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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Memory/SystemAllocator.h>
- #include <Atom/RPI.Public/Pass/ComputePass.h>
- #include <Atom/RPI.Public/Buffer/Buffer.h>
- namespace AZ
- {
- namespace Render
- {
- //! This pass is used to write the depth value of the specified screen coordinates to the buffer.
- class DepthOfFieldWriteFocusDepthFromGpuPass final
- : public RPI::ComputePass
- {
- AZ_RPI_PASS(DepthOfFieldWriteFocusDepthFromGpuPass);
- public:
- AZ_RTTI(DepthOfFieldWriteFocusDepthFromGpuPass, "{60DF04D2-A9FE-4B21-8050-96AFFC46BB87}", RPI::ComputePass);
- AZ_CLASS_ALLOCATOR(DepthOfFieldWriteFocusDepthFromGpuPass, SystemAllocator);
- /// Creates a DepthOfFieldWriteFocusDepthFromGpuPass
- static RPI::Ptr<DepthOfFieldWriteFocusDepthFromGpuPass> Create(const RPI::PassDescriptor& descriptor);
- // Set pass parameter interfaces...
- void SetScreenPosition(const AZ::Vector2& screenPosition);
- void SetBufferRef(RPI::Ptr<RPI::Buffer> bufferRef);
- private:
- DepthOfFieldWriteFocusDepthFromGpuPass(const RPI::PassDescriptor& descriptor);
- // SRG binding indices...
- RHI::ShaderInputNameIndex m_autoFocusDataBufferIndex = "m_outputFocusDepth";
- RHI::ShaderInputNameIndex m_autoFocusScreenPositionIndex = "m_autoFocusScreenPosition";
- RPI::Ptr<RPI::Buffer> m_bufferRef = nullptr;
- AZ::Vector2 m_autoFocusScreenPosition{ 0.0f, 0.0f };
- // Scope producer functions...
- void CompileResources(const RHI::FrameGraphCompileContext& context) override;
- // Pass overrides
- void BuildInternal() override;
- };
- } // namespace Render
- } // namespace AZ
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