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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- // note that this is the only file pulled into a launcher target that has the
- // defines set such as LY_CMAKE_TARGET, and LY_PROJECT_NAME, other files come from a static library
- // which do not provide those defines.
- // note that the tests use a mock implementation of this file, see Tests/Test.cpp
- // If you modify this file or the interface launcher.h, make sure to update the mock implementation as well.
- #include <AzCore/std/string/string_view.h>
- #if defined(AZ_MONOLITHIC_BUILD)
- #include <StaticModules.inl>
- #endif // defined(AZ_MONOLITHIC_BUILD)
- namespace O3DELauncher
- {
- //! This file is to be added only to the ${project}.[Game|Server]Launcher build target
- //! This function returns the build system target name
- AZStd::string_view GetBuildTargetName()
- {
- #if !defined (LY_CMAKE_TARGET)
- #error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target"
- #endif
- return { LY_CMAKE_TARGET };
- }
- AZStd::string_view GetProjectName()
- {
- #if !defined (LY_PROJECT_NAME)
- #error "LY_PROJECT_NAME must be defined in order to for the Launcher to run using a Game Project"
- #endif
- return { LY_PROJECT_NAME };
- }
- bool IsGenericLauncher()
- {
- #if defined(O3DE_IS_GENERIC_LAUNCHER)
- return true;
- #else
- return false;
- #endif
- }
- }
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