaterialSrg, "Failed to create RayTracingMaterialSrg");
- // Setup RayTracingCompactionQueryPool
- {
- auto rpiDesc = RPI::RPISystemInterface::Get()->GetDescriptor();
- RHI::RayTracingCompactionQueryPoolDescriptor desc;
- desc.m_deviceMask = RHI::RHISystemInterface::Get()->GetRayTracingSupport();
- desc.m_budget = rpiDesc.m_rayTracingSystemDescriptor.m_rayTracingCompactionQueryPoolSize;
- desc.m_readbackBufferPool = AZ::RPI::BufferSystemInterface::Get()->GetCommonBufferPool(RPI::CommonBufferPoolType::ReadBack);
- desc.m_copyBufferPool = AZ::RPI::BufferSystemInterface::Get()->GetCommonBufferPool(RPI::CommonBufferPoolType::ReadWrite);
- m_compactionQueryPool = aznew RHI::RayTracingCompactionQueryPool;
- m_compactionQueryPool->Init(desc);
- }
- EnableSceneNotification();
- }
- void RayTracingFeatureProcessor::Deactivate()
- {
- DisableSceneNotification();
- }
- RayTracingFeatureProcessor::ProceduralGeometryTypeHandle RayTracingFeatureProcessor::RegisterProceduralGeometryType(
- const AZStd::string& name,
- const Data::Instance<RPI::Shader>& intersectionShader,
- const AZStd::string& intersectionShaderName,
- const AZStd::unordered_map<int, uint32_t>& bindlessBufferIndices)
- {
- ProceduralGeometryTypeHandle geometryTypeHandle;
- {
- ProceduralGeometryType proceduralGeometryType;
- proceduralGeometryType.m_name = AZ::Name(name);
- proceduralGeometryType.m_intersectionShader = intersectionShader;
- proceduralGeometryType.m_intersectionShaderName = AZ::Name(intersectionShaderName);
- proceduralGeometryType.m_bindlessBufferIndices = bindlessBufferIndices;
- AZStd::unique_lock<AZStd::mutex> lock(m_mutex);
- geometryTypeHandle = m_proceduralGeometryTypes.insert(proceduralGeometryType);
- }
- m_proceduralGeometryTypeRevision++;
- return geometryTypeHandle;
- }
- void RayTracingFeatureProcessor::SetProceduralGeometryTypeBindlessBufferIndex(
- ProceduralGeometryTypeWeakHandle geometryTypeHandle, const AZStd::unordered_map<int, uint32_t>& bindlessBufferIndices)
- {
- if (!m_rayTracingEnabled)
- {
- return;
- }
- geometryTypeHandle->m_bindlessBufferIndices = bindlessBufferIndices;
- m_proceduralGeometryInfoBufferNeedsUpdate = true;
- }
- void RayTracingFeatureProcessor::AddProceduralGeometry(
- ProceduralGeometryTypeWeakHandle geometryTypeHandle,
- const Uuid& uuid,
- const Aabb& aabb,
- const SubMeshMaterial& material,
- RHI::RayTracingAccelerationStructureInstanceInclusionMask instanceMask,
- uint32_t localInstanceIndex)
- {
- if (!m_rayTracingEnabled)
- {
- return;
- }
- RHI::Ptr<AZ::RHI::RayTracingBlas> rayTracingBlas = aznew AZ::RHI::RayTracingBlas;
- RHI::RayTracingBlasDescriptor blasDescriptor;
- blasDescriptor.m_aabb = aabb;
- rayTracingBlas->CreateBuffers(m_deviceMask, &blasDescriptor, *m_bufferPools);
- ProceduralGeometry proceduralGeometry;
- proceduralGeometry.m_uuid = uuid;
- proceduralGeometry.m_typeHandle = geometryTypeHandle;
- proceduralGeometry.m_aabb = aabb;
- proceduralGeometry.m_instanceMask = static_cast<uint32_t>(instanceMask);
- proceduralGeometry.m_blas = rayTracingBlas;
- proceduralGeometry.m_localInstanceIndex = localInstanceIndex;
- MeshBlasInstance meshBlasInstance;
- meshBlasInstance.m_count = 1;
- SubMeshBlasInstance subMeshBlasInstance;
- subMeshBlasInstance.m_blas = rayTracingBlas;
- meshBlasInstance.m_subMeshes.push_back(AZStd::move(subMeshBlasInstance));
- MaterialInfo materialInfo;
- AZStd::unique_lock<AZStd::mutex> lock(m_mutex);
- m_proceduralGeometryLookup.emplace(uuid, m_proceduralGeometry.size());
- m_proceduralGeometry.push_back(proceduralGeometry);
- auto deviceCount = RHI::RHISystemInterface::Get()->GetDeviceCount();
- for (auto deviceIndex{0}; deviceIndex < deviceCount; ++deviceIndex)
- {
- m_proceduralGeometryMaterialInfos[deviceIndex].emplace_back();
- ConvertMaterial(m_proceduralGeometryMaterialInfos[deviceIndex].back(), material, deviceIndex);
- }
- m_blasInstanceMap.emplace(Data::AssetId(uuid), meshBlasInstance);
- RHI::MultiDeviceObject::IterateDevices(
- m_deviceMask,
- [&](int deviceIndex)
- {
- m_blasToBuild[deviceIndex].insert(Data::AssetId(uuid));
- return true;
- });
- geometryTypeHandle->m_instanceCount++;
- m_revision++;
- m_proceduralGeometryInfoBufferNeedsUpdate = true;
- m_materialInfoBufferNeedsUpdate = true;
- m_indexListNeedsUpdate = true;
- }
- void RayTracingFeatureProcessor::SetProceduralGeometryTransform(
- const Uuid& uuid, const Transform& transform, const Vector3& nonUniformScale)
- {
- if (!m_rayTracingEnabled)
- {
- return;
- }
- AZStd::unique_lock<AZStd::mutex> lock(m_mutex);
- if (auto it = m_proceduralGeometryLookup.find(uuid); it != m_proceduralGeometryLookup.end())
- {
- m_proceduralGeometry[it->second].m_transform = transform;
- m_proceduralGeometry[it->second].m_nonUniformScale = nonUniformScale;
- }
- m_revision++;
- }
- void RayTracingFeatureProcessor::SetProceduralGeometryLocalInstanceIndex(const Uuid& uuid, uint32_t localInstanceIndex)
- {
- if (!m_rayTracingEnabled)
- {
- return;
- }
- AZStd::unique_lock<AZStd::mutex> lock(m_mutex);
- if (auto it = m_proceduralGeometryLookup.find(uuid); it != m_proceduralGeometryLookup.end())
- {
- m_proceduralGeometry[it->second].m_localInstanceIndex = localInstanceIndex;
- }
- m_proceduralGeometryInfoBufferNeedsUpdate = true;
- }
- void RayTracingFeatureProcessor::SetProceduralGeometryMaterial(
- const Uuid& uuid, const RayTracingFeatureProcessor::SubMeshMaterial& material)
- {
- if (!m_rayTracingEnabled)
- {
- return;
- }
- auto deviceCount = RHI::RHISystemInterface::Get()->GetDeviceCount();
- AZStd::unique_lock<AZStd::mutex> lock(m_mutex);
- for (auto deviceIndex{0}; deviceIndex < deviceCount; ++deviceIndex)
- {
- if (auto it = m_proceduralGeometryLookup.find(uuid); it != m_proceduralGeometryLookup.end())
- {
- ConvertMaterial(m_proceduralGeometryMaterialInfos[deviceIndex][it->second], material, deviceIndex);
- }
- }
- m_materialInfoBufferNeedsUpdate = true;
- }
- void RayTracingFeatureProcessor::RemoveProceduralGeometry(const Uuid& uuid)
- {
- if (!m_rayTracingEnabled)
- {
- return;
- }
- AZStd::unique_lock<AZStd::mutex> lock(m_mutex);
- size_t materialInfoIndex = m_proceduralGeometryLookup[uuid];
- m_proceduralGeometry[materialInfoIndex].m_typeHandle->m_instanceCount--;
- if (materialInfoIndex < m_proceduralGeometry.size() - 1)
- {
- m_proceduralGeometryLookup[m_proceduralGeometry.back().m_uuid] = m_proceduralGeometryLookup[uuid];
- m_proceduralGeometry[materialInfoIndex] = m_proceduralGeometry.back();
- for (auto& [deviceIndex, materialInfos] : m_proceduralGeometryMaterialInfos)
- {
- materialInfos[materialInfoIndex] = materialInfos.back();
- }
- }
- m_proceduralGeometry.pop_back();
- for (auto& [deviceIndex, materialInfos] : m_proceduralGeometryMaterialInfos)
- {
- materialInfos.pop_back();
- }
- m_proceduralGeometryLookup.erase(uuid);
- RemoveBlasInstance(uuid);
- m_revision++;
- m_proceduralGeometryInfoBufferNeedsUpdate = true;
- m_materialInfoBufferNeedsUpdate = true;
- m_indexListNeedsUpdate = true;
- }
- int RayTracingFeatureProcessor::GetProceduralGeometryCount(ProceduralGeometryTypeWeakHandle geometryTypeHandle) const
- {
- return geometryTypeHandle->m_instanceCount;
- }
- void RayTracingFeatureProcessor::AddMesh(const AZ::Uuid& uuid, const Mesh& rayTracingMesh, const SubMeshVector& subMeshes)
- {
- if (!m_rayTracingEnabled)
- {
- return;
- }
- // lock the mutex to protect the mesh and BLAS lists
- AZStd::unique_lock<AZStd::mutex> lock(m_mutex);
- // check to see if we already have this mesh
- MeshMap::iterator itMesh = m_meshes.find(uuid);
- if (itMesh != m_meshes.end())
- {
- AZ_Assert(false, "AddMesh called on an existing Mesh, call RemoveMesh first");
- return;
- }
- // add the mesh
- m_meshes.insert(AZStd::make_pair(uuid, rayTracingMesh));
- Mesh& mesh = m_meshes[uuid];
- // add the subMeshes to the end of the global subMesh vector
- // Note 1: the MeshInfo and MaterialInfo vectors are parallel with the subMesh vector
- // Note 2: the list of indices for the subMeshes in the global vector are stored in the parent Mesh
- IndexVector subMeshIndices;
- uint32_t subMeshGlobalIndex = aznumeric_cast<uint32_t>(m_subMeshes.size());
- for (uint32_t subMeshIndex = 0; subMeshIndex < subMeshes.size(); ++subMeshIndex, ++subMeshGlobalIndex)
- {
- SubMesh& subMesh = m_subMeshes.emplace_back(subMeshes[subMeshIndex]);
- subMesh.m_mesh = &mesh;
- subMesh.m_subMeshIndex = subMeshIndex;
- subMesh.m_globalIndex = subMeshGlobalIndex;
- // add to the list of global subMeshIndices, which will be stored in the Mesh
- subMeshIndices.push_back(subMeshGlobalIndex);
- // add MeshInfo and MaterialInfo entries
- for (auto& [deviceIndex, meshInfos] : m_meshInfos)
- {
- meshInfos.emplace_back();
- }
- for (auto& [deviceIndex, materialInfos] : m_materialInfos)
- {
- materialInfos.emplace_back();
- }
- }
- mesh.m_subMeshIndices = subMeshIndices;
- // search for an existing BLAS instance entry for this mesh using the assetId
- BlasInstanceMap::iterator itMeshBlasInstance = m_blasInstanceMap.find(mesh.m_assetId);
- if (itMeshBlasInstance == m_blasInstanceMap.end())
- {
- // make a new BLAS map entry for this mesh
- MeshBlasInstance meshBlasInstance;
- meshBlasInstance.m_count = 1;
- meshBlasInstance.m_subMeshes.reserve(mesh.m_subMeshIndices.size());
- meshBlasInstance.m_isSkinnedMesh = mesh.m_isSkinnedMesh;
- itMeshBlasInstance = m_blasInstanceMap.insert({ mesh.m_assetId, meshBlasInstance }).first;
- // Note: the build flags are set to be the same for each BLAS created for the mesh
- RHI::RayTracingAccelerationStructureBuildFlags buildFlags =
- CreateRayTracingAccelerationStructureBuildFlags(mesh.m_isSkinnedMesh);
- auto rpiDesc = RPI::RPISystemInterface::Get()->GetDescriptor();
- if (mesh.m_subMeshIndices.size() > rpiDesc.m_rayTracingSystemDescriptor.m_rayTracingCompactionQueryPoolSize)
- {
- AZ_Warning(
- "RaytracingFeatureProcessor",
- false,
- "CompactionQueryPool is not large enough for model %s.\n"
- "Pool size: %d\n"
- "Num meshes in model: %d\n"
- "Raytracing Acceleration Structure Compaction will be disabled for this model\n"
- "Consider increasing the size of the pool through the registry setting "
- "O3DE/Atom/RPI/Initialization/RayTracingSystemDescriptor/RayTracingCompactionQueryPoolSize",
- mesh.m_assetId.ToFixedString().c_str(),
- rpiDesc.m_rayTracingSystemDescriptor.m_rayTracingCompactionQueryPoolSize,
- mesh.m_subMeshIndices.size());
- buildFlags = buildFlags & ~RHI::RayTracingAccelerationStructureBuildFlags::ENABLE_COMPACTION;
- }
- for (uint32_t subMeshIndex = 0; subMeshIndex < mesh.m_subMeshIndices.size(); ++subMeshIndex)
- {
- const SubMesh& subMesh = m_subMeshes[mesh.m_subMeshIndices[subMeshIndex]];
- SubMeshBlasInstance subMeshBlasInstance;
- RHI::RayTracingBlasDescriptor& blasDescriptor = subMeshBlasInstance.m_blasDescriptor;
- blasDescriptor.m_buildFlags = buildFlags;
- RHI::RayTracingGeometry& blasGeometry = blasDescriptor.m_geometries.emplace_back();
- blasGeometry.m_vertexFormat = subMesh.m_positionFormat;
- blasGeometry.m_vertexBuffer = subMesh.m_positionVertexBufferView;
- blasGeometry.m_indexBuffer = subMesh.m_indexBufferView;
- itMeshBlasInstance->second.m_subMeshes.push_back(subMeshBlasInstance);
- }
- m_blasToCreate.insert(mesh.m_assetId);
- }
- else
- {
- itMeshBlasInstance->second.m_count++;
- AZ_Assert(itMeshBlasInstance->second.m_subMeshes.size() == mesh.m_subMeshIndices.size(), "");
- }
- for (uint32_t subMeshIndex = 0; subMeshIndex < mesh.m_subMeshIndices.size(); ++subMeshIndex)
- {
- m_subMeshes[mesh.m_subMeshIndices[subMeshIndex]].m_blasInstanceId = { mesh.m_assetId, subMeshIndex };
- }
- AZ::Transform noScaleTransform = mesh.m_transform;
- noScaleTransform.ExtractUniformScale();
- AZ::Matrix3x3 rotationMatrix = Matrix3x3::CreateFromTransform(noScaleTransform);
- rotationMatrix = rotationMatrix.GetInverseFull().GetTranspose();
- Matrix3x4 worldInvTranspose3x4 = Matrix3x4::CreateFromMatrix3x3(rotationMatrix);
- Matrix3x4 reflectionProbeModelToWorld3x4 = Matrix3x4::CreateFromTransform(mesh.m_reflectionProbe.m_modelToWorld);
- // store the mesh buffers and material textures in the resource lists
- for (uint32_t subMeshIndex : mesh.m_subMeshIndices)
- {
- SubMesh& subMesh = m_subMeshes[subMeshIndex];
- AZ_Assert(subMesh.m_indexShaderBufferView.get(), "RayTracing Mesh IndexBuffer cannot be null");
- AZ_Assert(subMesh.m_positionShaderBufferView.get(), "RayTracing Mesh PositionBuffer cannot be null");
- AZ_Assert(subMesh.m_normalShaderBufferView.get(), "RayTracing Mesh NormalBuffer cannot be null");
- for (auto& [deviceIndex, meshInfos] : m_meshInfos)
- {
- MeshInfo& meshInfo = meshInfos[subMesh.m_globalIndex];
- worldInvTranspose3x4.StoreToRowMajorFloat12(meshInfo.m_worldInvTranspose.data());
- meshInfo.m_bufferFlags = subMesh.m_bufferFlags;
- meshInfo.m_indexByteOffset = subMesh.m_indexBufferView.GetByteOffset();
- meshInfo.m_positionByteOffset = subMesh.m_positionVertexBufferView.GetByteOffset();
- meshInfo.m_normalByteOffset = subMesh.m_normalVertexBufferView.GetByteOffset();
- meshInfo.m_tangentByteOffset =
- subMesh.m_tangentShaderBufferView ? subMesh.m_tangentVertexBufferView.GetByteOffset() : 0;
- meshInfo.m_bitangentByteOffset =
- subMesh.m_bitangentShaderBufferView ? subMesh.m_bitangentVertexBufferView.GetByteOffset() : 0;
- meshInfo.m_uvByteOffset = subMesh.m_uvShaderBufferView ? subMesh.m_uvVertexBufferView.GetByteOffset() : 0;
- auto& materialInfos{ m_materialInfos[deviceIndex] };
- MaterialInfo& materialInfo = materialInfos[subMesh.m_globalIndex];
- ConvertMaterial(materialInfo, subMesh.m_material, deviceIndex);
- auto& meshBufferIndices = m_meshBufferIndices[deviceIndex];
- // add mesh buffers
- meshInfo.m_bufferStartIndex = meshBufferIndices.AddEntry(
- {
- #if USE_BINDLESS_SRG
- subMesh.m_indexShaderBufferView.get() ? subMesh.m_indexShaderBufferView->GetDeviceBufferView(deviceIndex)->GetBindlessReadIndex() : InvalidIndex,
- subMesh.m_positionShaderBufferView.get() ? subMesh.m_positionShaderBufferView->GetDeviceBufferView(deviceIndex)->GetBindlessReadIndex() : InvalidIndex,
- subMesh.m_normalShaderBufferView.get() ? subMesh.m_normalShaderBufferView->GetDeviceBufferView(deviceIndex)->GetBindlessReadIndex() : InvalidIndex,
- subMesh.m_tangentShaderBufferView.get() ? subMesh.m_tangentShaderBufferView->GetDeviceBufferView(deviceIndex)->GetBindlessReadIndex() : InvalidIndex,
- subMesh.m_bitangentShaderBufferView.get() ? subMesh.m_bitangentShaderBufferView->GetDeviceBufferView(deviceIndex)->GetBindlessReadIndex() : InvalidIndex,
- subMesh.m_uvShaderBufferView.get() ? subMesh.m_uvShaderBufferView->GetDeviceBufferView(deviceIndex)->GetBindlessReadIndex() : InvalidIndex
- #else
- m_meshBuffers.AddResource(subMesh.m_indexShaderBufferView.get()),
- m_meshBuffers.AddResource(subMesh.m_positionShaderBufferView.get()),
- m_meshBuffers.AddResource(subMesh.m_normalShaderBufferView.get()),
- m_meshBuffers.AddResource(subMesh.m_tangentShaderBufferView.get()),
- m_meshBuffers.AddResource(subMesh.m_bitangentShaderBufferView.get()),
- m_meshBuffers.AddResource(subMesh.m_uvShaderBufferView.get())
- #endif
- });
- // add reflection probe data
- if (mesh.m_reflectionProbe.m_reflectionProbeCubeMap.get())
- {
- materialInfo.m_reflectionProbeCubeMapIndex = mesh.m_reflectionProbe.m_reflectionProbeCubeMap->GetImageView()->GetDeviceImageView(deviceIndex)->GetBindlessReadIndex();
- if (materialInfo.m_reflectionProbeCubeMapIndex != InvalidIndex)
- {
- reflectionProbeModelToWorld3x4.StoreToRowMajorFloat12(materialInfo.m_reflectionProbeData.m_modelToWorld.data());
- reflectionProbeModelToWorld3x4.GetInverseFull().StoreToRowMajorFloat12(materialInfo.m_reflectionProbeData.m_modelToWorldInverse.data());
- mesh.m_reflectionProbe.m_outerObbHalfLengths.StoreToFloat3(materialInfo.m_reflectionProbeData.m_outerObbHalfLengths.data());
- mesh.m_reflectionProbe.m_innerObbHalfLengths.StoreToFloat3(materialInfo.m_reflectionProbeData.m_innerObbHalfLengths.data());
- materialInfo.m_reflectionProbeData.m_useReflectionProbe = true;
- materialInfo.m_reflectionProbeData.m_useParallaxCorrection = mesh.m_reflectionProbe.m_useParallaxCorrection;
- materialInfo.m_reflectionProbeData.m_exposure = mesh.m_reflectionProbe.m_exposure;
- }
- }
- }
- }
- m_revision++;
- m_subMeshCount += aznumeric_cast<uint32_t>(subMeshes.size());
- m_meshInfoBufferNeedsUpdate = true;
- m_materialInfoBufferNeedsUpdate = true;
- m_indexListNeedsUpdate = true;
- }
- void RayTracingFeatureProcessor::RemoveMesh(const AZ::Uuid& uuid)
- {
- if (!m_rayTracingEnabled)
- {
- return;
- }
- // lock the mutex to protect the mesh and BLAS lists
- AZStd::unique_lock<AZStd::mutex> lock(m_mutex);
- MeshMap::iterator itMesh = m_meshes.find(uuid);
- if (itMesh != m_meshes.end())
- {
- Mesh& mesh = itMesh->second;
- // decrement the count from the BLAS instances, and check to see if we can remove them
- BlasInstanceMap::iterator itBlas = m_blasInstanceMap.find(mesh.m_assetId);
- if (itBlas != m_blasInstanceMap.end())
- {
- itBlas->second.m_count--;
- if (itBlas->second.m_count == 0)
- {
- if (itBlas->second.m_isSkinnedMesh)
- {
- --m_skinnedMeshCount;
- }
- RemoveBlasInstance(mesh.m_assetId);
- }
- }
- // remove the SubMeshes
- for (auto& subMeshIndex : mesh.m_subMeshIndices)
- {
- SubMesh& subMesh = m_subMeshes[subMeshIndex];
- uint32_t globalIndex = subMesh.m_globalIndex;
- for (auto& [deviceIndex, meshInfos] : m_meshInfos)
- {
- MeshInfo& meshInfo = meshInfos[globalIndex];
- auto& meshBufferIndices = m_meshBufferIndices[deviceIndex];
- meshBufferIndices.RemoveEntry(meshInfo.m_bufferStartIndex);
- }
- for (auto& [deviceIndex, materialTextureIndices] : m_materialTextureIndices)
- {
- MaterialInfo& materialInfo = m_materialInfos[deviceIndex][globalIndex];
- materialTextureIndices.RemoveEntry(materialInfo.m_textureStartIndex);
- }
- #if !USE_BINDLESS_SRG
- m_meshBuffers.RemoveResource(subMesh.m_indexShaderBufferView.get());
- m_meshBuffers.RemoveResource(subMesh.m_positionShaderBufferView.get());
- m_meshBuffers.RemoveResource(subMesh.m_normalShaderBufferView.get());
- m_meshBuffers.RemoveResource(subMesh.m_tangentShaderBufferView.get());
- m_meshBuffers.RemoveResource(subMesh.m_bitangentShaderBufferView.get());
- m_meshBuffers.RemoveResource(subMesh.m_uvShaderBufferView.get());
- m_materialTextures.RemoveResource(subMesh.m_material.m_baseColorImageView.get());
- m_materialTextures.RemoveResource(subMesh.m_material.m_normalImageView.get());
- m_materialTextures.RemoveResource(subMesh.m_material.m_metallicImageView.get());
- m_materialTextures.RemoveResource(subMesh.m_material.m_roughnessImageView.get());
- m_materialTextures.RemoveResource(subMesh.m_material.m_emissiveImageView.get());
- #endif
- if (globalIndex < m_subMeshes.size() - 1)
- {
- // the subMesh we're removing is in the middle of the global lists, remove by swapping the last element to its position in the list
- m_subMeshes[globalIndex] = m_subMeshes.back();
- for (auto& [deviceIndex, meshInfos] : m_meshInfos)
- {
- auto& materialInfos{ m_materialInfos[deviceIndex] };
- meshInfos[globalIndex] = meshInfos.back();
- materialInfos[globalIndex] = materialInfos.back();
- }
- // update the global index for the swapped subMesh
- m_subMeshes[globalIndex].m_globalIndex = globalIndex;
- // update the global index in the parent Mesh' subMesh list
- Mesh* swappedSubMeshParent = m_subMeshes[globalIndex].m_mesh;
- uint32_t swappedSubMeshIndex = m_subMeshes[globalIndex].m_subMeshIndex;
- swappedSubMeshParent->m_subMeshIndices[swappedSubMeshIndex] = globalIndex;
- }
- m_subMeshes.pop_back();
- for (auto& [deviceIndex, meshInfos] : m_meshInfos)
- {
- auto& materialInfos{ m_materialInfos[deviceIndex] };
- meshInfos.pop_back();
- materialInfos.pop_back();
- }
- }
- // remove from the Mesh list
- m_subMeshCount -= aznumeric_cast<uint32_t>(mesh.m_subMeshIndices.size());
- m_meshes.erase(itMesh);
- m_revision++;
- // reset all data structures if all meshes were removed (i.e., empty scene)
- if (m_subMeshCount == 0)
- {
- m_meshes.clear();
- m_subMeshes.clear();
- for (auto& [deviceIndex, meshInfos] : m_meshInfos)
- {
- meshInfos.clear();
- }
- for (auto& [deviceIndex, materialInfos] : m_materialInfos)
- {
- materialInfos.clear();
- }
- for (auto& [deviceIndex, meshBufferIndices] : m_meshBufferIndices)
- {
- meshBufferIndices.Reset();
- }
- for (auto& [deviceIndex, materialTextureIndices] : m_materialTextureIndices)
- {
- materialTextureIndices.Reset();
- }
- #if !USE_BINDLESS_SRG
- m_meshBuffers.Reset();
- m_materialTextures.Reset();
- #endif
- }
- }
- m_meshInfoBufferNeedsUpdate = true;
- m_materialInfoBufferNeedsUpdate = true;
- m_indexListNeedsUpdate = true;
- }
- void RayTracingFeatureProcessor::SetMeshTransform(const AZ::Uuid& uuid, const AZ::Transform transform, const AZ::Vector3 nonUniformScale)
- {
- if (!m_rayTracingEnabled)
- {
- return;
- }
- AZStd::unique_lock<AZStd::mutex> lock(m_mutex);
- MeshMap::iterator itMesh = m_meshes.find(uuid);
- if (itMesh != m_meshes.end())
- {
- Mesh& mesh = itMesh->second;
- mesh.m_transform = transform;
- mesh.m_nonUniformScale = nonUniformScale;
- m_revision++;
- // create a world inverse transpose 3x4 matrix
- AZ::Transform noScaleTransform = mesh.m_transform;
- noScaleTransform.ExtractUniformScale();
- AZ::Matrix3x3 rotationMatrix = Matrix3x3::CreateFromTransform(noScaleTransform);
- rotationMatrix = rotationMatrix.GetInverseFull().GetTranspose();
- Matrix3x4 worldInvTranspose3x4 = Matrix3x4::CreateFromMatrix3x3(rotationMatrix);
- // update all MeshInfos for this Mesh with the new transform
- for (const auto& subMeshIndex : mesh.m_subMeshIndices)
- {
- for (auto& [deviceIndex, meshInfos] : m_meshInfos)
- {
- MeshInfo& meshInfo = meshInfos[subMeshIndex];
- worldInvTranspose3x4.StoreToRowMajorFloat12(meshInfo.m_worldInvTranspose.data());
- }
- }
- m_meshInfoBufferNeedsUpdate = true;
- }
- }
- void RayTracingFeatureProcessor::SetMeshReflectionProbe(const AZ::Uuid& uuid, const Mesh::ReflectionProbe& reflectionProbe)
- {
- if (!m_rayTracingEnabled)
- {
- return;
- }
- AZStd::unique_lock<AZStd::mutex> lock(m_mutex);
- MeshMap::iterator itMesh = m_meshes.find(uuid);
- if (itMesh != m_meshes.end())
- {
- Mesh& mesh = itMesh->second;
- // update the Mesh reflection probe data
- mesh.m_reflectionProbe = reflectionProbe;
- // update all of the subMeshes
- const Data::Instance<RPI::Image>& reflectionProbeCubeMap = reflectionProbe.m_reflectionProbeCubeMap;
- Matrix3x4 reflectionProbeModelToWorld3x4 = Matrix3x4::CreateFromTransform(mesh.m_reflectionProbe.m_modelToWorld);
- for (auto& subMeshIndex : mesh.m_subMeshIndices)
- {
- SubMesh& subMesh = m_subMeshes[subMeshIndex];
- uint32_t globalIndex = subMesh.m_globalIndex;
- for (auto& [deviceIndex, materialInfos] : m_materialInfos)
- {
- MaterialInfo& materialInfo = materialInfos[globalIndex];
- materialInfo.m_reflectionProbeCubeMapIndex = reflectionProbeCubeMap.get()
- ? reflectionProbeCubeMap->GetImageView()->GetDeviceImageView(deviceIndex)->GetBindlessReadIndex()
- : InvalidIndex;
- if (materialInfo.m_reflectionProbeCubeMapIndex != InvalidIndex)
- {
- reflectionProbeModelToWorld3x4.StoreToRowMajorFloat12(materialInfo.m_reflectionProbeData.m_modelToWorld.data());
- reflectionProbeModelToWorld3x4.GetInverseFull().StoreToRowMajorFloat12(materialInfo.m_reflectionProbeData.m_modelToWorldInverse.data());
- mesh.m_reflectionProbe.m_outerObbHalfLengths.StoreToFloat3(materialInfo.m_reflectionProbeData.m_outerObbHalfLengths.data());
- mesh.m_reflectionProbe.m_innerObbHalfLengths.StoreToFloat3(materialInfo.m_reflectionProbeData.m_innerObbHalfLengths.data());
- materialInfo.m_reflectionProbeData.m_useReflectionProbe = true;
- materialInfo.m_reflectionProbeData.m_useParallaxCorrection = mesh.m_reflectionProbe.m_useParallaxCorrection;
- materialInfo.m_reflectionProbeData.m_exposure = mesh.m_reflectionProbe.m_exposure;
- }
- else
- {
- materialInfo.m_reflectionProbeData.m_useReflectionProbe = false;
- }
- }
- }
- m_materialInfoBufferNeedsUpdate = true;
- }
- }
- void RayTracingFeatureProcessor::SetMeshMaterials(const AZ::Uuid& uuid, const SubMeshMaterialVector& subMeshMaterials)
- {
- if (!m_rayTracingEnabled)
- {
- return;
- }
- AZStd::unique_lock<AZStd::mutex> lock(m_mutex);
- MeshMap::iterator itMesh = m_meshes.find(uuid);
- if (itMesh != m_meshes.end())
- {
- Mesh& mesh = itMesh->second;
- AZ_Assert(
- subMeshMaterials.size() == mesh.m_subMeshIndices.size(),
- "The size of subMeshes in SetMeshMaterial must be the same as in AddMesh");
- for (auto& subMeshIndex : mesh.m_subMeshIndices)
- {
- const SubMesh& subMesh = m_subMeshes[subMeshIndex];
- for (auto& [deviceIndex, materialInfos] : m_materialInfos)
- {
- ConvertMaterial(materialInfos[subMesh.m_globalIndex], subMeshMaterials[subMesh.m_subMeshIndex], deviceIndex);
- }
- }
- m_materialInfoBufferNeedsUpdate = true;
- m_indexListNeedsUpdate = true;
- }
- }
- void RayTracingFeatureProcessor::Render(const RenderPacket&)
- {
- m_frameIndex++;
- }
- void RayTracingFeatureProcessor::BeginFrame()
- {
- if (m_updatedFrameIndex == m_frameIndex)
- {
- // Make sure the update is only called once per frame
- // When multiple devices are present a RayTracingAccelerationStructurePass is created per device
- // Thus this function is called once for each device
- return;
- }
- m_updatedFrameIndex = m_frameIndex;
- m_compactionQueryPool->BeginFrame(m_frameIndex);
- UpdateBlasInstances();
- if (m_tlasRevision != m_revision)
- {
- m_tlasRevision = m_revision;
- // create the TLAS descriptor
- RHI::RayTracingTlasDescriptor tlasDescriptor;
- uint32_t instanceIndex = 0;
- for (auto& subMesh : m_subMeshes)
- {
- const auto& blasInstance =
- m_blasInstanceMap.at(subMesh.m_blasInstanceId.first).m_subMeshes[subMesh.m_blasInstanceId.second];
- auto& blas = blasInstance.m_compactBlas ? blasInstance.m_compactBlas : blasInstance.m_blas;
- if (blas)
- {
- RHI::RayTracingTlasInstance& tlasInstance = tlasDescriptor.m_instances.emplace_back();
- tlasInstance.m_instanceID = instanceIndex;
- tlasInstance.m_instanceMask = subMesh.m_mesh->m_instanceMask;
- tlasInstance.m_hitGroupIndex = 0;
- tlasInstance.m_blas = blas;
- tlasInstance.m_transform = subMesh.m_mesh->m_transform;
- tlasInstance.m_nonUniformScale = subMesh.m_mesh->m_nonUniformScale;
- tlasInstance.m_transparent = subMesh.m_material.m_irradianceColor.GetA() < 1.0f;
- }
- instanceIndex++;
- }
- unsigned proceduralHitGroupIndex = 1; // Hit group 0 is used for normal meshes
- AZStd::unordered_map<Name, unsigned> geometryTypeMap;
- geometryTypeMap.reserve(m_proceduralGeometryTypes.size());
- for (auto it = m_proceduralGeometryTypes.cbegin(); it != m_proceduralGeometryTypes.cend(); ++it)
- {
- geometryTypeMap[it->m_name] = proceduralHitGroupIndex++;
- }
- for (const auto& proceduralGeometry : m_proceduralGeometry)
- {
- RHI::RayTracingTlasInstance& tlasInstance = tlasDescriptor.m_instances.emplace_back();
- tlasInstance.m_instanceID = instanceIndex;
- tlasInstance.m_instanceMask = proceduralGeometry.m_instanceMask;
- tlasInstance.m_hitGroupIndex = geometryTypeMap[proceduralGeometry.m_typeHandle->m_name];
- tlasInstance.m_blas = proceduralGeometry.m_blas;
- tlasInstance.m_transform = proceduralGeometry.m_transform;
- tlasInstance.m_nonUniformScale = proceduralGeometry.m_nonUniformScale;
- instanceIndex++;
- }
- // create the TLAS buffers based on the descriptor
- RHI::Ptr<RHI::RayTracingTlas>& rayTracingTlas = m_tlas;
- rayTracingTlas->CreateBuffers(m_deviceMask, &tlasDescriptor, *m_bufferPools);
- }
- // update and compile the RayTracingSceneSrg and RayTracingMaterialSrg
- // Note: the timing of this update is very important, it needs to be updated after the TLAS is allocated so it can
- // be set on the RayTracingSceneSrg for this frame, and the ray tracing mesh data in the RayTracingSceneSrg must
- // exactly match the TLAS. Any mismatch in this data may result in a TDR.
- UpdateRayTracingSrgs();
- }
- void RayTracingFeatureProcessor::UpdateRayTracingSrgs()
- {
- AZ_PROFILE_SCOPE(AzRender, "RayTracingFeatureProcessor::UpdateRayTracingSrgs");
- if (!m_tlas->GetTlasBuffer())
- {
- return;
- }
- if (m_rayTracingSceneSrg->IsQueuedForCompile() || m_rayTracingMaterialSrg->IsQueuedForCompile())
- {
- //[GFX TODO][ATOM-14792] AtomSampleViewer: Reset scene and feature processors before switching to sample
- return;
- }
- // lock the mutex to protect the mesh and BLAS lists
- AZStd::unique_lock<AZStd::mutex> lock(m_mutex);
- if (HasMeshGeometry())
- {
- UpdateMeshInfoBuffer();
- }
- if (HasProceduralGeometry())
- {
- UpdateProceduralGeometryInfoBuffer();
- }
- if (HasGeometry())
- {
- UpdateMaterialInfoBuffer();
- UpdateIndexLists();
- }
- UpdateRayTracingSceneSrg();
- UpdateRayTracingMaterialSrg();
- }
- const void RayTracingFeatureProcessor::MarkBlasInstanceForCompaction(int deviceIndex, Data::AssetId assetId)
- {
- AZStd::unique_lock lock(m_queueMutex);
- auto it = m_blasInstanceMap.find(assetId);
- if (RHI::Validation::IsEnabled())
- {
- if (it != m_blasInstanceMap.end())
- {
- for ([[maybe_unused]] auto& subMeshInstance : it->second.m_subMeshes)
- {
- AZ_Assert(
- subMeshInstance.m_compactionSizeQuery, "Enqueuing a Blas without an compaction size query for compaction");
- }
- }
- }
- m_blasEnqueuedForCompact[assetId].m_frameIndex = static_cast<int>(m_frameIndex + RHI::Limits::Device::FrameCountMax);
- m_blasEnqueuedForCompact[assetId].m_deviceMask = RHI::SetBit(m_blasEnqueuedForCompact[assetId].m_deviceMask, deviceIndex);
- }
- const void RayTracingFeatureProcessor::MarkBlasInstanceAsCompactionEnqueued(int deviceIndex, Data::AssetId assetId)
- {
- AZStd::unique_lock lock(m_queueMutex);
- auto it = m_blasInstanceMap.find(assetId);
- if (RHI::Validation::IsEnabled())
- {
- if (it != m_blasInstanceMap.end())
- {
- for ([[maybe_unused]] auto& subMeshInstance : it->second.m_subMeshes)
- {
- AZ_Assert(subMeshInstance.m_compactBlas, "Marking a Blas without a compacted Blas as enqueued for compaction");
- }
- }
- }
- m_uncompactedBlasEnqueuedForDeletion[assetId].m_frameIndex =
- static_cast<int>(m_frameIndex + RHI::Limits::Device::FrameCountMax);
- m_uncompactedBlasEnqueuedForDeletion[assetId].m_deviceMask =
- RHI::SetBit(m_uncompactedBlasEnqueuedForDeletion[assetId].m_deviceMask, deviceIndex);
- }
- void RayTracingFeatureProcessor::UpdateBlasInstances()
- {
- bool changed = false;
- auto rpiDesc = RPI::RPISystemInterface::Get()->GetDescriptor();
- {
- uint32_t numModelBlasCreated = 0;
- uint32_t numCompactionQueriesEnqueued = 0;
- AZStd::unordered_set<Data::AssetId> toRemoveFromCreateList;
- for (auto assetId : m_blasToCreate)
- {
- auto it = m_blasInstanceMap.find(assetId);
- if (it == m_blasInstanceMap.end())
- {
- toRemoveFromCreateList.insert(assetId);
- continue;
- }
- auto& instance = it->second;
- {
- int numSubmeshesWithCompactionQuery = 0;
- for (auto& subMeshInstance : instance.m_subMeshes)
- {
- // create the BLAS object and store it in the BLAS list
- if (RHI::CheckBitsAny(
- subMeshInstance.m_blasDescriptor.m_buildFlags,
- RHI::RayTracingAccelerationStructureBuildFlags::ENABLE_COMPACTION))
- {
- numSubmeshesWithCompactionQuery++;
- }
- }
- if (numCompactionQueriesEnqueued + numSubmeshesWithCompactionQuery >
- rpiDesc.m_rayTracingSystemDescriptor.m_rayTracingCompactionQueryPoolSize)
- {
- break;
- }
- }
- for (auto& subMeshInstance : instance.m_subMeshes)
- {
- // create the BLAS object and store it in the BLAS list
- RHI::Ptr<RHI::RayTracingBlas> rayTracingBlas = aznew RHI::RayTracingBlas;
- if (RHI::CheckBitsAny(
- subMeshInstance.m_blasDescriptor.m_buildFlags,
- RHI::RayTracingAccelerationStructureBuildFlags::ENABLE_COMPACTION))
- {
- subMeshInstance.m_compactionSizeQuery = aznew RHI::RayTracingCompactionQuery;
- m_compactionQueryPool->InitQuery(subMeshInstance.m_compactionSizeQuery.get());
- numCompactionQueriesEnqueued++;
- }
- subMeshInstance.m_blas = rayTracingBlas;
- // create the buffers from the BLAS descriptor
- subMeshInstance.m_blas->CreateBuffers(m_deviceMask, &subMeshInstance.m_blasDescriptor, *m_bufferPools);
- }
- if (instance.m_isSkinnedMesh)
- {
- ++m_skinnedMeshCount;
- m_skinnedBlasIds.insert(assetId);
- }
- else
- {
- RHI::MultiDeviceObject::IterateDevices(
- RHI::RHISystemInterface::Get()->GetRayTracingSupport(),
- [&](int deviceIndex)
- {
- m_blasToBuild[deviceIndex].insert(assetId);
- return true;
- });
- }
- toRemoveFromCreateList.insert(assetId);
- changed = true;
- numModelBlasCreated++;
- if (rpiDesc.m_rayTracingSystemDescriptor.m_maxBlasCreatedPerFrame > 0 &&
- numModelBlasCreated >= static_cast<uint32_t>(rpiDesc.m_rayTracingSystemDescriptor.m_maxBlasCreatedPerFrame))
- {
- break;
- }
- }
- for (auto toRemove : toRemoveFromCreateList)
- {
- m_blasToCreate.erase(toRemove);
- }
- }
- // Check which Blas are ready for compaction and create compacted acceleration structures for them
- {
- AZStd::unordered_set<Data::AssetId> toDelete;
- for (const auto& [assetId, frameEvent] : m_blasEnqueuedForCompact)
- {
- if (frameEvent.m_frameIndex <= m_frameIndex)
- {
- auto it = m_blasInstanceMap.find(assetId);
- if (it != m_blasInstanceMap.end())
- {
- // Limit the number of blas we enqueue per frame to the size of the compaction query pool
- for (int subMeshIdx = 0; subMeshIdx < it->second.m_subMeshes.size(); subMeshIdx++)
- {
- auto& subMeshInstance = it->second.m_subMeshes[subMeshIdx];
- AZ_Assert(!subMeshInstance.m_compactBlas, "Trying to compact a Blas twice");
- AZ_Assert(
- frameEvent.m_deviceMask == m_deviceMask,
- "All device Blas of a SubMesh must be compacted in the same frame");
- AZStd::unordered_map<int, uint64_t> sizes;
- RHI::MultiDeviceObject::IterateDevices(
- frameEvent.m_deviceMask,
- [&](int deviceIndex)
- {
- sizes[deviceIndex] =
- subMeshInstance.m_compactionSizeQuery->GetDeviceRayTracingCompactionQuery(deviceIndex)
- ->GetResult();
- return true;
- });
- subMeshInstance.m_compactBlas = aznew RHI::RayTracingBlas;
- subMeshInstance.m_compactBlas->CreateCompactedBuffers(*subMeshInstance.m_blas, sizes, *m_bufferPools);
- subMeshInstance.m_compactionSizeQuery = {};
- changed = true;
- }
- RHI::MultiDeviceObject::IterateDevices(
- m_deviceMask,
- [&, assetId = assetId](int deviceIndex)
- {
- m_blasToCompact[deviceIndex].insert(assetId);
- return true;
- });
- }
- toDelete.insert(assetId);
- }
- }
- for (auto assetId : toDelete)
- {
- m_blasEnqueuedForCompact.erase(assetId);
- }
- }
- // Check which uncompacted Blas can be deleted, and delete them
- {
- AZStd::unordered_set<Data::AssetId> toDelete;
- for (const auto& [assetId, frameEvent] : m_uncompactedBlasEnqueuedForDeletion)
- {
- if (frameEvent.m_frameIndex <= m_frameIndex)
- {
- auto it = m_blasInstanceMap.find(assetId);
- if (it != m_blasInstanceMap.end())
- {
- for (auto& subMeshInstance : it->second.m_subMeshes)
- {
- AZ_Assert(
- subMeshInstance.m_compactBlas, "Deleting a uncompacted Blas from a submesh without a compacted one");
- // We assume here that all device Blas are handled at the same frame for all devices
- subMeshInstance.m_blas = {};
- changed = true;
- }
- }
- toDelete.insert(assetId);
- }
- }
- for (auto assetId : toDelete)
- {
- m_uncompactedBlasEnqueuedForDeletion.erase(assetId);
- }
- }
- if (changed)
- {
- m_revision++;
- }
- }
- void RayTracingFeatureProcessor::UpdateMeshInfoBuffer()
- {
- if (m_meshInfoBufferNeedsUpdate)
- {
- AZStd::unordered_map<int, const void*> rawMeshInfos;
- for (auto& [deviceIndex, meshInfos] : m_meshInfos)
- {
- rawMeshInfos[deviceIndex] = meshInfos.data();
- }
- size_t meshInfoByteCount = m_meshInfos.begin()->second.size() * sizeof(MeshInfo);
- m_meshInfoGpuBuffer.AdvanceCurrentBufferAndUpdateData(rawMeshInfos, meshInfoByteCount);
- m_meshInfoBufferNeedsUpdate = false;
- }
- }
- void RayTracingFeatureProcessor::UpdateProceduralGeometryInfoBuffer()
- {
- if (!m_proceduralGeometryInfoBufferNeedsUpdate)
- {
- return;
- }
- AZStd::unordered_map<int, AZStd::vector<uint32_t>> proceduralGeometryInfos;
- for (const auto& proceduralGeometry : m_proceduralGeometry)
- {
- for (auto& [deviceIndex, bindlessBufferIndex] : proceduralGeometry.m_typeHandle->m_bindlessBufferIndices)
- {
- auto& proceduralGeometryInfo = proceduralGeometryInfos[deviceIndex];
- if (proceduralGeometryInfo.empty())
- {
- proceduralGeometryInfo.reserve(m_proceduralGeometry.size() * 2);
- }
- proceduralGeometryInfo.push_back(bindlessBufferIndex);
- proceduralGeometryInfo.push_back(proceduralGeometry.m_localInstanceIndex);
- }
- }
- AZStd::unordered_map<int, const void*> rawProceduralGeometryInfos;
- for (auto& [deviceIndex, proceduralGeometryInfo] : proceduralGeometryInfos)
- {
- rawProceduralGeometryInfos[deviceIndex] = proceduralGeometryInfo.data();
- }
- m_proceduralGeometryInfoGpuBuffer.AdvanceCurrentBufferAndUpdateData(
- rawProceduralGeometryInfos, m_proceduralGeometry.size() * 2 * sizeof(uint32_t));
- m_proceduralGeometryInfoBufferNeedsUpdate = false;
- }
- void RayTracingFeatureProcessor::UpdateMaterialInfoBuffer()
- {
- if (m_materialInfoBufferNeedsUpdate)
- {
- m_materialInfoGpuBuffer.AdvanceCurrentElement();
- m_materialInfoGpuBuffer.CreateOrResizeCurrentBufferWithElementCount<MaterialInfo>(
- m_subMeshCount + m_proceduralGeometryMaterialInfos.begin()->second.size());
- m_materialInfoGpuBuffer.UpdateCurrentBufferData(m_materialInfos);
- m_materialInfoGpuBuffer.UpdateCurrentBufferData(m_proceduralGeometryMaterialInfos, m_subMeshCount);
- m_materialInfoBufferNeedsUpdate = false;
- }
- }
- void RayTracingFeatureProcessor::UpdateIndexLists()
- {
- if (m_indexListNeedsUpdate)
- {
- #if !USE_BINDLESS_SRG
- // resolve to the true indices using the indirection list
- // Note: this is done on the CPU to avoid double-indirection in the shader
- AZStd::unordered_map<int, IndexVector> resolvedMeshBufferIndicesMap;
- for (const auto& [deviceIndex, meshBufferIndices] : m_meshBufferIndices)
- {
- IndexVector& resolvedMeshBufferIndices = resolvedMeshBufferIndicesMap[deviceIndex];
- resolvedMeshBufferIndices.resize(meshBufferIndices.GetIndexList().size());
- uint32_t resolvedMeshBufferIndex = 0;
- for (auto& meshBufferIndex : meshBufferIndices.GetIndexList())
- {
- if (!meshBufferIndices.IsValidIndex(meshBufferIndex))
- {
- resolvedMeshBufferIndices[resolvedMeshBufferIndex++] = InvalidIndex;
- }
- else
- {
- resolvedMeshBufferIndices[resolvedMeshBufferIndex++] = m_meshBuffers.GetIndirectionList()[meshBufferIndex];
- }
- }
- }
- m_meshBufferIndicesGpuBuffer.AdvanceCurrentBufferAndUpdateData(resolvedMeshBufferIndicesMap);
- #else
- AZStd::unordered_map<int, const void*> rawMeshData;
- for (auto& [deviceIndex, meshBufferIndices] : m_meshBufferIndices)
- {
- rawMeshData[deviceIndex] = meshBufferIndices.GetIndexList().data();
- }
- size_t newMeshBufferIndicesByteCount = m_meshBufferIndices.begin()->second.GetIndexList().size() * sizeof(uint32_t);
- m_meshBufferIndicesGpuBuffer.AdvanceCurrentBufferAndUpdateData(rawMeshData, newMeshBufferIndicesByteCount);
- #endif
- #if !USE_BINDLESS_SRG
- // resolve to the true indices using the indirection list
- // Note: this is done on the CPU to avoid double-indirection in the shader
- AZStd::unordered_map<int, IndexVector> resolvedMaterialTextureIndicesMap;
- for (const auto& [deviceIndex, materialTextureIndices] : m_materialTextureIndices)
- {
- IndexVector& resolvedMaterialTextureIndices = resolvedMaterialTextureIndicesMap[deviceIndex];
- resolvedMaterialTextureIndices.resize(materialTextureIndices.GetIndexList().size());
- uint32_t resolvedMaterialTextureIndex = 0;
- for (auto& materialTextureIndex : materialTextureIndices.GetIndexList())
- {
- if (!materialTextureIndices.IsValidIndex(materialTextureIndex))
- {
- resolvedMaterialTextureIndices[resolvedMaterialTextureIndex++] = InvalidIndex;
- }
- else
- {
- resolvedMaterialTextureIndices[resolvedMaterialTextureIndex++] = m_materialTextures.GetIndirectionList()[materialTextureIndex];
- }
- }
- }
- m_materialTextureIndicesGpuBuffer.AdvanceCurrentBufferAndUpdateData(resolvedMaterialTextureIndicesMap);
- #else
- AZStd::unordered_map<int, const void*> rawMaterialData;
- for (auto& [deviceIndex, materialTextureIndices] : m_materialTextureIndices)
- {
- rawMaterialData[deviceIndex] = materialTextureIndices.GetIndexList().data();
- }
- size_t newMaterialTextureIndicesByteCount = m_materialTextureIndices.begin()->second.GetIndexList().size() * sizeof(uint32_t);
- m_materialTextureIndicesGpuBuffer.AdvanceCurrentBufferAndUpdateData(rawMaterialData, newMaterialTextureIndicesByteCount);
- #endif
- m_indexListNeedsUpdate = false;
- }
- }
- void RayTracingFeatureProcessor::UpdateRayTracingSceneSrg()
- {
- const RHI::ShaderResourceGroupLayout* srgLayout = m_rayTracingSceneSrg->GetLayout();
- RHI::ShaderInputImageIndex imageIndex;
- RHI::ShaderInputBufferIndex bufferIndex;
- RHI::ShaderInputConstantIndex constantIndex;
- // TLAS
- uint32_t tlasBufferByteCount = aznumeric_cast<uint32_t>(m_tlas->GetTlasBuffer()->GetDescriptor().m_byteCount);
- RHI::BufferViewDescriptor bufferViewDescriptor = RHI::BufferViewDescriptor::CreateRayTracingTLAS(tlasBufferByteCount);
- bufferIndex = srgLayout->FindShaderInputBufferIndex(AZ::Name("m_scene"));
- m_rayTracingSceneSrg->SetBufferView(bufferIndex, m_tlas->GetTlasBuffer()->GetBufferView(bufferViewDescriptor).get());
- // directional lights
- const auto directionalLightFP = GetParentScene()->GetFeatureProcessor<DirectionalLightFeatureProcessor>();
- bufferIndex = srgLayout->FindShaderInputBufferIndex(AZ::Name("m_directionalLights"));
- m_rayTracingSceneSrg->SetBufferView(
- bufferIndex,
- directionalLightFP->GetLightBuffer()->GetBufferView());
- constantIndex = srgLayout->FindShaderInputConstantIndex(AZ::Name("m_directionalLightCount"));
- m_rayTracingSceneSrg->SetConstant(constantIndex, directionalLightFP->GetLightCount());
- // simple point lights
- const auto simplePointLightFP = GetParentScene()->GetFeatureProcessor<SimplePointLightFeatureProcessor>();
- bufferIndex = srgLayout->FindShaderInputBufferIndex(AZ::Name("m_simplePointLights"));
- m_rayTracingSceneSrg->SetBufferView(
- bufferIndex,
- simplePointLightFP->GetLightBuffer()->GetBufferView());
- constantIndex = srgLayout->FindShaderInputConstantIndex(AZ::Name("m_simplePointLightCount"));
- m_rayTracingSceneSrg->SetConstant(constantIndex, simplePointLightFP->GetLightCount());
- // simple spot lights
- const auto simpleSpotLightFP = GetParentScene()->GetFeatureProcessor<SimpleSpotLightFeatureProcessor>();
- bufferIndex = srgLayout->FindShaderInputBufferIndex(AZ::Name("m_simpleSpotLights"));
- m_rayTracingSceneSrg->SetBufferView(
- bufferIndex,
- simpleSpotLightFP->GetLightBuffer()->GetBufferView());
- constantIndex = srgLayout->FindShaderInputConstantIndex(AZ::Name("m_simpleSpotLightCount"));
- m_rayTracingSceneSrg->SetConstant(constantIndex, simpleSpotLightFP->GetLightCount());
- // point lights (sphere)
- const auto pointLightFP = GetParentScene()->GetFeatureProcessor<PointLightFeatureProcessor>();
- bufferIndex = srgLayout->FindShaderInputBufferIndex(AZ::Name("m_pointLights"));
- m_rayTracingSceneSrg->SetBufferView(
- bufferIndex,
- pointLightFP->GetLightBuffer()->GetBufferView());
- constantIndex = srgLayout->FindShaderInputConstantIndex(AZ::Name("m_pointLightCount"));
- m_rayTracingSceneSrg->SetConstant(constantIndex, pointLightFP->GetLightCount());
- // disk lights
- const auto diskLightFP = GetParentScene()->GetFeatureProcessor<DiskLightFeatureProcessor>();
- bufferIndex = srgLayout->FindShaderInputBufferIndex(AZ::Name("m_diskLights"));
- m_rayTracingSceneSrg->SetBufferView(
- bufferIndex,
- diskLightFP->GetLightBuffer()->GetBufferView());
- constantIndex = srgLayout->FindShaderInputConstantIndex(AZ::Name("m_diskLightCount"));
- m_rayTracingSceneSrg->SetConstant(constantIndex, diskLightFP->GetLightCount());
- // capsule lights
- const auto capsuleLightFP = GetParentScene()->GetFeatureProcessor<CapsuleLightFeatureProcessor>();
- bufferIndex = srgLayout->FindShaderInputBufferIndex(AZ::Name("m_capsuleLights"));
- m_rayTracingSceneSrg->SetBufferView(
- bufferIndex,
- capsuleLightFP->GetLightBuffer()->GetBufferView());
- constantIndex = srgLayout->FindShaderInputConstantIndex(AZ::Name("m_capsuleLightCount"));
- m_rayTracingSceneSrg->SetConstant(constantIndex, capsuleLightFP->GetLightCount());
- // quad lights
- const auto quadLightFP = GetParentScene()->GetFeatureProcessor<QuadLightFeatureProcessor>();
- bufferIndex = srgLayout->FindShaderInputBufferIndex(AZ::Name("m_quadLights"));
- m_rayTracingSceneSrg->SetBufferView(
- bufferIndex,
- quadLightFP->GetLightBuffer()->GetBufferView());
- constantIndex = srgLayout->FindShaderInputConstantIndex(AZ::Name("m_quadLightCount"));
- m_rayTracingSceneSrg->SetConstant(constantIndex, quadLightFP->GetLightCount());
- // diffuse environment map for sky hits
- ImageBasedLightFeatureProcessor* imageBasedLightFeatureProcessor = GetParentScene()->GetFeatureProcessor<ImageBasedLightFeatureProcessor>();
- if (imageBasedLightFeatureProcessor)
- {
- imageIndex = srgLayout->FindShaderInputImageIndex(AZ::Name("m_diffuseEnvMap"));
- m_rayTracingSceneSrg->SetImage(imageIndex, imageBasedLightFeatureProcessor->GetDiffuseImage());
- constantIndex = srgLayout->FindShaderInputConstantIndex(AZ::Name("m_iblOrientation"));
- m_rayTracingSceneSrg->SetConstant(constantIndex, imageBasedLightFeatureProcessor->GetOrientation());
- constantIndex = srgLayout->FindShaderInputConstantIndex(AZ::Name("m_iblExposure"));
- m_rayTracingSceneSrg->SetConstant(constantIndex, imageBasedLightFeatureProcessor->GetExposure());
- }
- if (m_meshInfoGpuBuffer.IsCurrentBufferValid())
- {
- bufferIndex = srgLayout->FindShaderInputBufferIndex(AZ::Name("m_meshInfo"));
- m_rayTracingSceneSrg->SetBufferView(bufferIndex, m_meshInfoGpuBuffer.GetCurrentBufferView());
- }
- constantIndex = srgLayout->FindShaderInputConstantIndex(AZ::Name("m_meshInfoCount"));
- m_rayTracingSceneSrg->SetConstant(constantIndex, m_subMeshCount);
- bufferIndex = srgLayout->FindShaderInputBufferIndex(AZ::Name("m_meshBufferIndices"));
- m_rayTracingSceneSrg->SetBufferView(bufferIndex, m_meshBufferIndicesGpuBuffer.GetCurrentBufferView());
- if (m_proceduralGeometryInfoGpuBuffer.IsCurrentBufferValid())
- {
- bufferIndex = srgLayout->FindShaderInputBufferIndex(AZ::Name("m_proceduralGeometryInfo"));
- m_rayTracingSceneSrg->SetBufferView(bufferIndex, m_proceduralGeometryInfoGpuBuffer.GetCurrentBufferView());
- }
- #if !USE_BINDLESS_SRG
- RHI::ShaderInputBufferUnboundedArrayIndex bufferUnboundedArrayIndex = srgLayout->FindShaderInputBufferUnboundedArrayIndex(AZ::Name("m_meshBuffers"));
- m_rayTracingSceneSrg->SetBufferViewUnboundedArray(bufferUnboundedArrayIndex, m_meshBuffers.GetResourceList());
- #endif
- m_rayTracingSceneSrg->Compile();
- }
- void RayTracingFeatureProcessor::UpdateRayTracingMaterialSrg()
- {
- const RHI::ShaderResourceGroupLayout* srgLayout = m_rayTracingMaterialSrg->GetLayout();
- RHI::ShaderInputBufferIndex bufferIndex;
- bufferIndex = srgLayout->FindShaderInputBufferIndex(AZ::Name("m_materialInfo"));
- m_rayTracingMaterialSrg->SetBufferView(bufferIndex, m_materialInfoGpuBuffer.GetCurrentBufferView());
- bufferIndex = srgLayout->FindShaderInputBufferIndex(AZ::Name("m_materialTextureIndices"));
- m_rayTracingMaterialSrg->SetBufferView(bufferIndex, m_materialTextureIndicesGpuBuffer.GetCurrentBufferView());
- #if !USE_BINDLESS_SRG
- RHI::ShaderInputImageUnboundedArrayIndex textureUnboundedArrayIndex = srgLayout->FindShaderInputImageUnboundedArrayIndex(AZ::Name("m_materialTextures"));
- m_rayTracingMaterialSrg->SetImageViewUnboundedArray(textureUnboundedArrayIndex, m_materialTextures.GetResourceList());
- #endif
- m_rayTracingMaterialSrg->Compile();
- }
- void RayTracingFeatureProcessor::OnRenderPipelineChanged(
- [[maybe_unused]] RPI::RenderPipeline* renderPipeline,
- [[maybe_unused]] RPI::SceneNotification::RenderPipelineChangeType changeType)
- {
- if (!m_rayTracingEnabled)
- {
- return;
- }
- // Find out which devices have a RayTracingAccelerationStructurePass
- // We then only build the BLAS and TLAS objects on these devices
- AZ::RPI::PassFilter passFilter = AZ::RPI::PassFilter::CreateWithTemplateName(
- AZ_NAME_LITERAL("RayTracingAccelerationStructurePassTemplate"), renderPipeline->GetScene());
- AZ::RPI::PassSystemInterface::Get()->ForEachPass(
- passFilter,
- [this](AZ::RPI::Pass* pass) -> AZ::RPI::PassFilterExecutionFlow
- {
- auto deviceIndex = pass->GetDeviceIndex();
- if (deviceIndex == AZ::RHI::MultiDevice::InvalidDeviceIndex)
- {
- // We assume that the whole pipelines runs on device 0 here
- // Pipelines that might be scheduled on other devices have to take care to set the device index of RTAS passes
- deviceIndex = 0;
- }
- if (m_blasInstanceMap.empty())
- {
- m_deviceMask = AZ::RHI::SetBit(m_deviceMask, deviceIndex);
- }
- else
- {
- // Adding new RTAS passes when a scene is already loaded is currently not supported
- // We would need to build all current BLAS on this new device
- // Additionally we would need to find a way to have a compacted BLAS on one device and an uncompacted on another
- [[maybe_unused]] auto newDeviceMask = AZ::RHI::SetBit(m_deviceMask, deviceIndex);
- AZ_Assert(
- newDeviceMask == m_deviceMask,
- "RaytracingAccelerationStructurePasses cannot be added while the scene already contains objects");
- }
- AZ_Assert(
- RHI::CheckBit(RHI::RHISystemInterface::Get()->GetRayTracingSupport(), deviceIndex),
- "Pass %s does not run on a raytracing capable device",
- pass->GetName().GetCStr());
- return AZ::RPI::ContinueVisitingPasses;
- });
- }
- void RayTracingFeatureProcessor::RemoveBlasInstance(Data::AssetId id)
- {
- m_blasInstanceMap.erase(id);
- m_blasToCreate.erase(id);
- m_skinnedBlasIds.erase(id);
- for (auto& [deviceIndex, entries] : m_blasToBuild)
- {
- entries.erase(id);
- }
- for (auto& [deviceIndex, entries] : m_blasToCompact)
- {
- entries.erase(id);
- }
- m_blasEnqueuedForCompact.erase(id);
- m_uncompactedBlasEnqueuedForDeletion.erase(id);
- }
- AZ::RHI::RayTracingAccelerationStructureBuildFlags RayTracingFeatureProcessor::CreateRayTracingAccelerationStructureBuildFlags(bool isSkinnedMesh)
- {
- AZ::RHI::RayTracingAccelerationStructureBuildFlags buildFlags;
- if (isSkinnedMesh)
- {
- buildFlags = AZ::RHI::RayTracingAccelerationStructureBuildFlags::ENABLE_UPDATE | AZ::RHI::RayTracingAccelerationStructureBuildFlags::FAST_BUILD;
- }
- else
- {
- buildFlags = AZ::RHI::RayTracingAccelerationStructureBuildFlags::FAST_TRACE;
- auto rpiDesc = RPI::RPISystemInterface::Get()->GetDescriptor();
- if (rpiDesc.m_rayTracingSystemDescriptor.m_enableBlasCompaction)
- {
- buildFlags = buildFlags | RHI::RayTracingAccelerationStructureBuildFlags::ENABLE_COMPACTION;
- }
- }
- return buildFlags;
- }
- void RayTracingFeatureProcessor::ConvertMaterial(MaterialInfo& materialInfo, const SubMeshMaterial& subMeshMaterial, int deviceIndex)
- {
- subMeshMaterial.m_baseColor.StoreToFloat4(materialInfo.m_baseColor.data());
- subMeshMaterial.m_emissiveColor.StoreToFloat4(materialInfo.m_emissiveColor.data());
- subMeshMaterial.m_irradianceColor.StoreToFloat4(materialInfo.m_irradianceColor.data());
- materialInfo.m_metallicFactor = subMeshMaterial.m_metallicFactor;
- materialInfo.m_roughnessFactor = subMeshMaterial.m_roughnessFactor;
- materialInfo.m_textureFlags = subMeshMaterial.m_textureFlags;
- if (materialInfo.m_textureStartIndex != InvalidIndex)
- {
- m_materialTextureIndices[deviceIndex].RemoveEntry(materialInfo.m_textureStartIndex);
- #if !USE_BINDLESS_SRG
- m_materialTextures.RemoveResource(subMeshMaterial.m_baseColorImageView.get());
- m_materialTextures.RemoveResource(subMeshMaterial.m_normalImageView.get());
- m_materialTextures.RemoveResource(subMeshMaterial.m_metallicImageView.get());
- m_materialTextures.RemoveResource(subMeshMaterial.m_roughnessImageView.get());
- m_materialTextures.RemoveResource(subMeshMaterial.m_emissiveImageView.get());
- #endif
- }
- materialInfo.m_textureStartIndex = m_materialTextureIndices[deviceIndex].AddEntry({
- #if USE_BINDLESS_SRG
- subMeshMaterial.m_baseColorImageView.get() ? subMeshMaterial.m_baseColorImageView->GetDeviceImageView(deviceIndex)->GetBindlessReadIndex() : InvalidIndex,
- subMeshMaterial.m_normalImageView.get() ? subMeshMaterial.m_normalImageView->GetDeviceImageView(deviceIndex)->GetBindlessReadIndex() : InvalidIndex,
- subMeshMaterial.m_metallicImageView.get() ? subMeshMaterial.m_metallicImageView->GetDeviceImageView(deviceIndex)->GetBindlessReadIndex() : InvalidIndex,
- subMeshMaterial.m_roughnessImageView.get() ? subMeshMaterial.m_roughnessImageView->GetDeviceImageView(deviceIndex)->GetBindlessReadIndex() : InvalidIndex,
- subMeshMaterial.m_emissiveImageView.get() ? subMeshMaterial.m_emissiveImageView->GetDeviceImageView(deviceIndex)->GetBindlessReadIndex() : InvalidIndex
- #else
- m_materialTextures.AddResource(subMeshMaterial.m_baseColorImageView.get()),
- m_materialTextures.AddResource(subMeshMaterial.m_normalImageView.get()),
- m_materialTextures.AddResource(subMeshMaterial.m_metallicImageView.get()),
- m_materialTextures.AddResource(subMeshMaterial.m_roughnessImageView.get()),
- m_materialTextures.AddResource(subMeshMaterial.m_emissiveImageView.get())
- #endif
- });
- }
- } // namespace Render
- }
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