123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/RPI.Public/Pass/ComputePass.h>
- #include <Atom/RPI.Public/Pass/RenderPass.h>
- #include <Atom/RPI.Public/Pass/Pass.h>
- #include <Atom/RPI.Public/Pass/ParentPass.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- #include <Atom/RPI.Public/Shader/Shader.h>
- #include <Atom/RPI.Reflect/Pass/DownsampleMipChainPassData.h>
- #include <Atom/RHI/ConstantsData.h>
- #include <Atom/Feature/PostProcess/Bloom/BloomConstants.h>
- namespace AZ
- {
- namespace Render
- {
- class BloomBlurChildPass;
- // Pass for blurring downsampled images
- class BloomBlurPass
- : public RPI::ParentPass
- {
- AZ_RPI_PASS(BloomBlurPass);
- public:
- AZ_RTTI(BloomBlurPass, "{02E41C48-5CC7-4277-B66E-009E4D6D32BA}", ParentPass);
- AZ_CLASS_ALLOCATOR(BloomBlurPass, SystemAllocator);
- virtual ~BloomBlurPass() = default;
- //! Creates a BloomBlurPass
- static RPI::Ptr<BloomBlurPass> Create(const RPI::PassDescriptor& descriptor);
- protected:
- BloomBlurPass(const RPI::PassDescriptor& descriptor);
- // Pass behaviour overrides...
- void BuildInternal() override;
- void FrameBeginInternal(FramePrepareParams params) override;
- void GetInputInfo();
- void UpdateParameters();
- void BuildKernelData();
- void BuildChildPasses();
- void UpdateChildren();
- void CreateBinding(BloomBlurChildPass* pass, uint32_t mipLevel, bool isHorizontalPass);
- void GenerateWeightOffset(float sigma, uint32_t kernelRadius);
- void PrepareBuffer(uint32_t blurStageIndex);
- float KernelRadiusClamp(float radius);
- float Gaussian1D(float x, float sigma);
- RPI::DownsampleMipChainPassData m_passData;
- AZStd::vector<AZStd::vector<float>> m_weightData;
- AZStd::vector<AZStd::vector<float>> m_offsetData;
- AZStd::vector<uint32_t> m_kernelRadiusData;
- AZStd::vector<Data::Instance<RPI::Buffer>> m_weightBuffer;
- AZStd::vector<Data::Instance<RPI::Buffer>> m_offsetBuffer;
- AZStd::vector<float> m_kernelScreenPercents = {
- AZ::Render::Bloom::DefaultScreenPercentStage0,
- AZ::Render::Bloom::DefaultScreenPercentStage1,
- AZ::Render::Bloom::DefaultScreenPercentStage2,
- AZ::Render::Bloom::DefaultScreenPercentStage3,
- AZ::Render::Bloom::DefaultScreenPercentStage4
- };
- float m_kernelSizeScale = AZ::Render::Bloom::DefaultKernelSizeScale;
- uint32_t m_inputWidth = 0;
- uint32_t m_inputHeight = 0;
- uint8_t m_stageCount = AZ::Render::Bloom::MaxStageCount;
- bool m_paramsUpdated = true;
- };
- // Child pass spawned by parent blur pass, one child do gaussian blur on single downsampled level in one direction
- class BloomBlurChildPass
- : public RPI::ComputePass
- {
- AZ_RPI_PASS(BloomBlurChildPass);
- friend class BloomBlurPass;
- public:
- AZ_RTTI(BloomBlurChildPass, "{85D3FE9B-D347-40D6-B666-B4DF855F5B80}", RenderPass);
- AZ_CLASS_ALLOCATOR(BloomBlurChildPass, SystemAllocator);
- virtual ~BloomBlurChildPass() = default;
- //! Creates a BloomBlurChildPass
- static RPI::Ptr<BloomBlurChildPass> Create(const RPI::PassDescriptor& descriptor);
- void UpdateParameters(
- Data::Instance<RPI::Buffer> offsetBuffer,
- Data::Instance<RPI::Buffer> weightBuffer,
- uint32_t radius,
- bool direction,
- uint32_t mipLevel,
- uint32_t imageWidth,
- uint32_t imageHeight);
- protected:
- BloomBlurChildPass(const RPI::PassDescriptor& descriptor);
- // Pass Behaviour Overrides...
- void FrameBeginInternal(FramePrepareParams params) override;
- // output texture vertical dimension required by compute shader
- RHI::ShaderInputNameIndex m_offsetsInputIndex = "m_offsets";
- RHI::ShaderInputNameIndex m_weightsInputIndex = "m_weights";
- RHI::ShaderInputNameIndex m_kernelRadiusInputIndex = "m_kernelRadius";
- RHI::ShaderInputNameIndex m_directionInputIndex = "m_direction";
- RHI::ShaderInputNameIndex m_sourceImageSizeInputIndex = "m_sourceImageSize";
- RHI::ShaderInputNameIndex m_sourceImageTexelSizeInputIndex = "m_sourceImageTexelSize";
- RHI::ShaderInputNameIndex m_mipLevelInputIndex = "m_mipLevel";
- Data::Instance<RPI::Buffer> m_offsetBuffer;
- Data::Instance<RPI::Buffer> m_weightBuffer;
- uint32_t m_sourceImageWidth;
- uint32_t m_sourceImageHeight;
- };
- } // namespace RPI
- } // namespace AZ
|