SceneImporter.cpp 14 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Casting/numeric_cast.h>
  9. #include <AzCore/Debug/Trace.h>
  10. #include <AzCore/Math/Transform.h>
  11. #include <AzCore/Serialization/SerializeContext.h>
  12. #include <AzCore/Settings/SettingsRegistry.h>
  13. #include <AzCore/std/containers/queue.h>
  14. #include <AzCore/std/string/string.h>
  15. #include <AzCore/std/string/conversions.h>
  16. #include <AzCore/std/smart_ptr/make_shared.h>
  17. #include <AzToolsFramework/Debug/TraceContext.h>
  18. #include <SceneAPI/SceneBuilder/SceneImporter.h>
  19. #include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
  20. #include <SceneAPI/SceneBuilder/Importers/AssImpMaterialImporter.h>
  21. #include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
  22. #include <SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h>
  23. #include <SceneAPI/SceneCore/Containers/Scene.h>
  24. #include <SceneAPI/SceneCore/DataTypes/GraphData/IBoneData.h>
  25. #include <SceneAPI/SceneCore/DataTypes/Groups/IImportGroup.h>
  26. #include <SceneAPI/SceneCore/Import/ManifestImportRequestHandler.h>
  27. #include <SceneAPI/SceneCore/Utilities/Reporting.h>
  28. #include <SceneAPI/SceneData/GraphData/TransformData.h>
  29. #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
  30. #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
  31. namespace AZ
  32. {
  33. namespace SceneAPI
  34. {
  35. namespace SceneBuilder
  36. {
  37. struct QueueNode
  38. {
  39. std::shared_ptr<SDKNode::NodeWrapper> m_node;
  40. Containers::SceneGraph::NodeIndex m_parent;
  41. QueueNode() = delete;
  42. QueueNode(std::shared_ptr<SDKNode::NodeWrapper>&& node, Containers::SceneGraph::NodeIndex parent)
  43. : m_node(std::move(node))
  44. , m_parent(parent)
  45. {
  46. }
  47. };
  48. SceneImporter::SceneImporter()
  49. : m_sceneSystem(new SceneSystem())
  50. {
  51. m_sceneWrapper = AZStd::make_unique<AssImpSDKWrapper::AssImpSceneWrapper>();
  52. BindToCall(&SceneImporter::ImportProcessing);
  53. }
  54. void SceneImporter::Reflect(ReflectContext* context)
  55. {
  56. SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
  57. if (serializeContext)
  58. {
  59. serializeContext->Class<SceneImporter, SceneCore::LoadingComponent>()->Version(2); // SPEC-5776
  60. }
  61. }
  62. SceneAPI::SceneImportSettings SceneImporter::GetSceneImportSettings(const AZStd::string& sourceAssetPath) const
  63. {
  64. // Start with a default set of import settings.
  65. SceneAPI::SceneImportSettings importSettings;
  66. // Try to read in any global settings from the settings registry.
  67. if (AZ::SettingsRegistryInterface* settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry)
  68. {
  69. settingsRegistry->GetObject(importSettings, AZ::SceneAPI::DataTypes::IImportGroup::SceneImportSettingsRegistryKey);
  70. }
  71. // Try reading in the scene manifest (.assetinfo file), which contains the import settings if they've been
  72. // changed from the defaults.
  73. Containers::Scene scene;
  74. Import::ManifestImportRequestHandler manifestHandler;
  75. manifestHandler.LoadAsset(
  76. scene, sourceAssetPath,
  77. Uuid::CreateNull(),
  78. Events::AssetImportRequest::RequestingApplication::AssetProcessor);
  79. // Search for the ImportGroup. If it's there, get the new import settings. If not, we'll just use the defaults.
  80. size_t count = scene.GetManifest().GetEntryCount();
  81. for (size_t index = 0; index < count; index++)
  82. {
  83. if (auto* importGroup = azrtti_cast<DataTypes::IImportGroup*>(scene.GetManifest().GetValue(index).get()); importGroup)
  84. {
  85. importSettings = importGroup->GetImportSettings();
  86. break;
  87. }
  88. }
  89. return importSettings;
  90. }
  91. Events::ProcessingResult SceneImporter::ImportProcessing(Events::ImportEventContext& context)
  92. {
  93. SceneAPI::SceneImportSettings importSettings = GetSceneImportSettings(context.GetInputDirectory());
  94. m_sceneWrapper->Clear();
  95. if (!m_sceneWrapper->LoadSceneFromFile(context.GetInputDirectory().c_str(), importSettings))
  96. {
  97. return Events::ProcessingResult::Failure;
  98. }
  99. m_sceneSystem->Set(m_sceneWrapper.get());
  100. if (!azrtti_istypeof<AssImpSDKWrapper::AssImpSceneWrapper>(m_sceneWrapper.get()))
  101. {
  102. return Events::ProcessingResult::Failure;
  103. }
  104. if (ConvertScene(context.GetScene()))
  105. {
  106. return Events::ProcessingResult::Success;
  107. }
  108. else
  109. {
  110. return Events::ProcessingResult::Failure;
  111. }
  112. }
  113. bool SceneImporter::ConvertScene(Containers::Scene& scene) const
  114. {
  115. std::shared_ptr<SDKNode::NodeWrapper> sceneRoot = m_sceneWrapper->GetRootNode();
  116. if (!sceneRoot)
  117. {
  118. return false;
  119. }
  120. const AssImpSDKWrapper::AssImpSceneWrapper* assImpSceneWrapper = azrtti_cast <AssImpSDKWrapper::AssImpSceneWrapper*>(m_sceneWrapper.get());
  121. AZStd::pair<AssImpSDKWrapper::AssImpSceneWrapper::AxisVector, int32_t> upAxisAndSign = assImpSceneWrapper->GetUpVectorAndSign();
  122. const aiAABB& aabb = assImpSceneWrapper->GetAABB();
  123. aiVector3t dimension = aabb.mMax - aabb.mMin;
  124. Vector3 t{ dimension.x, dimension.y, dimension.z };
  125. scene.SetSceneDimension(t);
  126. scene.SetSceneVertices(assImpSceneWrapper->GetVertices());
  127. if (upAxisAndSign.second <= 0)
  128. {
  129. AZ_TracePrintf(SceneAPI::Utilities::ErrorWindow, "Negative scene orientation is not a currently supported orientation.");
  130. return false;
  131. }
  132. switch (upAxisAndSign.first)
  133. {
  134. case AssImpSDKWrapper::AssImpSceneWrapper::AxisVector::X:
  135. scene.SetOriginalSceneOrientation(Containers::Scene::SceneOrientation::XUp);
  136. break;
  137. case AssImpSDKWrapper::AssImpSceneWrapper::AxisVector::Y:
  138. scene.SetOriginalSceneOrientation(Containers::Scene::SceneOrientation::YUp);
  139. break;
  140. case AssImpSDKWrapper::AssImpSceneWrapper::AxisVector::Z:
  141. scene.SetOriginalSceneOrientation(Containers::Scene::SceneOrientation::ZUp);
  142. break;
  143. default:
  144. AZ_TracePrintf(SceneAPI::Utilities::ErrorWindow, "Unknown scene orientation, %d.", upAxisAndSign.first);
  145. AZ_Assert(false, "Unknown scene orientation, %d.", upAxisAndSign.first);
  146. break;
  147. }
  148. AZStd::queue<SceneBuilder::QueueNode> nodes;
  149. nodes.emplace(AZStd::move(sceneRoot), scene.GetGraph().GetRoot());
  150. RenamedNodesMap nodeNameMap;
  151. while (!nodes.empty())
  152. {
  153. SceneBuilder::QueueNode& node = nodes.front();
  154. AZ_Assert(node.m_node, "Empty asset importer node queued");
  155. if (!nodeNameMap.RegisterNode(node.m_node, scene.GetGraph(), node.m_parent))
  156. {
  157. AZ_TracePrintf(Utilities::ErrorWindow, "Failed to register asset importer node in name table.");
  158. // Skip this node since it could not be registered
  159. nodes.pop();
  160. continue;
  161. }
  162. AZStd::string nodeName = nodeNameMap.GetNodeName(node.m_node);
  163. SanitizeNodeName(nodeName);
  164. AZ_TraceContext("SceneAPI Node Name", nodeName);
  165. Containers::SceneGraph::NodeIndex newNode = scene.GetGraph().AddChild(node.m_parent, nodeName.c_str());
  166. AZ_Error(Utilities::ErrorWindow, newNode.IsValid(), "Failed to add Asset Importer node to scene graph");
  167. if (!newNode.IsValid())
  168. {
  169. continue;
  170. }
  171. AssImpNodeEncounteredContext sourceNodeEncountered(scene, newNode, *assImpSceneWrapper, *m_sceneSystem, nodeNameMap, *azrtti_cast<AZ::AssImpSDKWrapper::AssImpNodeWrapper*>(node.m_node.get()));
  172. Events::ProcessingResultCombiner nodeResult;
  173. nodeResult += Events::Process(sourceNodeEncountered);
  174. // If no importer created data, we still create an empty node that may eventually contain a transform
  175. if (sourceNodeEncountered.m_createdData.empty())
  176. {
  177. AZ_Assert(nodeResult.GetResult() != Events::ProcessingResult::Success,
  178. "Importers returned success but no data was created");
  179. AZStd::shared_ptr<DataTypes::IGraphObject> nullData(nullptr);
  180. sourceNodeEncountered.m_createdData.emplace_back(nullData);
  181. nodeResult += Events::ProcessingResult::Success;
  182. }
  183. AZ_Assert(nodeResult.GetResult() != Events::ProcessingResult::Ignored,
  184. "%i importer(s) created data, but did not return success",
  185. sourceNodeEncountered.m_createdData.size());
  186. if (nodeResult.GetResult() == Events::ProcessingResult::Failure)
  187. {
  188. AZ_TracePrintf(Utilities::ErrorWindow, "One or more importers failed to create data.");
  189. }
  190. size_t offset = nodeName.length();
  191. for (size_t i = 0; i < sourceNodeEncountered.m_createdData.size(); ++i)
  192. {
  193. bool saveCreatedDataToNewNode = (sourceNodeEncountered.m_createdData.size() == 1 ||
  194. sourceNodeEncountered.m_createdData[i]->RTTI_IsTypeOf(DataTypes::IBoneData::TYPEINFO_Uuid()));
  195. if (!saveCreatedDataToNewNode)
  196. {
  197. nodeName += '_';
  198. nodeName += AZStd::to_string(aznumeric_cast<AZ::u64>(i + 1));
  199. }
  200. AssImpSceneDataPopulatedContext dataProcessed(sourceNodeEncountered,
  201. sourceNodeEncountered.m_createdData[i], nodeName.c_str());
  202. if (saveCreatedDataToNewNode)
  203. {
  204. // Create single node since only one piece of graph data was created
  205. Events::ProcessingResult result = AddDataNodeWithContexts(dataProcessed);
  206. if (result != Events::ProcessingResult::Failure)
  207. {
  208. newNode = dataProcessed.m_currentGraphPosition;
  209. }
  210. }
  211. else
  212. {
  213. // Create an empty parent node and place all data under it. The remaining
  214. // tree will be built off of this as the logical parent
  215. Containers::SceneGraph::NodeIndex subNode =
  216. scene.GetGraph().AddChild(newNode, nodeName.c_str());
  217. AZ_Assert(subNode.IsValid(), "Failed to create new scene sub node");
  218. dataProcessed.m_currentGraphPosition = subNode;
  219. AddDataNodeWithContexts(dataProcessed);
  220. // Remove the temporary extension again.
  221. nodeName.erase(offset, nodeName.length() - offset);
  222. }
  223. }
  224. AZ_Assert(nodeResult.GetResult() == Events::ProcessingResult::Success,
  225. "No importers successfully added processed scene data.");
  226. AZ_Assert(newNode != node.m_parent,
  227. "Failed to update current graph position during data processing.");
  228. int childCount = node.m_node->GetChildCount();
  229. for (int i = 0; i < childCount; ++i)
  230. {
  231. const std::shared_ptr<SDKNode::NodeWrapper> nodeWrapper = node.m_node->GetChild(i);
  232. auto assImpNodeWrapper = azrtti_cast<AssImpSDKWrapper::AssImpNodeWrapper*>(nodeWrapper.get());
  233. AZ_Assert(assImpNodeWrapper, "Child node is not the expected AssImpNodeWrapper type");
  234. std::shared_ptr<AssImpSDKWrapper::AssImpNodeWrapper> child = std::make_shared<AssImpSDKWrapper::AssImpNodeWrapper>(assImpNodeWrapper->GetAssImpNode());
  235. if (child)
  236. {
  237. nodes.emplace(AZStd::move(child), newNode);
  238. }
  239. }
  240. nodes.pop();
  241. };
  242. Events::ProcessingResult result = Events::Process<AssImpFinalizeSceneContext>(scene, *assImpSceneWrapper, *m_sceneSystem, nodeNameMap);
  243. if (result == Events::ProcessingResult::Failure)
  244. {
  245. return false;
  246. }
  247. return true;
  248. }
  249. void SceneImporter::SanitizeNodeName(AZStd::string& nodeName) const
  250. {
  251. // Replace % with something else so it is safe for use in printfs.
  252. AZStd::replace(nodeName.begin(), nodeName.end(), '%', '_');
  253. }
  254. } // namespace SceneBuilder
  255. } // namespace SceneAPI
  256. } // namespace AZ