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- #pragma once
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #if !defined(Q_MOC_RUN)
- #include <AzCore/Math/Crc.h>
- #include <AzCore/Memory/SystemAllocator.h>
- #include <AzCore/std/containers/vector.h>
- #include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
- #include <SceneAPI/SceneCore/DataTypes/IManifestObject.h>
- #include <SceneAPI/SceneUI/RowWidgets/ManifestVectorWidget.h>
- #endif
- class QWidget;
- namespace AZ
- {
- class SerializeContext;
- namespace SceneAPI
- {
- namespace UI
- {
- class ManifestVectorHandler
- {
- public:
- static void Register();
- static void Unregister();
- };
- // This class only has two specializations, that are defined in the cpp file
- template<typename ManifestType>
- class IManifestVectorHandler
- : public QObject
- , public AzToolsFramework::PropertyHandler<AZStd::vector<AZStd::shared_ptr<ManifestType>>, ManifestVectorWidget>
- {
- static_assert((AZStd::is_base_of<DataTypes::IManifestObject, ManifestType>::value), "Manifest type class must inherit from DataTypes::IManifestObject");
- public:
- AZ_CLASS_ALLOCATOR_DECL
- QWidget* CreateGUI(QWidget* parent) override;
- u32 GetHandlerName() const override;
- bool AutoDelete() const override;
- void ConsumeAttribute(ManifestVectorWidget* widget, u32 attrib,
- AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
- void WriteGUIValuesIntoProperty(size_t index, ManifestVectorWidget* GUI, typename IManifestVectorHandler::property_t& instance,
- AzToolsFramework::InstanceDataNode* node) override;
- bool ReadValuesIntoGUI(size_t index, ManifestVectorWidget* GUI, const typename IManifestVectorHandler::property_t& instance,
- AzToolsFramework::InstanceDataNode* node) override;
- static void Register();
- static void Unregister();
- private:
- static SerializeContext* s_serializeContext;
- static IManifestVectorHandler* s_instance;
- };
- } // UI
- } // SceneAPI
- } // AZ
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