123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 |
- #pragma once
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #if !defined(Q_MOC_RUN)
- #include <AzCore/Math/Crc.h>
- #include <AzCore/std/string/string.h>
- #include <AzCore/Memory/SystemAllocator.h>
- #include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
- #include <SceneAPI/SceneUI/RowWidgets/NodeTreeSelectionWidget.h>
- #include <SceneAPI/SceneCore/DataTypes/ManifestBase/ISceneNodeSelectionList.h>
- #endif
- class QWidget;
- /*
- =============================================================
- = Handler Documentation =
- =============================================================
- Handler Name: "NodeTreeSelection"
- Available Attributes:
- FilterName - Name of the filter type used in the summary label.
- FilterType - Uuid for the type(s) to filter for. This attribute can be added multiple times. By default all
- types will be considered but by adding one or more of filters only classes that match the uuid
- of the given type or are derived of that type will be used for the selected and total count.
- The object is an end-point it will also show in the selection graph, otherwise end-points are hidden.
- FilterVirtualType - Crc32 or name (string) for the type(s) to filter for. This attribute can be added multiple
- times. By default all types will be considered but by adding one or more of filters only objects
- that match any of the virtual types will be used for the selected and total count.
- The object is an end-point it will also show in the selection graph, otherwise end-points are hidden.
- NarrowSelection - If set to true only filter types will have a checkbox, otherwise all entries can be selected.
- */
- namespace AZ
- {
- namespace SceneAPI
- {
- namespace UI
- {
- class SCENE_UI_API NodeTreeSelectionHandler
- : public QObject
- , public AzToolsFramework::PropertyHandler<DataTypes::ISceneNodeSelectionList, NodeTreeSelectionWidget>
- {
- Q_OBJECT
- public:
- AZ_CLASS_ALLOCATOR_DECL
- QWidget* CreateGUI(QWidget* parent) override;
- u32 GetHandlerName() const override;
- bool AutoDelete() const override;
- bool IsDefaultHandler() const override;
-
- void ConsumeAttribute(NodeTreeSelectionWidget* widget, u32 attrib,
- AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
- void WriteGUIValuesIntoProperty(size_t index, NodeTreeSelectionWidget* GUI, property_t& instance,
- AzToolsFramework::InstanceDataNode* node) override;
- bool ReadValuesIntoGUI(size_t index, NodeTreeSelectionWidget* GUI, const property_t& instance,
- AzToolsFramework::InstanceDataNode* node) override;
- static void Register();
- static void Unregister();
- protected:
- virtual void ConsumeFilterNameAttribute(NodeTreeSelectionWidget* widget,
- AzToolsFramework::PropertyAttributeReader* attrValue);
- virtual void ConsumeFilterTypeAttribute(NodeTreeSelectionWidget* widget,
- AzToolsFramework::PropertyAttributeReader* attrValue);
- virtual void ConsumeFilterVirtualTypeAttribute(NodeTreeSelectionWidget* widget,
- AzToolsFramework::PropertyAttributeReader* attrValue);
- virtual void ConsumeNarrowSelectionAttribute(NodeTreeSelectionWidget* widget,
- AzToolsFramework::PropertyAttributeReader* attrValue);
- private:
- static NodeTreeSelectionHandler* s_instance;
- };
- } // UI
- } // SceneAPI
- } // AZ
|