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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Memory/SystemAllocator.h>
- #include <AzCore/std/containers/unordered_map.h>
- #include <Atom/RPI.Reflect/Shader/ShaderVariantKey.h>
- #include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
- #include <Atom/RPI.Public/Shader/Shader.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- namespace AZ
- {
- namespace Render
- {
- //! This class provides common code to use shader option.
- class PostProcessingShaderOptionBase
- {
- public:
- PostProcessingShaderOptionBase() = default;
- ~PostProcessingShaderOptionBase() = default;
- protected:
- //! Creates the PSO for ShaderOption and save it as a cache.
- void PreloadShaderVariant(
- const Data::Instance<AZ::RPI::Shader>& shader,
- const RPI::ShaderOptionGroup& shaderOption,
- const RHI::RenderAttachmentConfiguration& renderAttachmentConfiguration,
- const RHI::MultisampleState& multisampleState);
- //! Update shaderVariant. Used when the shader is switched.
- void UpdateShaderVariant(const AZ::RPI::ShaderOptionGroup& shaderOption);
- //! Set a key in the SRG for dynamic branching for shaders not created in advance.
- void CompileShaderVariant(Data::Instance<AZ::RPI::ShaderResourceGroup>& shaderResourceGroup);
- //! Get precomputed pipeline.
- const AZ::RHI::PipelineState* GetPipelineStateFromShaderVariant() const;
- private:
- struct ShaderVariantInformation
- {
- bool m_isFullyBaked = false;
- const AZ::RHI::PipelineState* m_pipelineState = nullptr;
- };
- AZStd::unordered_map<AZ::u64, ShaderVariantInformation> m_shaderVariantTable;
- AZ::u64 m_currentShaderVariantKeyValue = 0;
- AZ::RPI::ShaderVariantKey m_currentShaderVariantKeyFallbackValue;
- const ShaderVariantInformation* GetShaderVariant(AZ::u64 key) const;
- };
- } // namespace Render
- } // namespace AZ
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