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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <DisplayMapper/DisplayMapperFullScreenPass.h>
- #include <Atom/RHI/FrameGraphAttachmentInterface.h>
- #include <Atom/RHI/Factory.h>
- namespace AZ
- {
- namespace Render
- {
- RPI::Ptr<DisplayMapperFullScreenPass> DisplayMapperFullScreenPass::Create(const RPI::PassDescriptor& descriptor)
- {
- RPI::Ptr<DisplayMapperFullScreenPass> pass = aznew DisplayMapperFullScreenPass(descriptor);
- return pass;
- }
- DisplayMapperFullScreenPass::DisplayMapperFullScreenPass(const RPI::PassDescriptor& descriptor)
- : RPI::FullscreenTrianglePass(descriptor)
- {
- }
- DisplayMapperFullScreenPass::~DisplayMapperFullScreenPass()
- {
- }
- void DisplayMapperFullScreenPass::BuildInternal()
- {
- RPI::PassConnection inConnection;
- inConnection.m_localSlot = InputAttachmentName;
- inConnection.m_attachmentRef.m_pass = m_inputReferencePassName;
- inConnection.m_attachmentRef.m_attachment = m_inputReferenceAttachmentName;
- ProcessConnection(inConnection);
- }
- void DisplayMapperFullScreenPass::SetInputReferencePassName(const Name& passName)
- {
- m_inputReferencePassName = passName;
- }
- void DisplayMapperFullScreenPass::SetInputReferenceAttachmentName(const Name& attachmentName)
- {
- m_inputReferenceAttachmentName = attachmentName;
- }
- } // namespace Render
- } // namespace AZ
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