AssetRequestHandlerUnitTests.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353
  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <native/AssetManager/AssetRequestHandler.h>
  9. #include <native/unittests/AssetRequestHandlerUnitTests.h>
  10. #include <native/unittests/MockConnectionHandler.h>
  11. #include <QCoreApplication>
  12. using namespace AssetProcessor;
  13. using namespace AzFramework::AssetSystem;
  14. using namespace UnitTestUtils;
  15. namespace AssetProcessor
  16. {
  17. namespace
  18. {
  19. constexpr const char* Platform = "pc";
  20. constexpr const char* AssetName = "test.dds";
  21. constexpr const char* FenceFileName = "foo.fence";
  22. constexpr const NetworkRequestID RequestId = NetworkRequestID(1, 1234);
  23. }
  24. //! Internal class to unit test AssetRequestHandler
  25. class MockAssetRequestHandler
  26. : public AssetRequestHandler
  27. {
  28. public:
  29. void Reset()
  30. {
  31. m_numTimesCreateFenceFileCalled = 0;
  32. m_numTimesDeleteFenceFileCalled = 0;
  33. m_requestReadyCount = 0;
  34. m_fencingFailed = false;
  35. m_fenceId = 0;
  36. m_fenceFileName = FenceFileName;
  37. m_deleteFenceFileResult = true;
  38. }
  39. bool InvokeHandler(MessageData<AzFramework::AssetSystem::BaseAssetProcessorMessage> message) override
  40. {
  41. m_requestReadyCount++;
  42. m_fencingFailed = message.m_fencingFailed;
  43. return AssetRequestHandler::InvokeHandler(message);
  44. }
  45. int m_numTimesCreateFenceFileCalled = 0;
  46. int m_numTimesDeleteFenceFileCalled = 0;
  47. int m_requestReadyCount = 0;
  48. bool m_fencingFailed = false;
  49. unsigned int m_fenceId = 0;
  50. QString m_fenceFileName = FenceFileName;
  51. bool m_deleteFenceFileResult = true;
  52. protected:
  53. QString CreateFenceFile(unsigned int fenceId) override
  54. {
  55. m_numTimesCreateFenceFileCalled++;
  56. m_fenceId = fenceId;
  57. return m_fenceFileName;
  58. }
  59. bool DeleteFenceFile([[maybe_unused]] QString fenceFileName) override
  60. {
  61. m_numTimesDeleteFenceFileCalled++;
  62. return m_deleteFenceFileResult;
  63. }
  64. };
  65. }
  66. AssetRequestHandlerUnitTests::~AssetRequestHandlerUnitTests()
  67. {
  68. }
  69. void AssetRequestHandlerUnitTests::SetUp()
  70. {
  71. UnitTest::AssetProcessorUnitTestBase::SetUp();
  72. m_requestHandler = AZStd::make_unique<MockAssetRequestHandler>();
  73. m_connection = AZStd::make_unique<MockConnectionHandler>();
  74. QObject::connect(m_requestHandler.get(), &AssetRequestHandler::RequestCompileGroup, this, [&](NetworkRequestID groupID, QString platform, QString searchTerm)
  75. {
  76. m_requestedCompileGroup = true;
  77. m_platformSet = platform;
  78. m_requestIdSet = groupID;
  79. m_searchTermSet = searchTerm;
  80. });
  81. QObject::connect(m_requestHandler.get(), &AssetRequestHandler::RequestAssetExists, this, [&](NetworkRequestID groupID, QString platform, QString searchTerm)
  82. {
  83. m_requestedAssetExists = true;
  84. m_platformSet = platform;
  85. m_requestIdSet = groupID;
  86. m_searchTermSet = searchTerm;
  87. });
  88. m_connection->BusConnect(1);
  89. }
  90. void AssetRequestHandlerUnitTests::TearDown()
  91. {
  92. m_connection->BusDisconnect(1);
  93. m_requestHandler.reset();
  94. UnitTest::AssetProcessorUnitTestBase::TearDown();
  95. }
  96. TEST_F(AssetRequestHandlerUnitTests, RequestToProcessAssetNotExistInDatabaseOrQueue_RequestSent_RequestHandled)
  97. {
  98. QByteArray buffer;
  99. AzFramework::AssetSystem::RequestAssetStatus request(AssetName, true, true);
  100. AssetProcessor::PackMessage(request, buffer);
  101. m_requestHandler->m_fenceFileName = QString();
  102. m_requestHandler->m_deleteFenceFileResult = false;
  103. m_requestHandler->OnNewIncomingRequest(RequestId.first, RequestId.second, buffer, Platform);
  104. QCoreApplication::processEvents(QEventLoop::AllEvents);
  105. EXPECT_EQ(m_requestHandler->m_requestReadyCount, 1);
  106. EXPECT_TRUE(m_requestHandler->m_fencingFailed);
  107. EXPECT_EQ(m_requestHandler->m_numTimesCreateFenceFileCalled, g_RetriesForFenceFile);
  108. EXPECT_FALSE(m_requestHandler->m_numTimesDeleteFenceFileCalled);
  109. m_requestHandler->Reset();
  110. m_requestHandler->m_deleteFenceFileResult = false;
  111. QMetaObject::invokeMethod(m_requestHandler.get(), "OnNewIncomingRequest", Qt::DirectConnection, Q_ARG(unsigned int, RequestId.first), Q_ARG(unsigned int, RequestId.second), Q_ARG(QByteArray, buffer), Q_ARG(QString, Platform));
  112. // we will have to call processEvents here equal to the number of retries, because only after that will the requestReady event be added to the event queue
  113. while (m_requestHandler->m_numTimesDeleteFenceFileCalled <= g_RetriesForFenceFile && !m_requestHandler->m_requestReadyCount)
  114. {
  115. QCoreApplication::processEvents(QEventLoop::AllEvents);
  116. }
  117. EXPECT_EQ(m_requestHandler->m_requestReadyCount, 1);
  118. EXPECT_TRUE(m_requestHandler->m_fencingFailed);
  119. EXPECT_EQ(m_requestHandler->m_numTimesCreateFenceFileCalled, 1);
  120. EXPECT_EQ(m_requestHandler->m_numTimesDeleteFenceFileCalled, g_RetriesForFenceFile);
  121. m_requestHandler->Reset();
  122. QMetaObject::invokeMethod(m_requestHandler.get(), "OnNewIncomingRequest", Qt::DirectConnection, Q_ARG(unsigned int, RequestId.first), Q_ARG(unsigned int, RequestId.second), Q_ARG(QByteArray, buffer), Q_ARG(QString, Platform));
  123. m_requestHandler->OnFenceFileDetected(m_requestHandler->m_fenceId);
  124. QCoreApplication::processEvents(QEventLoop::AllEvents);
  125. EXPECT_TRUE(m_requestedCompileGroup);
  126. EXPECT_FALSE(m_requestedAssetExists);
  127. EXPECT_FALSE(m_connection->m_sent);
  128. EXPECT_EQ(m_platformSet, Platform);
  129. EXPECT_EQ(m_requestIdSet, RequestId);
  130. EXPECT_EQ(m_searchTermSet, AssetName);
  131. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 1);
  132. EXPECT_EQ(m_requestHandler->m_numTimesCreateFenceFileCalled, 1);
  133. EXPECT_EQ(m_requestHandler->m_numTimesDeleteFenceFileCalled, 1);
  134. EXPECT_EQ(m_requestHandler->m_requestReadyCount, 1);
  135. EXPECT_FALSE(m_requestHandler->m_fencingFailed);
  136. m_requestedCompileGroup = false;
  137. m_requestedAssetExists = false;
  138. m_connection->m_sent = false;
  139. // it worked so far, now synthesize a response:
  140. // it should result in it asking for asset exists
  141. m_requestHandler->OnCompileGroupCreated(m_requestIdSet, AssetStatus_Unknown);
  142. EXPECT_FALSE(m_requestedCompileGroup);
  143. EXPECT_TRUE(m_requestedAssetExists);
  144. EXPECT_FALSE(m_connection->m_sent);
  145. EXPECT_EQ(m_platformSet, Platform);
  146. EXPECT_EQ(m_requestIdSet, RequestId);
  147. EXPECT_EQ(m_searchTermSet, AssetName);
  148. m_requestedCompileGroup = false;
  149. m_requestedAssetExists = false;
  150. m_connection->m_sent = false;
  151. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 1); // it should still be alive!
  152. // it worked so far, now synthesize a response:
  153. // it should result in it asking for asset exists
  154. m_requestHandler->OnRequestAssetExistsResponse(m_requestIdSet, false);
  155. // this should result in it sending:
  156. EXPECT_FALSE(m_requestedCompileGroup);
  157. EXPECT_FALSE(m_requestedAssetExists);
  158. EXPECT_TRUE(m_connection->m_sent);
  159. EXPECT_EQ(NetworkRequestID(1, m_connection->m_serial), RequestId);
  160. EXPECT_EQ(m_connection->m_type, RequestAssetStatus::MessageType);
  161. m_requestedCompileGroup = false;
  162. m_requestedAssetExists = false;
  163. m_connection->m_sent = false;
  164. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 0); // it should be gone now
  165. // decode the buffer.
  166. ResponseAssetStatus resp;
  167. EXPECT_TRUE(AZ::Utils::LoadObjectFromBufferInPlace(m_connection->m_payload.data(), m_connection->m_payload.size(), resp));
  168. EXPECT_EQ(resp.m_assetStatus, AssetStatus_Missing);
  169. }
  170. TEST_F(AssetRequestHandlerUnitTests, RequestToCreateCompileGroup_RequestSent_RequestHandled)
  171. {
  172. // Test creating a request for a real compile group.
  173. // We will mock the response as saying 'yes, I made a compile group':
  174. QByteArray buffer;
  175. AzFramework::AssetSystem::RequestAssetStatus request(AssetName, true, true);
  176. AssetProcessor::PackMessage(request, buffer);
  177. QMetaObject::invokeMethod(m_requestHandler.get(), "OnNewIncomingRequest", Qt::DirectConnection, Q_ARG(unsigned int, RequestId.first), Q_ARG(unsigned int, RequestId.second), Q_ARG(QByteArray, buffer), Q_ARG(QString, Platform));
  178. m_requestHandler->OnFenceFileDetected(m_requestHandler->m_fenceId);
  179. QCoreApplication::processEvents(QEventLoop::AllEvents);
  180. EXPECT_TRUE(m_requestedCompileGroup);
  181. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 1);
  182. EXPECT_EQ(m_requestHandler->m_numTimesCreateFenceFileCalled, 1);
  183. EXPECT_EQ(m_requestHandler->m_numTimesDeleteFenceFileCalled, 1);
  184. EXPECT_EQ(m_requestHandler->m_requestReadyCount, 1);
  185. EXPECT_FALSE(m_requestHandler->m_fencingFailed);
  186. // it worked so far, now synthesize a response:
  187. // it should result in it asking for asset exists
  188. m_requestHandler->OnCompileGroupCreated(m_requestIdSet, AssetStatus_Queued);
  189. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 0); // for a STATUS request, its enough to know that its queued
  190. // no callbacks should be set:
  191. m_requestedCompileGroup = false;
  192. m_requestedAssetExists = false;
  193. m_connection->m_sent = false;
  194. EXPECT_FALSE(m_requestedCompileGroup);
  195. EXPECT_FALSE(m_requestedAssetExists);
  196. EXPECT_FALSE(m_connection->m_sent);
  197. // test invalid group:
  198. m_requestHandler->OnCompileGroupFinished(NetworkRequestID(0, 0), AssetStatus_Queued);
  199. EXPECT_FALSE(m_requestedCompileGroup);
  200. EXPECT_FALSE(m_requestedAssetExists);
  201. EXPECT_FALSE(m_connection->m_sent);
  202. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 0);
  203. m_requestHandler->OnCompileGroupFinished(m_requestIdSet, AssetStatus_Failed);
  204. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 0);
  205. EXPECT_FALSE(m_connection->m_sent);
  206. }
  207. TEST_F(AssetRequestHandlerUnitTests, RequestToCompileAsset_RequestSent_RequestHandled)
  208. {
  209. // Test the success case, where its waiting for the actual compilation to be done.
  210. QByteArray buffer;
  211. AzFramework::AssetSystem::RequestAssetStatus request(AssetName, false, true);
  212. AssetProcessor::PackMessage(request, buffer);
  213. QMetaObject::invokeMethod(m_requestHandler.get(), "OnNewIncomingRequest", Qt::DirectConnection, Q_ARG(unsigned int, RequestId.first), Q_ARG(unsigned int, RequestId.second), Q_ARG(QByteArray, buffer), Q_ARG(QString, Platform));
  214. m_requestHandler->OnFenceFileDetected(m_requestHandler->m_fenceId);
  215. QCoreApplication::processEvents(QEventLoop::AllEvents);
  216. EXPECT_EQ(m_requestHandler->m_numTimesCreateFenceFileCalled, 1);
  217. EXPECT_EQ(m_requestHandler->m_numTimesDeleteFenceFileCalled, 1);
  218. EXPECT_EQ(m_requestHandler->m_requestReadyCount, 1);
  219. EXPECT_FALSE(m_requestHandler->m_fencingFailed);
  220. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 1);
  221. m_requestHandler->OnCompileGroupCreated(m_requestIdSet, AssetStatus_Queued);
  222. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 1);
  223. // no callbacks should be set:
  224. m_requestedCompileGroup = false;
  225. m_requestedAssetExists = false;
  226. m_connection->m_sent = false;
  227. m_requestHandler->OnCompileGroupFinished(m_requestIdSet, AssetStatus_Compiled);
  228. // decode the buffer.
  229. ResponseAssetStatus resp;
  230. // no callbacks should be set:
  231. EXPECT_FALSE(m_requestedCompileGroup);
  232. EXPECT_FALSE(m_requestedAssetExists);
  233. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 0);
  234. EXPECT_TRUE(m_connection->m_sent);
  235. EXPECT_TRUE(AZ::Utils::LoadObjectFromBufferInPlace(m_connection->m_payload.data(), m_connection->m_payload.size(), resp));
  236. EXPECT_EQ(resp.m_assetStatus, AssetStatus_Compiled);
  237. }
  238. TEST_F(AssetRequestHandlerUnitTests, RequestToProcessFileOnDiskButNotInQueue_RequestSent_RequestHandled)
  239. {
  240. // Test the case where the file reports as being on disk just not in the queue
  241. QByteArray buffer;
  242. AzFramework::AssetSystem::RequestAssetStatus request(AssetName, true, true);
  243. AssetProcessor::PackMessage(request, buffer);
  244. QMetaObject::invokeMethod(m_requestHandler.get(), "OnNewIncomingRequest", Qt::DirectConnection, Q_ARG(unsigned int, RequestId.first), Q_ARG(unsigned int, RequestId.second), Q_ARG(QByteArray, buffer), Q_ARG(QString, Platform));
  245. m_requestHandler->OnFenceFileDetected(m_requestHandler->m_fenceId);
  246. QCoreApplication::processEvents(QEventLoop::AllEvents);
  247. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 1);
  248. m_requestedCompileGroup = false;
  249. m_requestedAssetExists = false;
  250. m_connection->m_sent = false;
  251. m_requestHandler->OnCompileGroupCreated(m_requestIdSet, AssetStatus_Unknown);
  252. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 1);
  253. EXPECT_FALSE(m_requestedCompileGroup);
  254. EXPECT_TRUE(m_requestedAssetExists);
  255. EXPECT_FALSE(m_connection->m_sent);
  256. m_requestedCompileGroup = false;
  257. m_requestedAssetExists = false;
  258. m_connection->m_sent = false;
  259. m_requestHandler->OnRequestAssetExistsResponse(m_requestIdSet, true);
  260. EXPECT_FALSE(m_requestedCompileGroup);
  261. EXPECT_FALSE(m_requestedAssetExists);
  262. EXPECT_TRUE(m_connection->m_sent);
  263. // decode the buffer.
  264. ResponseAssetStatus resp;
  265. EXPECT_TRUE(AZ::Utils::LoadObjectFromBufferInPlace(m_connection->m_payload.data(), m_connection->m_payload.size(), resp));
  266. EXPECT_EQ(resp.m_assetStatus, AssetStatus_Compiled);
  267. }
  268. TEST_F(AssetRequestHandlerUnitTests, TestMultipleInFlightRequests_RequestsSent_RequestsHandled)
  269. {
  270. QByteArray buffer;
  271. NetworkRequestID requestId = RequestId;
  272. AzFramework::AssetSystem::RequestAssetStatus request(AssetName, true, true);
  273. AssetProcessor::PackMessage(request, buffer);
  274. QMetaObject::invokeMethod(m_requestHandler.get(), "OnNewIncomingRequest", Qt::DirectConnection, Q_ARG(unsigned int, requestId.first), Q_ARG(unsigned int, requestId.second), Q_ARG(QByteArray, buffer), Q_ARG(QString, Platform));
  275. m_requestHandler->OnFenceFileDetected(m_requestHandler->m_fenceId);
  276. QCoreApplication::processEvents(QEventLoop::AllEvents);
  277. requestId = NetworkRequestID(1, 1235);
  278. m_requestHandler->Reset();
  279. QMetaObject::invokeMethod(m_requestHandler.get(), "OnNewIncomingRequest", Qt::DirectConnection, Q_ARG(unsigned int, requestId.first), Q_ARG(unsigned int, requestId.second), Q_ARG(QByteArray, buffer), Q_ARG(QString, Platform));
  280. // note, this last one is for a compile.
  281. m_requestHandler->OnFenceFileDetected(m_requestHandler->m_fenceId);
  282. QCoreApplication::processEvents(QEventLoop::AllEvents);
  283. request.m_isStatusRequest = false;
  284. buffer.clear();
  285. AssetProcessor::PackMessage(request, buffer);
  286. requestId = NetworkRequestID(1, 1236);
  287. m_requestHandler->Reset();
  288. QMetaObject::invokeMethod(m_requestHandler.get(), "OnNewIncomingRequest", Qt::DirectConnection, Q_ARG(unsigned int, requestId.first), Q_ARG(unsigned int, requestId.second), Q_ARG(QByteArray, buffer), Q_ARG(QString, Platform));
  289. m_requestHandler->OnFenceFileDetected(m_requestHandler->m_fenceId);
  290. QCoreApplication::processEvents(QEventLoop::AllEvents);
  291. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 3);
  292. m_requestHandler->OnCompileGroupCreated(RequestId, AssetStatus_Queued);
  293. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 2);
  294. m_requestHandler->OnCompileGroupCreated(NetworkRequestID(1, 1235), AssetStatus_Queued);
  295. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 1);
  296. m_requestHandler->OnCompileGroupCreated(NetworkRequestID(1, 1236), AssetStatus_Queued); // this one doesn't go away yet
  297. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 1);
  298. m_requestHandler->OnCompileGroupFinished(NetworkRequestID(1, 1236), AssetStatus_Compiled); // this one doesn't go away yet
  299. EXPECT_EQ(m_requestHandler->GetNumOutstandingAssetRequests(), 0);
  300. }