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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #if defined(AB_BATCH_MODE)
- #include <source/utils/applicationManager.h>
- #else
- #include <source/utils/GUIApplicationManager.h>
- #include <AzQtComponents/Utilities/QtPluginPaths.h>
- #endif
- #if defined(AZ_TESTS_ENABLED)
- #include <AzTest/AzTest.h>
- DECLARE_AZ_UNIT_TEST_MAIN();
- #endif
- int main(int argc, char* argv[])
- {
- const AZ::Debug::Trace tracer;
- #if defined(AZ_TESTS_ENABLED)
- INVOKE_AZ_UNIT_TEST_MAIN();
- #endif
- int runSuccess = 0;
- {
- //This nested scope is necessary as the applicationManager needs to have its destructor called BEFORE you destroy the allocators
- #if defined(AB_BATCH_MODE)
- AssetBundler::ApplicationManager applicationManager(&argc, &argv);
- #else
- // Must be called before using any Qt, or the app won't be able to locate Qt libs
- AzQtComponents::PrepareQtPaths();
- AssetBundler::GUIApplicationManager applicationManager(&argc, &argv);
- #endif
- if (!applicationManager.Init())
- {
- AZ_Error("AssetBundler", false, "AssetBundler initialization failed");
- runSuccess = 1;
- }
- else
- {
- runSuccess = applicationManager.Run() ? 0 : 1;
- }
- }
- return runSuccess;
- }
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