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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "EditorDefs.h"
- // CryCommon
- #include <CryCommon/Maestro/Types/AnimParamType.h>
- // Editor
- #include "KeyUIControls.h"
- #include "TrackViewKeyPropertiesDlg.h"
- bool CGotoKeyUIControls::OnKeySelectionChange(const CTrackViewKeyBundle& selectedKeys)
- {
- if (!selectedKeys.AreAllKeysOfSameType())
- {
- return false;
- }
- bool bAssigned = false;
- if (selectedKeys.GetKeyCount() == 1)
- {
- const CTrackViewKeyHandle& keyHandle = selectedKeys.GetKey(0);
- CAnimParamType paramType = keyHandle.GetTrack()->GetParameterType();
- if (paramType == AnimParamType::Goto)
- {
- IDiscreteFloatKey discreteFloatKey;
- keyHandle.GetKey(&discreteFloatKey);
- mv_command = discreteFloatKey.m_fValue;
- bAssigned = true;
- }
- }
- return bAssigned;
- }
- // Called when UI variable changes.
- void CGotoKeyUIControls::OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys)
- {
- CTrackViewSequence* sequence = GetIEditor()->GetAnimation()->GetSequence();
- if (!sequence || !selectedKeys.AreAllKeysOfSameType())
- {
- return;
- }
- for (unsigned int keyIndex = 0; keyIndex < selectedKeys.GetKeyCount(); ++keyIndex)
- {
- CTrackViewKeyHandle keyHandle = selectedKeys.GetKey(keyIndex);
- CAnimParamType paramType = keyHandle.GetTrack()->GetParameterType();
- if (paramType == AnimParamType::Goto)
- {
- IDiscreteFloatKey discreteFloatKey;
- keyHandle.GetKey(&discreteFloatKey);
- SyncValue(mv_command, discreteFloatKey.m_fValue, false, pVar);
- bool isDuringUndo = false;
- AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(isDuringUndo, &AzToolsFramework::ToolsApplicationRequests::Bus::Events::IsDuringUndoRedo);
- if (isDuringUndo)
- {
- keyHandle.SetKey(&discreteFloatKey);
- }
- else
- {
- AzToolsFramework::ScopedUndoBatch undoBatch("Set Key Value");
- keyHandle.SetKey(&discreteFloatKey);
- undoBatch.MarkEntityDirty(sequence->GetSequenceComponentEntityId());
- }
- }
- }
- }
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