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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Math/Vector4.h>
- #include <Atom/RPI.Public/Pass/PassAttachment.h>
- namespace AZ
- {
- namespace Render
- {
- // Path to texture resources used by SMAA.
- static const char* const PathToSMAAAreaTexture{ "textures/postprocessing/AreaTex.dds.streamingimage" };
- static const char* const PathToSMAASearchTexture{ "textures/postprocessing/SearchTex.dds.streamingimage" };
- // Option shader variable names for SMAA shader.
- static const char* const EnableDiagonalDetectionFeatureOptionName{ "o_enableDiagonalDetectionFeature" };
- static const char* const EnableCornerDetectionFeatureOptionName{ "o_enableCornerDetectionFeature" };
- static const char* const EnablePredicationFeatureOptionName{ "o_enablePredicationFeature" };
- static const char* const EdgeDetectionModeOptionName{ "o_edgeDetectionMode" };
- static const char* const BlendingOutputModeOptionName{ "o_blendingOutputMode" };
- } // namespace Render
- } // namespace AZ
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