AssImpMaterialWrapper.h 1.9 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <SceneAPI/SDKWrapper/MaterialWrapper.h>
  10. #include <AzCore/std/string/string.h>
  11. namespace AZ
  12. {
  13. namespace AssImpSDKWrapper
  14. {
  15. class AssImpMaterialWrapper : public SDKMaterial::MaterialWrapper
  16. {
  17. public:
  18. AZ_RTTI(AssImpMaterialWrapper, "{66992628-CFCE-441B-8849-9344A49AFAC9}", SDKMaterial::MaterialWrapper);
  19. AssImpMaterialWrapper(aiMaterial* aiMaterial);
  20. ~AssImpMaterialWrapper() override = default;
  21. aiMaterial* GetAssImpMaterial() const;
  22. AZStd::string GetName() const override;
  23. AZ::u64 GetUniqueId() const override;
  24. AZ::Vector3 GetDiffuseColor() const override;
  25. AZ::Vector3 GetSpecularColor() const override;
  26. AZ::Vector3 GetEmissiveColor() const override;
  27. float GetOpacity() const override;
  28. float GetShininess() const override;
  29. AZStd::string GetTextureFileName(MaterialMapType textureType) const override;
  30. AZStd::optional<bool> GetUseColorMap() const;
  31. AZStd::optional<AZ::Vector3> GetBaseColor() const;
  32. AZStd::optional<bool> GetUseMetallicMap() const;
  33. AZStd::optional<float> GetMetallicFactor() const;
  34. AZStd::optional<bool> GetUseRoughnessMap() const;
  35. AZStd::optional<float> GetRoughnessFactor() const;
  36. AZStd::optional<bool> GetUseEmissiveMap() const;
  37. AZStd::optional<float> GetEmissiveIntensity() const;
  38. AZStd::optional<bool> GetUseAOMap() const;
  39. protected:
  40. aiMaterial* m_assImpMaterial = nullptr;
  41. };
  42. } // namespace AssImpSDKWrapper
  43. }// namespace AZ