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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/Feature/Utils/FrameCaptureBus.h>
- #include <AzFramework/Components/CameraBus.h>
- namespace TrackView
- {
- //! Provides functionality to capture frames from the "MainCamera".
- //! A new pipeline is created (and associated with the scene provided), a callback can be
- //! provided to handle the attachment readback (what to do with the captured frame) and also
- //! what to do after an individual capture fully completes (called in OnCaptureFinished).
- class AtomOutputFrameCapture : private AZ::Render::FrameCaptureNotificationBus::Handler
- {
- public:
- AtomOutputFrameCapture() = default;
- using CaptureFinishedCallback = AZStd::function<void()>;
- //! Create a new pipeline associated with a given scene.
- //! @note "MainCamera" is the view that is captured.
- void CreatePipeline(AZ::RPI::Scene& scene, const AZStd::string& pipelineName, uint32_t width, uint32_t height);
- //! Removes the pipeline from the scene provided and then destroys it.
- //! @note scene must be the same scene used to create the pipeline.
- void DestroyPipeline(AZ::RPI::Scene& scene);
- bool IsCreated() const { return m_pipelineCreated; }
- //! Request a capture to start.
- //! @param attachmentReadbackCallback Handles the returned attachment (image data returned by the renderer).
- //! @param captureFinishedCallback Logic to run once the capture has completed fully.
- bool BeginCapture(
- const AZ::RPI::AttachmentReadback::CallbackFunction& attachmentReadbackCallback,
- CaptureFinishedCallback captureFinishedCallback);
- //! Update the internal view that is associated with the created pipeline.
- void UpdateView(const AZ::Matrix3x4& cameraTransform, const AZ::Matrix4x4& cameraProjection, const AZ::RPI::ViewPtr targetView = nullptr);
- private:
- AZ::RPI::RenderPipelinePtr m_renderPipeline; //!< The internal render pipeline.
- AZ::RPI::ViewPtr m_view; //!< The view associated with the render pipeline.
- AZ::RPI::ViewPtr m_targetView; //!< The view that this render pipeline will mimic.
- AZStd::vector<AZStd::string> m_passHierarchy; //!< Pass hierarchy (includes pipelineName and CopyToSwapChain).
- CaptureFinishedCallback m_captureFinishedCallback; //!< Stored callback called from OnCaptureFinished.
- bool m_pipelineCreated{};
- // FrameCaptureNotificationBus overrides ...
- void OnFrameCaptureFinished(AZ::Render::FrameCaptureResult result, const AZStd::string& info) override;
- };
- inline AZ::EntityId ActiveCameraEntityId()
- {
- AZ::EntityId activeCameraId;
- Camera::CameraSystemRequestBus::BroadcastResult(activeCameraId, &Camera::CameraSystemRequests::GetActiveCamera);
- return activeCameraId;
- }
- //! Returns the transform for the given EntityId.
- AZ::Matrix3x4 TransformFromEntityId(AZ::EntityId entityId);
- //! Returns the projection matrix for the given camera EntityId.
- //! @note Must provide a valid camera entity.
- AZ::Matrix4x4 ProjectionFromCameraEntityId(AZ::EntityId entityId, float outputWidth, float outputHeight);
- //! Helper to return the GameEntityContext scene.
- AZ::RPI::Scene* SceneFromGameEntityContext();
- } // namespace TrackView
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