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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
- namespace AZ
- {
- namespace Render
- {
- //! Pass used to prevent the foreground color to smear into the background blur.
- class DepthOfFieldMaskPass final
- : public RPI::FullscreenTrianglePass
- {
- AZ_RPI_PASS(DepthOfFieldMaskPass);
- public:
- AZ_RTTI(AZ::Render::DepthOfFieldMaskPass, "{37025565-2187-4841-8F17-FE90600BA884}", AZ::RPI::FullscreenTrianglePass);
- AZ_CLASS_ALLOCATOR(DepthOfFieldMaskPass, SystemAllocator);
- virtual ~DepthOfFieldMaskPass() = default;
- //! Creates a DepthOfFieldMaskPass
- static RPI::Ptr<DepthOfFieldMaskPass> Create(const RPI::PassDescriptor& descriptor);
- // Set pass parameter interfaces...
- void SetBlendFactor(const AZStd::array<float, 2>& blendFactor);
- void SetRadiusMinMax(float min, float max);
- protected:
- // Pass behavior overrides...
- void InitializeInternal() override;
- void FrameBeginInternal(FramePrepareParams params) override;
- private:
- DepthOfFieldMaskPass(const RPI::PassDescriptor& descriptor);
- // SRG binding indices...
- RHI::ShaderInputNameIndex m_blendFactorIndex = "m_blendFactor";
- RHI::ShaderInputNameIndex m_inputResolutionInverseIndex = "m_inputResolutionInverse";
- RHI::ShaderInputNameIndex m_radiusMinIndex = "m_radiusMin";
- RHI::ShaderInputNameIndex m_radiusMaxIndex = "m_radiusMax";
- AZStd::array<float, 2> m_blendFactor = {{0.0f, 0.0f}};
- AZStd::array<float, 2> m_inputResolutionInverse = {{0.0f, 0.0f}};
- float m_radiusMin = 0.0f;
- float m_radiusMax = 0.0f;
-
- // Scope producer functions...
- void CompileResources(const RHI::FrameGraphCompileContext& context) override;
- };
- } // namespace Render
- } // namespace AZ
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