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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/RPI.Public/Image/ImageSystemInterface.h>
- #include <Atom/RPI.Public/Pass/PassUtils.h>
- #include <Atom/RPI.Public/Pass/PassFactory.h>
- #include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
- #include <Atom/RPI.Public/RenderPipeline.h>
- #include <Atom/RPI.Public/RPIUtils.h>
- #include <Atom/RPI.Public/View.h>
- #include <Atom/RPI.Public/Shader/ShaderVariant.h>
- #include <Atom/RPI.Reflect/Pass/PassTemplate.h>
- #include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
- #include <Atom/RHI/Factory.h>
- #include <Atom/RHI/FrameScheduler.h>
- #include <Atom/RHI/DevicePipelineState.h>
- #include <AzCore/Asset/AssetCommon.h>
- #include <AzCore/Asset/AssetManagerBus.h>
- #include <PostProcessing/SMAACommon.h>
- #include <PostProcessing/SMAANeighborhoodBlendingPass.h>
- namespace AZ
- {
- namespace Render
- {
- RPI::Ptr<SMAANeighborhoodBlendingPass> SMAANeighborhoodBlendingPass::Create(const RPI::PassDescriptor& descriptor)
- {
- return aznew SMAANeighborhoodBlendingPass(descriptor);
- }
- SMAANeighborhoodBlendingPass::SMAANeighborhoodBlendingPass(const RPI::PassDescriptor& descriptor)
- : SMAABasePass(descriptor)
- , m_blendingOutputModeOptionName(BlendingOutputModeOptionName)
- {
- }
- void SMAANeighborhoodBlendingPass::InitializeInternal()
- {
- SMAABasePass::InitializeInternal();
- m_renderTargetMetricsShaderInputIndex.Reset();
- }
- void SMAANeighborhoodBlendingPass::UpdateSRG()
- {
- m_shaderResourceGroup->SetConstant(m_renderTargetMetricsShaderInputIndex, m_renderTargetMetrics);
- }
- void SMAANeighborhoodBlendingPass::GetCurrentShaderOption(AZ::RPI::ShaderOptionGroup& shaderOption) const
- {
- switch (m_outputMode)
- {
- case SMAAOutputMode::BlendResult:
- shaderOption.SetValue(m_blendingOutputModeOptionName, AZ::Name("BlendingOutputMode::BlendResult"));
- break;
- case SMAAOutputMode::PassThrough:
- shaderOption.SetValue(m_blendingOutputModeOptionName, AZ::Name("BlendingOutputMode::PassThrough"));
- break;
- case SMAAOutputMode::EdgeTexture:
- shaderOption.SetValue(m_blendingOutputModeOptionName, AZ::Name("BlendingOutputMode::EdgeTexture"));
- break;
- case SMAAOutputMode::BlendWeightTexture:
- shaderOption.SetValue(m_blendingOutputModeOptionName, AZ::Name("BlendingOutputMode::BlendWeightTexture"));
- break;
- case SMAAOutputMode::BlendResultWithProvisionalTonemap:
- default:
- shaderOption.SetValue(m_blendingOutputModeOptionName, AZ::Name("BlendingOutputMode::BlendResultWithProvisionalTonemap"));
- break;
- }
- }
- void SMAANeighborhoodBlendingPass::SetOutputMode(SMAAOutputMode mode)
- {
- if (m_outputMode != mode)
- {
- m_outputMode = mode;
- InvalidateShaderVariant();
- }
- }
- } // namespace Render
- } // namespace AZ
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