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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Math/Quaternion.h>
- #include <Atom/RPI.Public/FeatureProcessor.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- #include <Atom/RPI.Reflect/Image/StreamingImageAsset.h>
- #include <Atom/Feature/ImageBasedLights/ImageBasedLightFeatureProcessorInterface.h>
- namespace AZ
- {
- namespace Render
- {
- //! This feature processor handles image based lights.
- class ImageBasedLightFeatureProcessor final
- : public ImageBasedLightFeatureProcessorInterface
- {
- public:
- AZ_CLASS_ALLOCATOR(ImageBasedLightFeatureProcessor, AZ::SystemAllocator)
- AZ_RTTI(AZ::Render::ImageBasedLightFeatureProcessor, "{1206C38B-2143-4EE1-9C83-F876BD465BBB}", AZ::Render::ImageBasedLightFeatureProcessorInterface);
- static void Reflect(AZ::ReflectContext* context);
- ImageBasedLightFeatureProcessor() = default;
- virtual ~ImageBasedLightFeatureProcessor() = default;
- // FeatureProcessor overrides ...
- //! Creates pools, buffers, and buffer views
- void Activate() override;
- //! Releases GPU resources.
- void Deactivate() override;
- //! Updates the images for any ibls that changed.
- void Simulate(const FeatureProcessor::SimulatePacket& packet) override;
- void SetSpecularImage(const Data::Asset<RPI::StreamingImageAsset>& imageAsset) override;
- const Data::Instance<RPI::Image>& GetSpecularImage() const override { return m_specular; }
- void SetDiffuseImage(const Data::Asset<RPI::StreamingImageAsset>& imageAsset) override;
- const Data::Instance<RPI::Image>& GetDiffuseImage() const override { return m_diffuse; }
- void SetExposure(float exposure) override;
- float GetExposure() const override { return m_exposure; }
- void SetOrientation(const Quaternion& orientation) override;
- const Quaternion& GetOrientation() const override { return m_orientation; }
- void Reset() override;
- private:
- ImageBasedLightFeatureProcessor(const ImageBasedLightFeatureProcessor&) = delete;
- void LoadDefaultCubeMaps();
- static Data::Instance<RPI::Image> GetInstanceForImage(const Data::Asset<RPI::StreamingImageAsset>& imageAsset, const Data::Instance<RPI::Image>& defaultImage);
- static bool ValidateIsCubemap(Data::Instance<RPI::Image> image);
- Data::Instance<RPI::ShaderResourceGroup> m_sceneSrg;
- RHI::ShaderInputNameIndex m_specularEnvMapIndex = "m_specularEnvMap";
- RHI::ShaderInputNameIndex m_diffuseEnvMapIndex = "m_diffuseEnvMap";
- RHI::ShaderInputNameIndex m_iblExposureConstantIndex = "m_iblExposure";
- RHI::ShaderInputNameIndex m_iblOrientationConstantIndex = "m_iblOrientation";
- Data::Instance<RPI::Image> m_specular;
- Data::Instance<RPI::Image> m_diffuse;
- Quaternion m_orientation = Quaternion::CreateIdentity();
- float m_exposure = 0;
- Data::Instance<RPI::Image> m_defaultSpecularImage;
- Data::Instance<RPI::Image> m_defaultDiffuseImage;
- };
- }
- }
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