ImageBasedLightFeatureProcessor.h 3.4 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Math/Quaternion.h>
  10. #include <Atom/RPI.Public/FeatureProcessor.h>
  11. #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
  12. #include <Atom/RPI.Reflect/Image/StreamingImageAsset.h>
  13. #include <Atom/Feature/ImageBasedLights/ImageBasedLightFeatureProcessorInterface.h>
  14. namespace AZ
  15. {
  16. namespace Render
  17. {
  18. //! This feature processor handles image based lights.
  19. class ImageBasedLightFeatureProcessor final
  20. : public ImageBasedLightFeatureProcessorInterface
  21. {
  22. public:
  23. AZ_CLASS_ALLOCATOR(ImageBasedLightFeatureProcessor, AZ::SystemAllocator)
  24. AZ_RTTI(AZ::Render::ImageBasedLightFeatureProcessor, "{1206C38B-2143-4EE1-9C83-F876BD465BBB}", AZ::Render::ImageBasedLightFeatureProcessorInterface);
  25. static void Reflect(AZ::ReflectContext* context);
  26. ImageBasedLightFeatureProcessor() = default;
  27. virtual ~ImageBasedLightFeatureProcessor() = default;
  28. // FeatureProcessor overrides ...
  29. //! Creates pools, buffers, and buffer views
  30. void Activate() override;
  31. //! Releases GPU resources.
  32. void Deactivate() override;
  33. //! Updates the images for any ibls that changed.
  34. void Simulate(const FeatureProcessor::SimulatePacket& packet) override;
  35. void SetSpecularImage(const Data::Asset<RPI::StreamingImageAsset>& imageAsset) override;
  36. const Data::Instance<RPI::Image>& GetSpecularImage() const override { return m_specular; }
  37. void SetDiffuseImage(const Data::Asset<RPI::StreamingImageAsset>& imageAsset) override;
  38. const Data::Instance<RPI::Image>& GetDiffuseImage() const override { return m_diffuse; }
  39. void SetExposure(float exposure) override;
  40. float GetExposure() const override { return m_exposure; }
  41. void SetOrientation(const Quaternion& orientation) override;
  42. const Quaternion& GetOrientation() const override { return m_orientation; }
  43. void Reset() override;
  44. private:
  45. ImageBasedLightFeatureProcessor(const ImageBasedLightFeatureProcessor&) = delete;
  46. void LoadDefaultCubeMaps();
  47. static Data::Instance<RPI::Image> GetInstanceForImage(const Data::Asset<RPI::StreamingImageAsset>& imageAsset, const Data::Instance<RPI::Image>& defaultImage);
  48. static bool ValidateIsCubemap(Data::Instance<RPI::Image> image);
  49. Data::Instance<RPI::ShaderResourceGroup> m_sceneSrg;
  50. RHI::ShaderInputNameIndex m_specularEnvMapIndex = "m_specularEnvMap";
  51. RHI::ShaderInputNameIndex m_diffuseEnvMapIndex = "m_diffuseEnvMap";
  52. RHI::ShaderInputNameIndex m_iblExposureConstantIndex = "m_iblExposure";
  53. RHI::ShaderInputNameIndex m_iblOrientationConstantIndex = "m_iblOrientation";
  54. Data::Instance<RPI::Image> m_specular;
  55. Data::Instance<RPI::Image> m_diffuse;
  56. Quaternion m_orientation = Quaternion::CreateIdentity();
  57. float m_exposure = 0;
  58. Data::Instance<RPI::Image> m_defaultSpecularImage;
  59. Data::Instance<RPI::Image> m_defaultDiffuseImage;
  60. };
  61. }
  62. }