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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- // Description : Utility functions to simplify working with paths.
- #ifndef CRYINCLUDE_EDITOR_UTIL_PATHUTIL_H
- #define CRYINCLUDE_EDITOR_UTIL_PATHUTIL_H
- #pragma once
- #include <CryPath.h>
- #if defined(AZ_PLATFORM_WINDOWS)
- #include <shlwapi.h>
- #endif
- #include <Include/EditorCoreAPI.h>
- #include <AzCore/IO/SystemFile.h> // for max path
- #include <AzCore/std/string/string.h>
- #include <AzFramework/StringFunc/StringFunc.h>
- #include <QRegularExpression>
- #include <QDir>
- class QString;
- class QStringList;
- namespace Path
- {
- //! creates an absolute path from a relative game path, used for saving game files.
- //! Example: Libs/Some/tokens.xml to c:/game/engine/GameName/Mods/ModName/Libs/Some/tokens.xml
- //! If you're not working on a mod, it will return it with the game folder prepended.
- //! This is the function you should use at all times to convert an asset ID to a full writable editor path.
- EDITOR_CORE_API AZStd::string MakeModPathFromGamePath(const char* input);
- //! Get the data folder where assets should be saved.
- //! if we're working on a mod, will return the mod's root (absolute path, with no slash at the end)
- //! if not, will return the default game root (absolute path, with no slash at the end)
- //! always returns a full path
- EDITOR_CORE_API AZStd::string GetEditingGameDataFolder();
- //! Set the current mod NAME for editing purposes. After doing this the above functions will take this into account
- //! name only, please!
- EDITOR_CORE_API void SetModName(const char* input);
- //! converts path to lowercase given the cvar for ed_lowercasepaths
- inline QString CaselessPaths(const QString& strPath)
- {
- ICVar* pCvar = gEnv->pConsole->GetCVar("ed_lowercasepaths");
- if (pCvar)
- {
- int uselowercase = pCvar->GetIVal();
- if (uselowercase)
- {
- QString str = strPath;
- str = str.toLower();
- return str;
- }
- }
- return strPath;
- }
- //! Split path into segments
- //! @param filepath [IN] path
- inline QStringList SplitIntoSegments(const QString& path)
- {
- return path.split(QRegularExpression(QStringLiteral(R"([\\/])")), Qt::SkipEmptyParts);
- }
- //! Extract extension from full specified file path.
- inline QString GetExt(const QString& filepath)
- {
- char ext[_MAX_EXT];
- #ifdef AZ_COMPILER_MSVC
- _splitpath_s(filepath.toUtf8().data(), 0, 0, 0, 0, 0, 0, ext, AZ_ARRAY_SIZE(ext));
- #else
- _splitpath(filepath.toUtf8().data(), 0, 0, 0, ext);
- #endif
- if (ext[0] == '.')
- {
- return ext + 1;
- }
- return ext;
- }
- //! Extract path from full specified file path.
- inline QString GetPath(const QString& filepath)
- {
- char path_buffer[_MAX_PATH];
- char drive[_MAX_DRIVE];
- char dir[_MAX_DIR];
- #ifdef AZ_COMPILER_MSVC
- _splitpath_s(filepath.toUtf8().data(), drive, AZ_ARRAY_SIZE(drive), dir, AZ_ARRAY_SIZE(dir), 0, 0, 0, 0);
- _makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), drive, dir, 0, 0);
- #else
- _splitpath(filepath.toUtf8().data(), drive, dir, 0, 0);
- _makepath(path_buffer, drive, dir, 0, 0);
- #endif
- return CaselessPaths(path_buffer);
- }
- //! Extract file name with extension from full specified file path.
- inline QString GetFile(const QString& filepath)
- {
- char path_buffer[_MAX_PATH];
- char fname[_MAX_FNAME];
- char ext[_MAX_EXT];
- #ifdef AZ_COMPILER_MSVC
- _splitpath_s(filepath.toUtf8().data(), 0, 0, 0, 0, fname, AZ_ARRAY_SIZE(fname), ext, AZ_ARRAY_SIZE(ext));
- _makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), 0, 0, fname, ext);
- #else
- _splitpath(filepath.toUtf8().data(), 0, 0, fname, ext);
- _makepath(path_buffer, 0, 0, fname, ext);
- #endif
- return CaselessPaths(path_buffer);
- }
- //! Extract file name without extension from full specified file path.
- inline QString GetFileName(const QString& filepath)
- {
- char fname[_MAX_FNAME];
- #ifdef AZ_COMPILER_MSVC
- _splitpath_s(filepath.toUtf8().data(), 0, 0, 0, 0, fname, AZ_ARRAY_SIZE(fname), 0, 0);
- #else
- _splitpath(filepath.toUtf8().data(), 0, 0, fname, 0);
- #endif
- return fname;
- }
- inline bool EndsWithSlash(QString path)
- {
- return (path.endsWith(QStringLiteral("\\")) || path.endsWith(QStringLiteral("/")));
- }
- template<size_t size>
- inline bool EndsWithSlash(AZStd::fixed_string<size>* path)
- {
- if ((!path) || (path->empty()))
- {
- return false;
- }
- if (
- ((*path)[path->size() - 1] != '\\') ||
- ((*path)[path->size() - 1] != '/')
- )
- {
- return true;
- }
- return false;
- }
- //! add a backslash if needed
- inline QString AddBackslash(QString path)
- {
- if (path.isEmpty() || EndsWithSlash(path))
- {
- return path;
- }
- return CaselessPaths(path + "\\");
- }
- //! add a slash if needed
- inline QString AddSlash(const QString& path)
- {
- if (path.isEmpty() || EndsWithSlash(path))
- {
- return path;
- }
- return CaselessPaths(path + "/");
- }
- template<size_t size>
- inline void AddBackslash(AZStd::fixed_string<size>* path)
- {
- if (path->empty())
- {
- return;
- }
- if (!EndsWithSlash(path))
- {
- (*path) += '\\';
- }
- }
- template<size_t size>
- inline void AddSlash(AZStd::fixed_string<size>* path)
- {
- if (path->empty())
- {
- return;
- }
- if (!EndsWithSlash(path))
- {
- (*path) += '/';
- }
- }
- inline QString AddPathSlash(const QString& path)
- {
- #if defined(AZ_PLATFORM_WINDOWS)
- return AddBackslash(path);
- #else
- return AddSlash(path);
- #endif
- }
- //! Replace extension for given file.
- inline QString ReplaceExtension(const QString& filepath, const QString& ext)
- {
- AZStd::string newPath = filepath.toUtf8().data();
- AzFramework::StringFunc::Path::ReplaceExtension(newPath, ext.toUtf8().data());
- QString returnString(newPath.c_str());
- return CaselessPaths(returnString);
- }
- //! Replace extension for given file.
- inline QString RemoveExtension(const QString& filepath)
- {
- char path_buffer[_MAX_PATH];
- char drive[_MAX_DRIVE];
- char dir[_MAX_DIR];
- char fname[_MAX_FNAME];
- #ifdef AZ_COMPILER_MSVC
- _splitpath_s(filepath.toUtf8().data(), drive, AZ_ARRAY_SIZE(drive), dir, AZ_ARRAY_SIZE(dir), fname, AZ_ARRAY_SIZE(fname), 0, 0);
- _makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), drive, dir, fname, 0);
- #else
- _splitpath(filepath.toUtf8().data(), drive, dir, fname, 0);
- _makepath(path_buffer, drive, dir, fname, 0);
- #endif
- return path_buffer;
- }
- //! Makes a fully specified file path from path and file name.
- inline QString Make(const QString& dir, const QString& filename, const QString& ext)
- {
- char path_buffer[_MAX_PATH];
- #ifdef AZ_COMPILER_MSVC
- _makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), nullptr, dir.toUtf8().data(), filename.toUtf8().data(), ext.toUtf8().data());
- #else
- _makepath(path_buffer, nullptr, dir.toUtf8().data(), filename.toUtf8().data(), ext.toUtf8().data());
- #endif
- return CaselessPaths(path_buffer);
- }
- //////////////////////////////////////////////////////////////////////////
- EDITOR_CORE_API QString GetRelativePath(const QString& fullPath, bool bRelativeToGameFolder = false);
- //////////////////////////////////////////////////////////////////////////
- // Description:
- // given the assetID of a produced asset, constructs the full path to the SOURCE ASSET that was used to produce it.
- // Ex. Objects/box.dds will be converted to C:\Test\Game\Objects\box.tif (or bmp or whatever)
- EDITOR_CORE_API QString GamePathToFullPath(const QString& path);
- //////////////////////////////////////////////////////////////////////////
- inline QString FullPathToGamePath(const QString& path)
- {
- return CaselessPaths(GetRelativePath(path, true));
- }
- inline AZStd::string FullPathToGamePath(const char* path)
- {
- return CaselessPaths(GetRelativePath(path, true)).toUtf8().data();
- }
- QString FullPathToLevelPath(const QString& path);
- //////////////////////////////////////////////////////////////////////////
- // Description:
- // Turn any path into an asset ID.
- inline QString MakeGamePath(const QString& path)
- {
- QString fullpath = Path::GamePathToFullPath(path);
- // if its in a mod, we still want the 'asset id' of it.
- QString dataFolder = Path::AddPathSlash(QString(Path::GetEditingGameDataFolder().c_str()));
- if (fullpath.length() > dataFolder.length() && QString::compare(fullpath, dataFolder, Qt::CaseInsensitive) == 0)
- {
- fullpath = fullpath.right(fullpath.length() - dataFolder.length());
- fullpath.replace('\\', '/'); // Slashes use for game files.
- return fullpath;
- }
- fullpath = GetRelativePath(path, true);
- if (fullpath.isEmpty())
- {
- fullpath = path;
- }
- fullpath.replace('\\', '/'); // Slashes use for game files.
- return CaselessPaths(fullpath);
- }
- inline QString GetAudioLocalizationFolder(bool returnAbsolutePath)
- {
- // Omit the trailing slash!
- QString sLocalizationFolder(QString(PathUtil::GetLocalizationFolder().c_str()).left(static_cast<int>(PathUtil::GetLocalizationFolder().size()) - 1));
- if (!sLocalizationFolder.isEmpty())
- {
- sLocalizationFolder = returnAbsolutePath ? (QString(Path::GetEditingGameDataFolder().c_str()) + "/" + sLocalizationFolder + "/dialog/") : sLocalizationFolder + "/dialog/";
- }
- else
- {
- gEnv->pSystem->Warning(VALIDATOR_MODULE_EDITOR, VALIDATOR_WARNING, VALIDATOR_FLAG_AUDIO, 0, "The localization folder is not set! Please make sure it is by checking the setting of cvar \"sys_localization_folder\"!");
- }
- return sLocalizationFolder;
- }
- //! Returns the aliased path to the user Sandbox folder
- EDITOR_CORE_API QString GetUserSandboxFolder();
- //! Returns the resolved, non-aliased path to the user Sandbox folder
- EDITOR_CORE_API QString GetResolvedUserSandboxFolder();
- //! Convert a path to the uniform form.
- EDITOR_CORE_API QString ToUnixPath(const QString& strPath, bool bCallCaselessPath = true);
- //! Makes a fully specified file path from path and file name.
- EDITOR_CORE_API QString Make(const QString& path, const QString& file);
- // This had to be created because _splitpath is too dumb about console drives.
- EDITOR_CORE_API void SplitPath(const QString& rstrFullPathFilename, QString& rstrDriveLetter, QString& rstrDirectory, QString& rstrFilename, QString& rstrExtension);
- // Requires a path from Splithpath: no drive letter and backslash at the end.
- EDITOR_CORE_API void GetDirectoryQueue(const QString& rstrSourceDirectory, QStringList& rcstrDirectoryTree);
- // Converts all slashes to backslashes so MS things won't complain.
- EDITOR_CORE_API void ConvertSlashToBackSlash(QString& rstrStringToConvert);
- // Converts backslashes into forward slashes.
- EDITOR_CORE_API void ConvertBackSlashToSlash(QString& rstrStringToConvert);
- // Surrounds a string with quotes if necessary. This is useful for calling other programs.
- EDITOR_CORE_API void SurroundWithQuotes(QString& rstrSurroundString);
- // Gets the temporary directory path (which may not exist).
- EDITOR_CORE_API QString GetWindowsTempDirectory();
- // This function returns the full path used to run the editor.
- EDITOR_CORE_API QString GetExecutableFullPath();
- // This function returns the engine's root path
- EDITOR_CORE_API QString GetEngineRootPath();
- // This function replaces the filename from a path, keeping extension and directory/drive path.
- // WARNING: do not use the same variable in the last parameter and in any of the others.
- EDITOR_CORE_API QString& ReplaceFilename(const QString& strFilepath, const QString& strFilename, QString& strOutputFilename, bool bCallCaselessPath = true);
- //! \return true if the given path is a folder and not a file
- EDITOR_CORE_API bool IsFolder(const char* pPath);
- EDITOR_CORE_API void ConvertSlashToBackSlash(QString& str);
- EDITOR_CORE_API void ConvertBackSlashToSlash(QString& str);
- EDITOR_CORE_API QString RemoveBackslash(QString path);
- /*
- * Returns the complete path of the subdirectories in parts inside of path. If
- * one of the parts already exists but in different upper and lower case, the resulting
- * path will contain that one. Note that the directory is not created!
- */
- EDITOR_CORE_API QString SubDirectoryCaseInsensitive(const QString& path, const QStringList& parts);
- };
- inline QString operator /(const QString& first, const QString& second)
- {
- return Path::Make(first, second);
- }
- #endif // CRYINCLUDE_EDITOR_UTIL_PATHUTIL_H
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