EditorViewportWidget.cpp 77 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. // Description : implementation filefov
  9. #include "EditorDefs.h"
  10. #include "EditorViewportWidget.h"
  11. // Qt
  12. #include <QBoxLayout>
  13. #include <QCheckBox>
  14. #include <QMessageBox>
  15. #include <QPainter>
  16. #include <QScopedValueRollback>
  17. #include <QTimer>
  18. // AzCore
  19. #include <AzCore/Component/EntityId.h>
  20. #include <AzCore/Console/IConsole.h>
  21. #include <AzCore/Interface/Interface.h>
  22. #include <AzCore/Math/MathUtils.h>
  23. #include <AzCore/Math/VectorConversions.h>
  24. // AzFramework
  25. #include <AzFramework/Components/CameraBus.h>
  26. #if defined(AZ_PLATFORM_WINDOWS)
  27. #include <AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h>
  28. #endif // defined(AZ_PLATFORM_WINDOWS)
  29. #include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h> // for AzFramework::InputDeviceMouse
  30. #include <AzFramework/Viewport/ViewportControllerList.h>
  31. // AzQtComponents
  32. #include <AzQtComponents/Utilities/QtWindowUtilities.h>
  33. // AzToolsFramework
  34. #include <AzToolsFramework/API/ComponentEntityObjectBus.h>
  35. #include <AzToolsFramework/API/EditorCameraBus.h>
  36. #include <AzToolsFramework/API/ViewportEditorModeTrackerInterface.h>
  37. #include <AzToolsFramework/Editor/ActionManagerUtils.h>
  38. #include <AzToolsFramework/Manipulators/ManipulatorManager.h>
  39. #include <AzToolsFramework/Prefab/Instance/InstanceUpdateExecutorInterface.h>
  40. #include <AzToolsFramework/Viewport/ViewBookmarkLoaderInterface.h>
  41. #include <AzToolsFramework/Viewport/ViewportSettings.h>
  42. #include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
  43. #include <AzToolsFramework/ViewportSelection/EditorTransformComponentSelectionRequestBus.h>
  44. // AtomToolsFramework
  45. #include <AtomToolsFramework/Viewport/RenderViewportWidget.h>
  46. // AzFramework
  47. #include <AzFramework/Render/IntersectorInterface.h>
  48. // Editor
  49. #include "AnimationContext.h"
  50. #include "Core/QtEditorApplication.h"
  51. #include "CryCommon/MathConversion.h"
  52. #include "CryEditDoc.h"
  53. #include "CustomResolutionDlg.h"
  54. #include "DisplaySettings.h"
  55. #include "EditorPreferencesPageGeneral.h"
  56. #include "EditorViewportCamera.h"
  57. #include "EditorViewportSettings.h"
  58. #include "GameEngine.h"
  59. #include "Include/IDisplayViewport.h"
  60. #include "LayoutWnd.h"
  61. #include "MainWindow.h"
  62. #include "ProcessInfo.h"
  63. #include "Util/fastlib.h"
  64. #include "ViewManager.h"
  65. #include "ViewPane.h"
  66. #include "ViewportManipulatorController.h"
  67. // Atom
  68. #include <Atom/RPI.Public/RenderPipeline.h>
  69. #include <Atom/RPI.Public/View.h>
  70. #include <Atom/RPI.Public/ViewProviderBus.h>
  71. #include <Atom/RPI.Public/ViewportContextManager.h>
  72. #include <AzCore/Console/IConsole.h>
  73. #include <AzCore/Math/MatrixUtils.h>
  74. #include <QtGui/private/qhighdpiscaling_p.h>
  75. AZ_CVAR(
  76. bool, ed_visibility_logTiming, false, nullptr, AZ::ConsoleFunctorFlags::Null, "Output the timing of the new IVisibilitySystem query");
  77. EditorViewportWidget* EditorViewportWidget::m_pPrimaryViewport = nullptr;
  78. #if AZ_TRAIT_OS_PLATFORM_APPLE
  79. void StopFixedCursorMode();
  80. void StartFixedCursorMode(QObject* viewport);
  81. #endif
  82. #define RENDER_MESH_TEST_DISTANCE (0.2f)
  83. #define CURSOR_FONT_HEIGHT 8.0f
  84. namespace AZ::ViewportHelpers
  85. {
  86. static const char TextCantCreateCameraNoLevel[] = "Cannot create camera when no level is loaded.";
  87. class EditorEntityNotifications : public AzToolsFramework::EditorEntityContextNotificationBus::Handler
  88. {
  89. public:
  90. EditorEntityNotifications(EditorViewportWidget& editorViewportWidget)
  91. : m_editorViewportWidget(editorViewportWidget)
  92. {
  93. AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusConnect();
  94. }
  95. ~EditorEntityNotifications() override
  96. {
  97. AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusDisconnect();
  98. }
  99. // AzToolsFramework::EditorEntityContextNotificationBus overrides ...
  100. void OnStartPlayInEditor() override
  101. {
  102. m_editorViewportWidget.OnStartPlayInEditor();
  103. }
  104. void OnStopPlayInEditor() override
  105. {
  106. m_editorViewportWidget.OnStopPlayInEditor();
  107. }
  108. void OnStartPlayInEditorBegin() override
  109. {
  110. m_editorViewportWidget.OnStartPlayInEditorBegin();
  111. }
  112. private:
  113. EditorViewportWidget& m_editorViewportWidget;
  114. };
  115. } // namespace AZ::ViewportHelpers
  116. // helper to mark the view entity dirty that was moved using the 'Be this camera' functionality
  117. static void MarkCameraEntityDirty(const AZ::EntityId entityId)
  118. {
  119. if (AzToolsFramework::UndoRedoOperationInProgress())
  120. {
  121. return; // An Undo/Redo operation already in progress.
  122. }
  123. const auto instanceUpdateExecutorInterface = AZ::Interface<AzToolsFramework::Prefab::InstanceUpdateExecutorInterface>::Get();
  124. if (instanceUpdateExecutorInterface && instanceUpdateExecutorInterface->IsUpdatingTemplateInstancesInQueue())
  125. {
  126. // InstanceUpdateExecutor is currently Updating Template Instances In Queue, it removes Entities while cleaning-up
  127. // in-memory DOM template, and thus marking deleted Entity as dirty breaks Undo/Redo stack.
  128. return;
  129. }
  130. using AzToolsFramework::ToolsApplicationRequests;
  131. AzToolsFramework::UndoSystem::URSequencePoint* undoBatch = nullptr;
  132. ToolsApplicationRequests::Bus::BroadcastResult(
  133. undoBatch, &ToolsApplicationRequests::Bus::Events::BeginUndoBatch, "EditorCameraComponentEntityChange");
  134. ToolsApplicationRequests::Bus::Broadcast(&ToolsApplicationRequests::Bus::Events::AddDirtyEntity, entityId);
  135. ToolsApplicationRequests::Bus::Broadcast(&ToolsApplicationRequests::Bus::Events::EndUndoBatch);
  136. }
  137. static void PopViewGroupForDefaultContext()
  138. {
  139. auto* atomViewportRequests = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
  140. if (!atomViewportRequests)
  141. {
  142. return;
  143. }
  144. auto viewSystem = AZ::RPI::ViewportContextRequests::Get();
  145. if (!viewSystem)
  146. {
  147. return;
  148. }
  149. if (auto viewGroup = viewSystem->GetCurrentViewGroup(viewSystem->GetDefaultViewportContextName()))
  150. {
  151. const AZ::Name contextName = atomViewportRequests->GetDefaultViewportContextName();
  152. atomViewportRequests->PopViewGroup(contextName, viewGroup);
  153. }
  154. }
  155. static void PushViewGroupForDefaultContext()
  156. {
  157. auto* atomViewportRequests = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
  158. if (!atomViewportRequests)
  159. {
  160. return;
  161. }
  162. auto viewSystem = AZ::RPI::ViewportContextRequests::Get();
  163. if (!viewSystem)
  164. {
  165. return;
  166. }
  167. if (auto viewGroup = viewSystem->GetCurrentViewGroup(viewSystem->GetDefaultViewportContextName()))
  168. {
  169. const AZ::Name contextName = atomViewportRequests->GetDefaultViewportContextName();
  170. atomViewportRequests->PushViewGroup(contextName, viewGroup);
  171. }
  172. }
  173. EditorViewportWidget::EditorViewportWidget(const QString& name, QWidget* parent)
  174. : QtViewport(parent)
  175. , m_defaultViewName(name)
  176. , m_renderViewport(nullptr) // m_renderViewport is initialized later, in SetViewportId
  177. {
  178. // need this to be set in order to allow for language switching on Windows
  179. setAttribute(Qt::WA_InputMethodEnabled);
  180. if (GetIEditor()->GetViewManager()->GetSelectedViewport() == nullptr)
  181. {
  182. GetIEditor()->GetViewManager()->SelectViewport(this);
  183. }
  184. GetIEditor()->RegisterNotifyListener(this);
  185. GetIEditor()->GetUndoManager()->AddListener(this);
  186. // The renderer requires something, so don't allow us to shrink to absolutely nothing
  187. // This won't in fact stop the viewport from being shrunk, when it's the centralWidget for
  188. // the MainWindow, but it will stop the viewport from getting resize events
  189. // once it's smaller than that, which from the renderer's perspective works out
  190. // to be the same thing.
  191. setMinimumSize(50, 50);
  192. setMouseTracking(true);
  193. Camera::EditorCameraRequestBus::Handler::BusConnect();
  194. Camera::CameraNotificationBus::Handler::BusConnect();
  195. m_editorEntityNotifications = AZStd::make_unique<AZ::ViewportHelpers::EditorEntityNotifications>(*this);
  196. AzFramework::AssetCatalogEventBus::Handler::BusConnect();
  197. AzToolsFramework::Prefab::PrefabPublicNotificationBus::Handler::BusConnect();
  198. m_manipulatorManager = GetIEditor()->GetViewManager()->GetManipulatorManager();
  199. if (!m_pPrimaryViewport)
  200. {
  201. SetAsActiveViewport();
  202. }
  203. }
  204. //////////////////////////////////////////////////////////////////////////
  205. EditorViewportWidget::~EditorViewportWidget()
  206. {
  207. if (m_pPrimaryViewport == this)
  208. {
  209. m_pPrimaryViewport = nullptr;
  210. }
  211. AzToolsFramework::Prefab::PrefabPublicNotificationBus::Handler::BusDisconnect();
  212. m_editorViewportSettings.Disconnect();
  213. DisconnectViewportInteractionRequestBus();
  214. m_editorEntityNotifications.reset();
  215. Camera::EditorCameraRequestBus::Handler::BusDisconnect();
  216. Camera::CameraNotificationBus::Handler::BusDisconnect();
  217. GetIEditor()->GetUndoManager()->RemoveListener(this);
  218. GetIEditor()->UnregisterNotifyListener(this);
  219. }
  220. //////////////////////////////////////////////////////////////////////////
  221. void EditorViewportWidget::resizeEvent(QResizeEvent* event)
  222. {
  223. // Call base class resize event while not rendering
  224. PushDisableRendering();
  225. QtViewport::resizeEvent(event);
  226. PopDisableRendering();
  227. // Emit Legacy system events about the viewport size change
  228. const QRect rcWindow = rect().translated(mapToGlobal(QPoint()));
  229. gEnv->pSystem->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_MOVE, rcWindow.left(), rcWindow.top());
  230. m_rcClient = rect();
  231. m_rcClient.setBottomRight(WidgetToViewport(m_rcClient.bottomRight()));
  232. gEnv->pSystem->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_RESIZE, width(), height());
  233. // In the case of the default viewport camera, we must re-set the FOV, which also updates the aspect ratio
  234. // Component cameras hand this themselves
  235. if (!m_viewEntityId.IsValid())
  236. {
  237. SetFOV(GetFOV());
  238. }
  239. }
  240. //////////////////////////////////////////////////////////////////////////
  241. void EditorViewportWidget::paintEvent([[maybe_unused]] QPaintEvent* event)
  242. {
  243. // Do not call CViewport::OnPaint() for painting messages
  244. // FIXME: paintEvent() isn't the best place for such logic. Should listen to proper eNotify events and to the stuff there instead.
  245. // (Repeats for other view port classes too).
  246. CGameEngine* ge = GetIEditor()->GetGameEngine();
  247. if ((ge && ge->IsLevelLoaded()) || (GetType() != ET_ViewportCamera))
  248. {
  249. setRenderOverlayVisible(true);
  250. }
  251. else
  252. {
  253. setRenderOverlayVisible(false);
  254. QPainter painter(this); // device context for painting
  255. // draw gradient background
  256. const QRect rc = rect();
  257. QLinearGradient gradient(rc.topLeft(), rc.bottomLeft());
  258. gradient.setColorAt(0, QColor(80, 80, 80));
  259. gradient.setColorAt(1, QColor(200, 200, 200));
  260. painter.fillRect(rc, gradient);
  261. // if we have some level loaded/loading/new
  262. // we draw a text
  263. if (!GetIEditor()->GetLevelFolder().isEmpty())
  264. {
  265. const int kFontSize = 200;
  266. const char* kFontName = "Arial";
  267. const QColor kTextColor(255, 255, 255);
  268. const QColor kTextShadowColor(0, 0, 0);
  269. const QFont font(kFontName, static_cast<int>(kFontSize / 10.0f));
  270. painter.setFont(font);
  271. QString friendlyName = QFileInfo(GetIEditor()->GetLevelName()).fileName();
  272. const QString strMsg = tr("Preparing level %1...").arg(friendlyName);
  273. // draw text shadow
  274. painter.setPen(kTextShadowColor);
  275. painter.drawText(rc, Qt::AlignCenter, strMsg);
  276. painter.setPen(kTextColor);
  277. // offset rect for normal text
  278. painter.drawText(rc.translated(-1, -1), Qt::AlignCenter, strMsg);
  279. }
  280. }
  281. }
  282. //////////////////////////////////////////////////////////////////////////
  283. void EditorViewportWidget::mousePressEvent(QMouseEvent* event)
  284. {
  285. GetIEditor()->GetViewManager()->SelectViewport(this);
  286. QtViewport::mousePressEvent(event);
  287. }
  288. AzToolsFramework::ViewportInteraction::MousePick EditorViewportWidget::BuildMousePick(const QPoint& point) const
  289. {
  290. AzToolsFramework::ViewportInteraction::MousePick mousePick;
  291. mousePick.m_screenCoordinates = AzToolsFramework::ViewportInteraction::ScreenPointFromQPoint(point * devicePixelRatioF());
  292. const auto [origin, direction] = m_renderViewport->ViewportScreenToWorldRay(mousePick.m_screenCoordinates);
  293. mousePick.m_rayOrigin = origin;
  294. mousePick.m_rayDirection = direction;
  295. return mousePick;
  296. }
  297. AzToolsFramework::ViewportInteraction::MouseInteraction EditorViewportWidget::BuildMouseInteractionInternal(
  298. const AzToolsFramework::ViewportInteraction::MouseButtons buttons,
  299. const AzToolsFramework::ViewportInteraction::KeyboardModifiers modifiers,
  300. const AzToolsFramework::ViewportInteraction::MousePick& mousePick) const
  301. {
  302. AzToolsFramework::ViewportInteraction::MouseInteraction mouse;
  303. mouse.m_interactionId.m_cameraId = m_viewEntityId;
  304. mouse.m_interactionId.m_viewportId = GetViewportId();
  305. mouse.m_mouseButtons = buttons;
  306. mouse.m_mousePick = mousePick;
  307. mouse.m_keyboardModifiers = modifiers;
  308. return mouse;
  309. }
  310. AzToolsFramework::ViewportInteraction::MouseInteraction EditorViewportWidget::BuildMouseInteraction(
  311. const Qt::MouseButtons buttons, const Qt::KeyboardModifiers modifiers, const QPoint& point)
  312. {
  313. namespace AztfVi = AzToolsFramework::ViewportInteraction;
  314. return BuildMouseInteractionInternal(
  315. AztfVi::BuildMouseButtons(buttons), AztfVi::BuildKeyboardModifiers(modifiers), BuildMousePick(WidgetToViewport(point)));
  316. }
  317. //////////////////////////////////////////////////////////////////////////
  318. bool EditorViewportWidget::event(QEvent* event)
  319. {
  320. switch (event->type())
  321. {
  322. case QEvent::WindowActivate:
  323. GetIEditor()->GetViewManager()->SelectViewport(this);
  324. // also kill the keys; if we alt-tab back to the viewport, or come back from the debugger, it's done (and there's no guarantee we'll
  325. // get the keyrelease event anyways)
  326. m_keyDown.clear();
  327. break;
  328. case QEvent::Shortcut:
  329. // a shortcut should immediately clear us, otherwise the release event never gets sent
  330. m_keyDown.clear();
  331. break;
  332. }
  333. return QtViewport::event(event);
  334. }
  335. //////////////////////////////////////////////////////////////////////////
  336. void EditorViewportWidget::UpdateContent(int flags)
  337. {
  338. QtViewport::UpdateContent(flags);
  339. if (flags & eUpdateObjects)
  340. {
  341. m_bUpdateViewport = true;
  342. }
  343. }
  344. //////////////////////////////////////////////////////////////////////////
  345. void EditorViewportWidget::Update()
  346. {
  347. if (Editor::EditorQtApplication::instance()->isMovingOrResizing())
  348. {
  349. return;
  350. }
  351. if (m_rcClient.isEmpty())
  352. {
  353. return;
  354. }
  355. if (!isVisible())
  356. {
  357. return;
  358. }
  359. // Don't wait for changes to update the focused viewport.
  360. if (CheckRespondToInput())
  361. {
  362. m_bUpdateViewport = true;
  363. }
  364. // While Renderer doesn't support fast rendering of the scene to more then 1 viewport
  365. // render only focused viewport if more then 1 are opened and always update is off.
  366. if (!m_isOnPaint && m_viewManager->GetNumberOfGameViewports() > 1 && GetType() == ET_ViewportCamera)
  367. {
  368. if (m_pPrimaryViewport != this)
  369. {
  370. if (CheckRespondToInput()) // If this is the focused window, set primary viewport.
  371. {
  372. SetAsActiveViewport();
  373. }
  374. else if (!m_bUpdateViewport) // Skip this viewport.
  375. {
  376. return;
  377. }
  378. }
  379. }
  380. const bool isGameMode = GetIEditor()->IsInGameMode();
  381. const bool isSimulationMode = GetIEditor()->GetGameEngine()->GetSimulationMode();
  382. // Allow debug visualization in both 'game' (Ctrl-G) and 'simulation' (Ctrl-P) modes
  383. if (isGameMode || isSimulationMode)
  384. {
  385. if (!IsRenderingDisabled())
  386. {
  387. // Disable rendering to avoid recursion into Update()
  388. PushDisableRendering();
  389. // get debug display interface for the viewport
  390. AzFramework::DebugDisplayRequestBus::BusPtr debugDisplayBus;
  391. AzFramework::DebugDisplayRequestBus::Bind(debugDisplayBus, GetViewportId());
  392. AZ_Assert(debugDisplayBus, "Invalid DebugDisplayRequestBus.");
  393. AzFramework::DebugDisplayRequests* debugDisplay = AzFramework::DebugDisplayRequestBus::FindFirstHandler(debugDisplayBus);
  394. // draw debug visualizations
  395. if (debugDisplay)
  396. {
  397. const AZ::u32 prevState = debugDisplay->GetState();
  398. debugDisplay->SetState(AzFramework::e_Mode3D | AzFramework::e_AlphaBlended | AzFramework::e_FillModeSolid | AzFramework::e_CullModeBack | AzFramework::e_DepthWriteOn | AzFramework::e_DepthTestOn);
  399. AzFramework::EntityDebugDisplayEventBus::Broadcast(
  400. &AzFramework::EntityDebugDisplayEvents::DisplayEntityViewport, AzFramework::ViewportInfo{ GetViewportId() },
  401. *debugDisplay);
  402. debugDisplay->SetState(prevState);
  403. }
  404. QtViewport::Update();
  405. PopDisableRendering();
  406. }
  407. // Game mode rendering is handled by CryAction
  408. if (isGameMode)
  409. {
  410. return;
  411. }
  412. }
  413. if (m_playInEditorState == PlayInEditorState::Stopping)
  414. {
  415. m_playInEditorState = PlayInEditorState::Editor;
  416. // Note that:
  417. // - this is assuming that the Atom camera components will share the same view ptr in editor as in game mode.
  418. // - if `m_viewEntityIdCachedForEditMode' is invalid, the camera before game mode was the default editor camera
  419. // - we must set the camera again when exiting game mode, because when rendering with track view, the editor camera gets set again
  420. SetViewFromEntityPerspective(m_viewEntityIdCachedForEditMode);
  421. m_viewEntityIdCachedForEditMode.SetInvalid();
  422. }
  423. // Prevents rendering recursion due to recursive Paint messages.
  424. if (IsRenderingDisabled())
  425. {
  426. return;
  427. }
  428. PushDisableRendering();
  429. // Render
  430. {
  431. // Post Render Callback
  432. {
  433. PostRenderers::iterator itr = m_postRenderers.begin();
  434. PostRenderers::iterator end = m_postRenderers.end();
  435. for (; itr != end; ++itr)
  436. {
  437. (*itr)->OnPostRender();
  438. }
  439. }
  440. }
  441. if(!m_hasUpdatedVisibility)
  442. {
  443. auto start = std::chrono::steady_clock::now();
  444. m_entityVisibilityQuery.UpdateVisibility(m_renderViewport->GetCameraState());
  445. if (ed_visibility_logTiming)
  446. {
  447. auto stop = std::chrono::steady_clock::now();
  448. std::chrono::duration<double> diff = stop - start;
  449. AZ_Printf("Visibility", "FindVisibleEntities (new) - Duration: %f", diff);
  450. }
  451. m_hasUpdatedVisibility = true;
  452. }
  453. QtViewport::Update();
  454. PopDisableRendering();
  455. m_bUpdateViewport = false;
  456. }
  457. //////////////////////////////////////////////////////////////////////////
  458. void EditorViewportWidget::PostCameraSet()
  459. {
  460. // CryLegacy notify
  461. GetIEditor()->Notify(eNotify_CameraChanged);
  462. // Special case in the editor; if the camera is the default editor camera,
  463. // notify that the active view changed. In game mode, it is a hard error to not have
  464. // any cameras on the view stack!
  465. if (!m_viewEntityId.IsValid())
  466. {
  467. m_sendingOnActiveChanged = true;
  468. Camera::CameraNotificationBus::Broadcast(&Camera::CameraNotificationBus::Events::OnActiveViewChanged, AZ::EntityId());
  469. m_sendingOnActiveChanged = false;
  470. }
  471. // Notify about editor camera change
  472. Camera::EditorCameraNotificationBus::Broadcast(
  473. &Camera::EditorCameraNotificationBus::Events::OnViewportViewEntityChanged, m_viewEntityId);
  474. // The editor view entity ID has changed, and the editor camera component "Be This Camera" text needs to be updated
  475. AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(
  476. &AzToolsFramework::PropertyEditorGUIMessages::RequestRefresh,
  477. AzToolsFramework::PropertyModificationRefreshLevel::Refresh_AttributesAndValues);
  478. }
  479. //////////////////////////////////////////////////////////////////////////
  480. void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
  481. {
  482. switch (event)
  483. {
  484. case eNotify_OnBeginGameMode:
  485. {
  486. if (GetIEditor()->GetViewManager()->GetGameViewport() == this)
  487. {
  488. if (m_viewEntityId.IsValid())
  489. {
  490. MarkCameraEntityDirty(m_viewEntityId);
  491. }
  492. m_preGameModeViewTM = GetViewTM();
  493. // this should only occur for the main viewport and no others.
  494. ShowCursor();
  495. SetCurrentCursor(STD_CURSOR_GAME);
  496. if (ShouldPreviewFullscreen())
  497. {
  498. StartFullscreenPreview();
  499. }
  500. }
  501. if (m_renderViewport)
  502. {
  503. m_renderViewport->SetInputProcessingEnabled(false);
  504. }
  505. }
  506. break;
  507. case eNotify_OnEndGameMode:
  508. if (GetIEditor()->GetViewManager()->GetGameViewport() == this)
  509. {
  510. SetCurrentCursor(STD_CURSOR_DEFAULT);
  511. if (m_inFullscreenPreview)
  512. {
  513. StopFullscreenPreview();
  514. }
  515. RestoreViewportAfterGameMode();
  516. }
  517. if (m_renderViewport)
  518. {
  519. m_renderViewport->SetInputProcessingEnabled(true);
  520. }
  521. break;
  522. case eNotify_OnCloseScene:
  523. // we restore the default viewport camera when closing the level to ensure if there is a pushed view group for a particular
  524. // editor camera component (view entity) it is popped/cleared to return to a default state when opening the next level
  525. SetDefaultCamera();
  526. m_renderViewport->SetScene(nullptr);
  527. break;
  528. case eNotify_OnEndLoad:
  529. case eNotify_OnEndCreate:
  530. UpdateScene();
  531. break;
  532. case eNotify_OnBeginNewScene:
  533. PushDisableRendering();
  534. break;
  535. case eNotify_OnEndNewScene:
  536. PopDisableRendering();
  537. UpdateScene();
  538. break;
  539. case eNotify_OnBeginLayerExport:
  540. case eNotify_OnBeginSceneSave:
  541. PushDisableRendering();
  542. break;
  543. case eNotify_OnEndLayerExport:
  544. case eNotify_OnEndSceneSave:
  545. PopDisableRendering();
  546. break;
  547. }
  548. }
  549. void EditorViewportWidget::OnBeginPrepareRender()
  550. {
  551. AZ_PROFILE_FUNCTION(Editor);
  552. m_hasUpdatedVisibility = false;
  553. if (!m_debugDisplay)
  554. {
  555. AzFramework::DebugDisplayRequestBus::BusPtr debugDisplayBus;
  556. AzFramework::DebugDisplayRequestBus::Bind(debugDisplayBus, GetViewportId());
  557. AZ_Assert(debugDisplayBus, "Invalid DebugDisplayRequestBus.");
  558. m_debugDisplay = AzFramework::DebugDisplayRequestBus::FindFirstHandler(debugDisplayBus);
  559. }
  560. if (!m_debugDisplay)
  561. {
  562. return;
  563. }
  564. m_isOnPaint = true;
  565. Update();
  566. m_isOnPaint = false;
  567. if (GetIEditor()->IsInGameMode())
  568. {
  569. return;
  570. }
  571. RenderAll();
  572. // Draw 2D helpers.
  573. m_debugDisplay->DepthTestOff();
  574. auto prevState = m_debugDisplay->GetState();
  575. m_debugDisplay->SetState(AzFramework::e_Mode3D | AzFramework::e_AlphaBlended | AzFramework::e_FillModeSolid | AzFramework::e_CullModeBack | AzFramework::e_DepthWriteOn | AzFramework::e_DepthTestOn);
  576. AzFramework::ViewportDebugDisplayEventBus::Event(
  577. AzToolsFramework::GetEntityContextId(), &AzFramework::ViewportDebugDisplayEvents::DisplayViewport2d,
  578. AzFramework::ViewportInfo{ GetViewportId() }, *m_debugDisplay);
  579. m_debugDisplay->SetState(prevState);
  580. m_debugDisplay->DepthTestOn();
  581. }
  582. //////////////////////////////////////////////////////////////////////////
  583. void EditorViewportWidget::RenderAll()
  584. {
  585. if (!m_debugDisplay)
  586. {
  587. return;
  588. }
  589. // allow the override of in-editor visualization
  590. AzFramework::ViewportDebugDisplayEventBus::Event(
  591. AzToolsFramework::GetEntityContextId(), &AzFramework::ViewportDebugDisplayEvents::DisplayViewport,
  592. AzFramework::ViewportInfo{ GetViewportId() }, *m_debugDisplay);
  593. m_entityVisibilityQuery.DisplayVisibility(*m_debugDisplay);
  594. if (m_manipulatorManager != nullptr)
  595. {
  596. namespace AztfVi = AzToolsFramework::ViewportInteraction;
  597. AztfVi::KeyboardModifiers keyboardModifiers;
  598. AztfVi::EditorModifierKeyRequestBus::BroadcastResult(
  599. keyboardModifiers, &AztfVi::EditorModifierKeyRequestBus::Events::QueryKeyboardModifiers);
  600. m_debugDisplay->DepthTestOff();
  601. m_manipulatorManager->DrawManipulators(
  602. *m_debugDisplay, m_renderViewport->GetCameraState(),
  603. BuildMouseInteractionInternal(
  604. AztfVi::MouseButtons(AztfVi::TranslateMouseButtons(QGuiApplication::mouseButtons())), keyboardModifiers,
  605. BuildMousePick(WidgetToViewport(mapFromGlobal(QCursor::pos())))));
  606. m_debugDisplay->DepthTestOn();
  607. }
  608. }
  609. //////////////////////////////////////////////////////////////////////////
  610. float EditorViewportWidget::GetAspectRatio() const
  611. {
  612. return gSettings.viewports.fDefaultAspectRatio;
  613. }
  614. //////////////////////////////////////////////////////////////////////////
  615. void EditorViewportWidget::OnMenuCreateCameraEntityFromCurrentView()
  616. {
  617. Camera::EditorCameraSystemRequestBus::Broadcast(&Camera::EditorCameraSystemRequests::CreateCameraEntityFromViewport);
  618. }
  619. void EditorViewportWidget::FindVisibleEntities(AZStd::vector<AZ::EntityId>& visibleEntitiesOut)
  620. {
  621. visibleEntitiesOut.assign(m_entityVisibilityQuery.Begin(), m_entityVisibilityQuery.End());
  622. }
  623. QWidget* EditorViewportWidget::GetWidgetForViewportContextMenu()
  624. {
  625. return this;
  626. }
  627. bool EditorViewportWidget::ShowingWorldSpace()
  628. {
  629. namespace AztfVi = AzToolsFramework::ViewportInteraction;
  630. AztfVi::KeyboardModifiers keyboardModifiers;
  631. AztfVi::EditorModifierKeyRequestBus::BroadcastResult(
  632. keyboardModifiers, &AztfVi::EditorModifierKeyRequestBus::Events::QueryKeyboardModifiers);
  633. return keyboardModifiers.Shift();
  634. }
  635. void EditorViewportWidget::SetViewportId(int id)
  636. {
  637. CViewport::SetViewportId(id);
  638. // Clear the cached DebugDisplay pointer. we're about to delete that render viewport, and deleting the render
  639. // viewport invalidates the DebugDisplay.
  640. m_debugDisplay = nullptr;
  641. // First delete any existing layout
  642. // This also deletes any existing render viewport widget (since it will be added to the layout)
  643. // Below is the typical method of clearing a QLayout, see e.g. https://doc.qt.io/qt-5/qlayout.html#takeAt
  644. if (QLayout* thisLayout = layout())
  645. {
  646. QLayoutItem* item;
  647. while ((item = thisLayout->takeAt(0)) != nullptr)
  648. {
  649. if (QWidget* widget = item->widget())
  650. {
  651. delete widget;
  652. }
  653. thisLayout->removeItem(item);
  654. delete item;
  655. }
  656. delete thisLayout;
  657. }
  658. // Now that we have an ID, we can initialize our viewport.
  659. m_renderViewport = new AtomToolsFramework::RenderViewportWidget(this, false);
  660. if (!m_renderViewport->InitializeViewportContext(id))
  661. {
  662. AZ_Warning("EditorViewportWidget", false, "Failed to initialize RenderViewportWidget's ViewportContext");
  663. delete m_renderViewport;
  664. m_renderViewport = nullptr;
  665. return;
  666. }
  667. QBoxLayout* layout = new QBoxLayout(QBoxLayout::Direction::TopToBottom, this);
  668. layout->setContentsMargins(QMargins());
  669. layout->addWidget(m_renderViewport);
  670. UpdateScene();
  671. if (m_pPrimaryViewport == this)
  672. {
  673. SetAsActiveViewport();
  674. }
  675. m_renderViewport->GetControllerList()->Add(AZStd::make_shared<SandboxEditor::ViewportManipulatorController>());
  676. m_editorModularViewportCameraComposer =
  677. AZStd::make_unique<SandboxEditor::EditorModularViewportCameraComposer>(AzFramework::ViewportId(id));
  678. m_renderViewport->GetControllerList()->Add(m_editorModularViewportCameraComposer->CreateModularViewportCameraController());
  679. m_editorViewportSettings.Connect(AzFramework::ViewportId(id));
  680. m_editorViewportSettingsCallbacks = SandboxEditor::CreateEditorViewportSettingsCallbacks();
  681. m_gridShowingHandler = SandboxEditor::GridShowingChangedEvent::Handler(
  682. [id](const bool showing)
  683. {
  684. AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Event(
  685. id, &AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Events::OnGridShowingChanged, showing);
  686. });
  687. m_editorViewportSettingsCallbacks->SetGridShowingChangedEvent(m_gridShowingHandler);
  688. m_gridSnappingHandler = SandboxEditor::GridSnappingChangedEvent::Handler(
  689. [id](const bool snapping)
  690. {
  691. AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Event(
  692. id, &AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Events::OnGridSnappingChanged, snapping);
  693. });
  694. m_editorViewportSettingsCallbacks->SetGridSnappingChangedEvent(m_gridSnappingHandler);
  695. m_angleSnappingHandler = SandboxEditor::AngleSnappingChangedEvent::Handler(
  696. [id](const bool snapping)
  697. {
  698. AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Event(
  699. id, &AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Events::OnAngleSnappingChanged, snapping);
  700. });
  701. m_editorViewportSettingsCallbacks->SetAngleSnappingChangedEvent(m_angleSnappingHandler);
  702. m_cameraSpeedScaleHandler = SandboxEditor::CameraSpeedScaleChangedEvent::Handler(
  703. [id](const float scale)
  704. {
  705. AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Event(
  706. id, &AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Events::OnCameraSpeedScaleChanged, scale);
  707. });
  708. m_editorViewportSettingsCallbacks->SetCameraSpeedScaleChangedEvent(m_cameraSpeedScaleHandler);
  709. m_perspectiveChangeHandler = SandboxEditor::PerspectiveChangedEvent::Handler(
  710. [this](const float fovRadians)
  711. {
  712. if (!m_viewEntityId.IsValid())
  713. {
  714. if (m_viewPane)
  715. {
  716. m_viewPane->OnFOVChanged(fovRadians);
  717. }
  718. SetFOV(fovRadians);
  719. }
  720. });
  721. m_editorViewportSettingsCallbacks->SetPerspectiveChangedEvent(m_perspectiveChangeHandler);
  722. m_nearPlaneDistanceHandler = SandboxEditor::NearFarPlaneChangedEvent::Handler(
  723. [this]([[maybe_unused]] float nearPlaneDistance)
  724. {
  725. OnDefaultCameraNearFarChanged();
  726. });
  727. m_editorViewportSettingsCallbacks->SetNearPlaneDistanceChangedEvent(m_nearPlaneDistanceHandler);
  728. m_farPlaneDistanceHandler = SandboxEditor::NearFarPlaneChangedEvent::Handler(
  729. [this]([[maybe_unused]] float farPlaneDistance)
  730. {
  731. OnDefaultCameraNearFarChanged();
  732. });
  733. m_editorViewportSettingsCallbacks->SetFarPlaneDistanceChangedEvent(m_farPlaneDistanceHandler);
  734. }
  735. void EditorViewportWidget::ConnectViewportInteractionRequestBus()
  736. {
  737. AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler::BusConnect(GetViewportId());
  738. AzToolsFramework::ViewportInteraction::EditorEntityViewportInteractionRequestBus::Handler::BusConnect(GetViewportId());
  739. m_viewportUi.ConnectViewportUiBus(GetViewportId());
  740. AzFramework::ViewportBorderRequestBus::Handler::BusConnect(GetViewportId());
  741. AzFramework::InputSystemCursorConstraintRequestBus::Handler::BusConnect();
  742. }
  743. void EditorViewportWidget::DisconnectViewportInteractionRequestBus()
  744. {
  745. AzFramework::InputSystemCursorConstraintRequestBus::Handler::BusDisconnect();
  746. AzFramework::ViewportBorderRequestBus::Handler::BusDisconnect();
  747. m_viewportUi.DisconnectViewportUiBus();
  748. AzToolsFramework::ViewportInteraction::EditorEntityViewportInteractionRequestBus::Handler::BusDisconnect();
  749. AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler::BusDisconnect();
  750. }
  751. namespace AZ::ViewportHelpers
  752. {
  753. void ToggleBool(bool* variable, bool* disableVariableIfOn)
  754. {
  755. *variable = !*variable;
  756. if (*variable && disableVariableIfOn)
  757. {
  758. *disableVariableIfOn = false;
  759. }
  760. }
  761. void ToggleInt(int* variable)
  762. {
  763. *variable = !*variable;
  764. }
  765. void AddCheckbox(QMenu* menu, const QString& text, bool* variable, bool* disableVariableIfOn = nullptr)
  766. {
  767. QAction* action = menu->addAction(text);
  768. QObject::connect(
  769. action, &QAction::triggered, action,
  770. [variable, disableVariableIfOn]
  771. {
  772. ToggleBool(variable, disableVariableIfOn);
  773. });
  774. action->setCheckable(true);
  775. action->setChecked(*variable);
  776. }
  777. void AddCheckbox(QMenu* menu, const QString& text, int* variable)
  778. {
  779. QAction* action = menu->addAction(text);
  780. QObject::connect(
  781. action, &QAction::triggered, action,
  782. [variable]
  783. {
  784. ToggleInt(variable);
  785. });
  786. action->setCheckable(true);
  787. action->setChecked(*variable);
  788. }
  789. } // namespace AZ::ViewportHelpers
  790. //////////////////////////////////////////////////////////////////////////
  791. void EditorViewportWidget::OnTitleMenu(QMenu* menu)
  792. {
  793. const bool bDisplayLabels = GetIEditor()->GetDisplaySettings()->IsDisplayLabels();
  794. QAction* action = menu->addAction(tr("Labels"));
  795. connect(
  796. action, &QAction::triggered, this,
  797. [bDisplayLabels]
  798. {
  799. GetIEditor()->GetDisplaySettings()->DisplayLabels(!bDisplayLabels);
  800. });
  801. action->setCheckable(true);
  802. action->setChecked(bDisplayLabels);
  803. AZ::ViewportHelpers::AddCheckbox(menu, tr("Show Construction Plane"), &gSettings.snap.constructPlaneDisplay);
  804. AZ::ViewportHelpers::AddCheckbox(menu, tr("Show Trigger Bounds"), &gSettings.viewports.bShowTriggerBounds);
  805. AZ::ViewportHelpers::AddCheckbox(menu, tr("Show Helpers of Frozen Objects"), &gSettings.viewports.nShowFrozenHelpers);
  806. if (!m_predefinedAspectRatios.IsEmpty())
  807. {
  808. QMenu* aspectRatiosMenu = menu->addMenu(tr("Target Aspect Ratio"));
  809. for (size_t i = 0; i < m_predefinedAspectRatios.GetCount(); ++i)
  810. {
  811. const QString& aspectRatioString = m_predefinedAspectRatios.GetName(i);
  812. QAction* aspectRatioAction = aspectRatiosMenu->addAction(aspectRatioString);
  813. connect(
  814. aspectRatioAction, &QAction::triggered, this,
  815. [i, this]
  816. {
  817. const float aspect = m_predefinedAspectRatios.GetValue(i);
  818. gSettings.viewports.fDefaultAspectRatio = aspect;
  819. });
  820. aspectRatioAction->setCheckable(true);
  821. aspectRatioAction->setChecked(m_predefinedAspectRatios.IsCurrent(i));
  822. }
  823. }
  824. // Set ourself as the active viewport so the following actions create a camera from this view
  825. GetIEditor()->GetViewManager()->SelectViewport(this);
  826. CGameEngine* gameEngine = GetIEditor()->GetGameEngine();
  827. if (Camera::EditorCameraSystemRequestBus::HasHandlers())
  828. {
  829. action = menu->addAction(tr("Create camera entity from current view"));
  830. connect(action, &QAction::triggered, this, &EditorViewportWidget::OnMenuCreateCameraEntityFromCurrentView);
  831. const auto prefabEditorEntityOwnershipInterface = AZ::Interface<AzToolsFramework::PrefabEditorEntityOwnershipInterface>::Get();
  832. if (!gameEngine || !gameEngine->IsLevelLoaded() ||
  833. (prefabEditorEntityOwnershipInterface && !prefabEditorEntityOwnershipInterface->IsRootPrefabAssigned()))
  834. {
  835. action->setEnabled(false);
  836. action->setToolTip(tr(AZ::ViewportHelpers::TextCantCreateCameraNoLevel));
  837. menu->setToolTipsVisible(true);
  838. }
  839. }
  840. if (!gameEngine || !gameEngine->IsLevelLoaded())
  841. {
  842. action->setEnabled(false);
  843. action->setToolTip(tr(AZ::ViewportHelpers::TextCantCreateCameraNoLevel));
  844. menu->setToolTipsVisible(true);
  845. }
  846. // Add Cameras.
  847. bool bHasCameras = AddCameraMenuItems(menu);
  848. EditorViewportWidget* pFloatingViewport = nullptr;
  849. if (GetIEditor()->GetViewManager()->GetViewCount() > 1)
  850. {
  851. for (int i = 0; i < GetIEditor()->GetViewManager()->GetViewCount(); ++i)
  852. {
  853. CViewport* vp = GetIEditor()->GetViewManager()->GetView(i);
  854. if (!vp)
  855. {
  856. continue;
  857. }
  858. if (viewport_cast<EditorViewportWidget*>(vp) == nullptr)
  859. {
  860. continue;
  861. }
  862. if (vp->GetViewportId() == MAX_NUM_VIEWPORTS - 1)
  863. {
  864. menu->addSeparator();
  865. QMenu* floatViewMenu = menu->addMenu(tr("Floating View"));
  866. pFloatingViewport = (EditorViewportWidget*)vp;
  867. pFloatingViewport->AddCameraMenuItems(floatViewMenu);
  868. if (bHasCameras)
  869. {
  870. floatViewMenu->addSeparator();
  871. }
  872. }
  873. }
  874. }
  875. }
  876. //////////////////////////////////////////////////////////////////////////
  877. bool EditorViewportWidget::AddCameraMenuItems(QMenu* menu)
  878. {
  879. if (!menu->isEmpty())
  880. {
  881. menu->addSeparator();
  882. }
  883. menu->addSeparator();
  884. // Camera Sub menu
  885. QMenu* customCameraMenu = menu->addMenu(tr("Camera"));
  886. QAction* action = customCameraMenu->addAction("Editor Camera");
  887. action->setCheckable(true);
  888. action->setChecked(!m_viewEntityId.IsValid());
  889. connect(action, &QAction::triggered, this, &EditorViewportWidget::SetDefaultCamera);
  890. AZ::EBusAggregateResults<AZ::EntityId> getCameraResults;
  891. Camera::CameraBus::BroadcastResult(getCameraResults, &Camera::CameraRequests::GetCameras);
  892. QVector<QAction*> additionalCameras;
  893. additionalCameras.reserve(static_cast<int>(getCameraResults.values.size()));
  894. for (const AZ::EntityId& entityId : getCameraResults.values)
  895. {
  896. AZStd::string entityName;
  897. AZ::ComponentApplicationBus::BroadcastResult(entityName, &AZ::ComponentApplicationRequests::GetEntityName, entityId);
  898. action = new QAction(QString(entityName.c_str()), nullptr);
  899. additionalCameras.append(action);
  900. action->setCheckable(true);
  901. action->setChecked(m_viewEntityId == entityId && m_viewEntityId.IsValid());
  902. connect(
  903. action, &QAction::triggered, this,
  904. [this, entityId](bool isChecked)
  905. {
  906. if (isChecked)
  907. {
  908. SetEntityAsCamera(entityId);
  909. }
  910. else
  911. {
  912. SetDefaultCamera();
  913. }
  914. });
  915. }
  916. std::sort(
  917. additionalCameras.begin(), additionalCameras.end(),
  918. [](QAction* a1, QAction* a2)
  919. {
  920. return QString::compare(a1->text(), a2->text(), Qt::CaseInsensitive) < 0;
  921. });
  922. for (QAction* cameraAction : additionalCameras)
  923. {
  924. customCameraMenu->addAction(cameraAction);
  925. }
  926. return true;
  927. }
  928. //////////////////////////////////////////////////////////////////////////
  929. void EditorViewportWidget::ResizeView(int width, int height)
  930. {
  931. const QRect rView = rect().translated(mapToGlobal(QPoint()));
  932. int deltaWidth = width - rView.width();
  933. int deltaHeight = height - rView.height();
  934. if (window()->isFullScreen())
  935. {
  936. setGeometry(rView.left(), rView.top(), rView.width() + deltaWidth, rView.height() + deltaHeight);
  937. }
  938. else
  939. {
  940. QWidget* window = this->window();
  941. if (window->isMaximized())
  942. {
  943. window->showNormal();
  944. }
  945. const QSize deltaSize = QSize(width, height) - size();
  946. window->move(0, 0);
  947. window->resize(window->size() + deltaSize);
  948. }
  949. }
  950. //////////////////////////////////////////////////////////////////////////
  951. EditorViewportWidget* EditorViewportWidget::GetPrimaryViewport()
  952. {
  953. return m_pPrimaryViewport;
  954. }
  955. //////////////////////////////////////////////////////////////////////////
  956. void EditorViewportWidget::focusOutEvent([[maybe_unused]] QFocusEvent* event)
  957. {
  958. // if we lose focus, the keyboard map needs to be cleared immediately
  959. if (!m_keyDown.isEmpty())
  960. {
  961. m_keyDown.clear();
  962. releaseKeyboard();
  963. }
  964. }
  965. void EditorViewportWidget::keyPressEvent(QKeyEvent* event)
  966. {
  967. // NOTE: we keep track of key presses and releases explicitly because the OS/Qt will insert a slight delay between sending
  968. // key events when the key is held down. This is standard, but makes responding to key events for game style input silly
  969. // because we want the movement to be butter smooth.
  970. if (!event->isAutoRepeat())
  971. {
  972. m_keyDown.insert(event->key());
  973. }
  974. QtViewport::keyPressEvent(event);
  975. #if defined(AZ_PLATFORM_WINDOWS)
  976. // In game mode on windows we need to forward raw text events to the input system.
  977. if (GetIEditor()->IsInGameMode() && GetType() == ET_ViewportCamera)
  978. {
  979. // Get the QString as a '\0'-terminated array of unsigned shorts.
  980. // The result remains valid until the string is modified.
  981. const ushort* codeUnitsUTF16 = event->text().utf16();
  982. while (ushort codeUnitUTF16 = *codeUnitsUTF16)
  983. {
  984. AzFramework::RawInputNotificationBusWindows::Broadcast(
  985. &AzFramework::RawInputNotificationsWindows::OnRawInputCodeUnitUTF16Event, codeUnitUTF16);
  986. ++codeUnitsUTF16;
  987. }
  988. }
  989. #endif // defined(AZ_PLATFORM_WINDOWS)
  990. }
  991. void EditorViewportWidget::SetViewTM(const Matrix34& camMatrix)
  992. {
  993. GetCurrentAtomView()->SetCameraTransform(LYTransformToAZMatrix3x4(camMatrix));
  994. if (m_pressedKeyState == KeyPressedState::PressedThisFrame)
  995. {
  996. m_pressedKeyState = KeyPressedState::PressedInPreviousFrame;
  997. }
  998. }
  999. const Matrix34& EditorViewportWidget::GetViewTM() const
  1000. {
  1001. // `m_viewTmStorage' is only required because we must return a reference
  1002. m_viewTmStorage = AZTransformToLYTransform(GetCurrentAtomView()->GetCameraTransform());
  1003. return m_viewTmStorage;
  1004. };
  1005. AZ::EntityId EditorViewportWidget::GetCurrentViewEntityId()
  1006. {
  1007. // Sanity check that this camera entity ID is actually the camera entity which owns the current active render view
  1008. if (m_viewEntityId.IsValid())
  1009. {
  1010. // Check that the current view is the same view as the view entity view
  1011. AZ::RPI::ViewPtr viewEntityView;
  1012. AZ::RPI::ViewProviderBus::EventResult(viewEntityView, m_viewEntityId, &AZ::RPI::ViewProviderBus::Events::GetView);
  1013. [[maybe_unused]] const bool isViewEntityCorrect = viewEntityView == GetCurrentAtomView();
  1014. AZ_Error(
  1015. "EditorViewportWidget", isViewEntityCorrect,
  1016. "GetCurrentViewEntityId called while the current view is being changed. "
  1017. "You may get inconsistent results if you make use of the returned entity ID. "
  1018. "This is an internal error, please report it as a bug.");
  1019. }
  1020. return m_viewEntityId;
  1021. }
  1022. Vec3 EditorViewportWidget::WorldToView3D(const Vec3& wp, [[maybe_unused]] int nFlags) const
  1023. {
  1024. Vec3 out(0, 0, 0);
  1025. float x, y;
  1026. ProjectToScreen(wp.x, wp.y, wp.z, &x, &y);
  1027. if (_finite(x) && _finite(y))
  1028. {
  1029. out.x = (x / 100) * m_rcClient.width();
  1030. out.y = (y / 100) * m_rcClient.height();
  1031. out.x /= static_cast<float>(QHighDpiScaling::factor(windowHandle()->screen()));
  1032. out.y /= static_cast<float>(QHighDpiScaling::factor(windowHandle()->screen()));
  1033. }
  1034. return out;
  1035. }
  1036. //////////////////////////////////////////////////////////////////////////
  1037. QPoint EditorViewportWidget::WorldToView(const Vec3& wp) const
  1038. {
  1039. return AzToolsFramework::ViewportInteraction::QPointFromScreenPoint(m_renderViewport->ViewportWorldToScreen(LYVec3ToAZVec3(wp)));
  1040. }
  1041. //////////////////////////////////////////////////////////////////////////
  1042. Vec3 EditorViewportWidget::ViewToWorld(
  1043. const QPoint& vp, bool* collideWithTerrain, bool onlyTerrain, bool bSkipVegetation, bool bTestRenderMesh, bool* collideWithObject) const
  1044. {
  1045. AZ_PROFILE_FUNCTION(Editor);
  1046. AZ_UNUSED(collideWithTerrain);
  1047. AZ_UNUSED(onlyTerrain);
  1048. AZ_UNUSED(bTestRenderMesh);
  1049. AZ_UNUSED(bSkipVegetation);
  1050. AZ_UNUSED(bSkipVegetation);
  1051. AZ_UNUSED(collideWithObject);
  1052. auto ray =
  1053. m_renderViewport->ViewportScreenToWorldRay(AzToolsFramework::ViewportInteraction::ScreenPointFromQPoint(vp * devicePixelRatioF()));
  1054. const float maxDistance = 10000.f;
  1055. Vec3 v = AZVec3ToLYVec3(ray.m_direction) * maxDistance;
  1056. if (!_finite(v.x) || !_finite(v.y) || !_finite(v.z))
  1057. {
  1058. return Vec3(0, 0, 0);
  1059. }
  1060. Vec3 colp = AZVec3ToLYVec3(ray.m_origin) + 0.002f * v;
  1061. return colp;
  1062. }
  1063. //////////////////////////////////////////////////////////////////////////
  1064. Vec3 EditorViewportWidget::ViewToWorldNormal(const QPoint& vp, bool onlyTerrain, bool bTestRenderMesh)
  1065. {
  1066. AZ_UNUSED(vp);
  1067. AZ_UNUSED(onlyTerrain);
  1068. AZ_UNUSED(bTestRenderMesh);
  1069. AZ_PROFILE_FUNCTION(Editor);
  1070. return Vec3(0, 0, 1);
  1071. }
  1072. //////////////////////////////////////////////////////////////////////////
  1073. bool EditorViewportWidget::RayRenderMeshIntersection(
  1074. IRenderMesh* pRenderMesh, const Vec3& vInPos, const Vec3& vInDir, Vec3& vOutPos, Vec3& vOutNormal) const
  1075. {
  1076. AZ_UNUSED(pRenderMesh);
  1077. AZ_UNUSED(vInPos);
  1078. AZ_UNUSED(vInDir);
  1079. AZ_UNUSED(vOutPos);
  1080. AZ_UNUSED(vOutNormal);
  1081. return false;
  1082. /*SRayHitInfo hitInfo;
  1083. hitInfo.bUseCache = false;
  1084. hitInfo.bInFirstHit = false;
  1085. hitInfo.inRay.origin = vInPos;
  1086. hitInfo.inRay.direction = vInDir.GetNormalized();
  1087. hitInfo.inReferencePoint = vInPos;
  1088. hitInfo.fMaxHitDistance = 0;
  1089. bool bRes = ???->RenderMeshRayIntersection(pRenderMesh, hitInfo, nullptr);
  1090. vOutPos = hitInfo.vHitPos;
  1091. vOutNormal = hitInfo.vHitNormal;
  1092. return bRes;*/
  1093. }
  1094. void EditorViewportWidget::UnProjectFromScreen(float sx, float sy, float* px, float* py, float* pz) const
  1095. {
  1096. const AZ::Vector3 wp = m_renderViewport->ViewportScreenToWorld(AzFramework::ScreenPoint{ (int)sx, m_rcClient.bottom() - ((int)sy) });
  1097. *px = wp.GetX();
  1098. *py = wp.GetY();
  1099. *pz = wp.GetZ();
  1100. }
  1101. void EditorViewportWidget::ProjectToScreen(float ptx, float pty, float ptz, float* sx, float* sy) const
  1102. {
  1103. AzFramework::ScreenPoint screenPosition = m_renderViewport->ViewportWorldToScreen(AZ::Vector3{ ptx, pty, ptz });
  1104. *sx = static_cast<float>(screenPosition.m_x);
  1105. *sy = static_cast<float>(screenPosition.m_y);
  1106. }
  1107. //////////////////////////////////////////////////////////////////////////
  1108. void EditorViewportWidget::ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const
  1109. {
  1110. QRect rc = m_rcClient;
  1111. Vec3 pos0, pos1;
  1112. float wx, wy, wz;
  1113. UnProjectFromScreen(static_cast<float>(vp.x()), static_cast<float>(rc.bottom() - vp.y()), &wx, &wy, &wz);
  1114. if (!_finite(wx) || !_finite(wy) || !_finite(wz))
  1115. {
  1116. return;
  1117. }
  1118. if (fabs(wx) > 1000000 || fabs(wy) > 1000000 || fabs(wz) > 1000000)
  1119. {
  1120. return;
  1121. }
  1122. pos0(wx, wy, wz);
  1123. raySrc = pos0;
  1124. rayDir = (pos0 - AZVec3ToLYVec3(m_renderViewport->GetCameraState().m_position)).GetNormalized();
  1125. }
  1126. //////////////////////////////////////////////////////////////////////////
  1127. float EditorViewportWidget::GetScreenScaleFactor([[maybe_unused]] const Vec3& worldPoint) const
  1128. {
  1129. AZ_Error("CryLegacy", false, "EditorViewportWidget::GetScreenScaleFactor not implemented");
  1130. return 1.f;
  1131. }
  1132. //////////////////////////////////////////////////////////////////////////
  1133. bool EditorViewportWidget::CheckRespondToInput() const
  1134. {
  1135. if (!Editor::EditorQtApplication::IsActive())
  1136. {
  1137. return false;
  1138. }
  1139. if (!hasFocus() && !m_renderViewport->hasFocus())
  1140. {
  1141. return false;
  1142. }
  1143. return true;
  1144. }
  1145. //////////////////////////////////////////////////////////////////////////
  1146. bool EditorViewportWidget::HitTest(const QPoint& point, HitContext& hitInfo)
  1147. {
  1148. return QtViewport::HitTest(point, hitInfo);
  1149. }
  1150. //////////////////////////////////////////////////////////////////////////
  1151. bool EditorViewportWidget::IsBoundsVisible(const AABB&) const
  1152. {
  1153. AZ_Assert(false, "Not supported");
  1154. return false;
  1155. }
  1156. //////////////////////////////////////////////////////////////////////////
  1157. void EditorViewportWidget::CenterOnAABB(const AABB& aabb)
  1158. {
  1159. Vec3 selectionCenter = aabb.GetCenter();
  1160. // Minimum center size is 40cm
  1161. const float minSelectionRadius = 0.4f;
  1162. const float selectionSize = std::max(minSelectionRadius, aabb.GetRadius());
  1163. // Move camera 25% further back than required
  1164. const float centerScale = 1.25f;
  1165. // Decompose original transform matrix
  1166. const Matrix34& originalTM = GetViewTM();
  1167. AffineParts affineParts;
  1168. affineParts.SpectralDecompose(originalTM);
  1169. // Forward vector is y component of rotation matrix
  1170. Matrix33 rotationMatrix(affineParts.rot);
  1171. const Vec3 viewDirection = rotationMatrix.GetColumn1().GetNormalized();
  1172. // Compute adjustment required by FOV != 90 degrees
  1173. const float fov = GetFOV();
  1174. const float fovScale = (1.0f / tan(fov * 0.5f));
  1175. // Compute new transform matrix
  1176. const float distanceToTarget = selectionSize * fovScale * centerScale;
  1177. const Vec3 newPosition = selectionCenter - (viewDirection * distanceToTarget);
  1178. Matrix34 newTM = Matrix34(rotationMatrix, newPosition);
  1179. // Set new orbit distance
  1180. float orbitDistance = distanceToTarget;
  1181. orbitDistance = fabs(orbitDistance);
  1182. SetViewTM(newTM);
  1183. }
  1184. //////////////////////////////////////////////////////////////////////////
  1185. void EditorViewportWidget::SetFOV(const float fov)
  1186. {
  1187. if (m_viewEntityId.IsValid())
  1188. {
  1189. Camera::CameraRequestBus::Event(m_viewEntityId, &Camera::CameraComponentRequests::SetFovRadians, fov);
  1190. }
  1191. else
  1192. {
  1193. auto viewSystem = AZ::RPI::ViewportContextRequests::Get();
  1194. if (!viewSystem)
  1195. {
  1196. return;
  1197. }
  1198. if (auto viewGroup = viewSystem->GetCurrentViewGroup(viewSystem->GetDefaultViewportContextName()))
  1199. {
  1200. auto viewToClip = viewGroup->GetView()->GetViewToClipMatrix();
  1201. AZ::SetPerspectiveMatrixFOV(viewToClip, fov, aznumeric_cast<float>(width()) / aznumeric_cast<float>(height()));
  1202. viewGroup->GetView()->SetViewToClipMatrix(viewToClip);
  1203. }
  1204. }
  1205. }
  1206. //////////////////////////////////////////////////////////////////////////
  1207. float EditorViewportWidget::GetFOV() const
  1208. {
  1209. if (m_viewEntityId.IsValid())
  1210. {
  1211. float fov = 0.f;
  1212. Camera::CameraRequestBus::EventResult(fov, m_viewEntityId, &Camera::CameraComponentRequests::GetFovRadians);
  1213. return fov;
  1214. }
  1215. else
  1216. {
  1217. auto viewSystem = AZ::RPI::ViewportContextRequests::Get();
  1218. if (!viewSystem)
  1219. {
  1220. return AZ::Constants::HalfPi; // 90 degrees (default)
  1221. }
  1222. if (auto viewGroup = viewSystem->GetCurrentViewGroup(viewSystem->GetDefaultViewportContextName()))
  1223. {
  1224. return AZ::GetPerspectiveMatrixFOV(viewGroup->GetView()->GetViewToClipMatrix());
  1225. }
  1226. }
  1227. return AZ::Constants::HalfPi; // 90 degrees (default)
  1228. }
  1229. void EditorViewportWidget::OnActiveViewChanged(const AZ::EntityId& viewEntityId)
  1230. {
  1231. // Avoid re-entry
  1232. if (m_sendingOnActiveChanged)
  1233. {
  1234. return;
  1235. }
  1236. // Ignore any changes in simulation mode
  1237. if (m_playInEditorState != PlayInEditorState::Editor)
  1238. {
  1239. return;
  1240. }
  1241. // if they've picked the same camera, then that means they want to toggle
  1242. if (viewEntityId.IsValid())
  1243. {
  1244. // Any such events for game entities should be filtered out by the check above
  1245. AZ_Error(
  1246. "EditorViewportWidget", Camera::EditorCameraViewRequestBus::FindFirstHandler(viewEntityId) != nullptr,
  1247. "Internal logic error - active view changed to an entity which is not an editor camera. "
  1248. "Please report this as a bug.");
  1249. m_viewEntityId = viewEntityId;
  1250. AZStd::string entityName;
  1251. AZ::ComponentApplicationBus::BroadcastResult(entityName, &AZ::ComponentApplicationRequests::GetEntityName, viewEntityId);
  1252. SetName(QString("Camera entity: %1").arg(entityName.c_str()));
  1253. PostCameraSet();
  1254. }
  1255. else
  1256. {
  1257. SetDefaultCamera();
  1258. }
  1259. }
  1260. //////////////////////////////////////////////////////////////////////////
  1261. void EditorViewportWidget::SetDefaultCamera()
  1262. {
  1263. if (m_viewEntityId.IsValid())
  1264. {
  1265. // remove pushed view group for view entity (editor camera component in 'Be this camera' mode
  1266. PopViewGroupForDefaultContext();
  1267. }
  1268. m_viewEntityId.SetInvalid();
  1269. SetName(m_defaultViewName);
  1270. // synchronize the configured editor viewport FOV to the default camera
  1271. if (m_viewPane)
  1272. {
  1273. const float fovRadians = SandboxEditor::CameraDefaultFovRadians();
  1274. m_viewPane->OnFOVChanged(fovRadians);
  1275. SetFOV(fovRadians);
  1276. }
  1277. // update camera matrix according to near / far values
  1278. SetDefaultCameraNearFar();
  1279. PushViewGroupForDefaultContext();
  1280. PostCameraSet();
  1281. }
  1282. void EditorViewportWidget::SetDefaultCameraNearFar()
  1283. {
  1284. auto viewSystem = AZ::RPI::ViewportContextRequests::Get();
  1285. if (!viewSystem)
  1286. {
  1287. return;
  1288. }
  1289. if (auto viewGroup = viewSystem->GetCurrentViewGroup(viewSystem->GetDefaultViewportContextName()))
  1290. {
  1291. auto viewToClip = viewGroup->GetView()->GetViewToClipMatrix();
  1292. AZ::SetPerspectiveMatrixNearFar(viewToClip, SandboxEditor::CameraDefaultNearPlaneDistance(), SandboxEditor::CameraDefaultFarPlaneDistance());
  1293. viewGroup->GetView()->SetViewToClipMatrix(viewToClip);
  1294. }
  1295. }
  1296. void EditorViewportWidget::OnDefaultCameraNearFarChanged()
  1297. {
  1298. if (!m_viewEntityId.IsValid())
  1299. {
  1300. SetDefaultCameraNearFar();
  1301. }
  1302. }
  1303. //////////////////////////////////////////////////////////////////////////
  1304. AZ::RPI::ViewPtr EditorViewportWidget::GetCurrentAtomView() const
  1305. {
  1306. if (m_renderViewport && m_renderViewport->GetViewportContext())
  1307. {
  1308. return m_renderViewport->GetViewportContext()->GetDefaultView();
  1309. }
  1310. else
  1311. {
  1312. return nullptr;
  1313. }
  1314. }
  1315. //////////////////////////////////////////////////////////////////////////
  1316. void EditorViewportWidget::SetEntityAsCamera(const AZ::EntityId& entityId)
  1317. {
  1318. SetViewFromEntityPerspective(entityId);
  1319. }
  1320. void EditorViewportWidget::SetFirstComponentCamera()
  1321. {
  1322. AZ::EBusAggregateResults<AZ::EntityId> results;
  1323. Camera::CameraBus::BroadcastResult(results, &Camera::CameraRequests::GetCameras);
  1324. AZStd::sort_heap(results.values.begin(), results.values.end());
  1325. AZ::EntityId entityId;
  1326. if (!results.values.empty())
  1327. {
  1328. entityId = results.values[0];
  1329. }
  1330. SetEntityAsCamera(entityId);
  1331. }
  1332. //////////////////////////////////////////////////////////////////////////
  1333. void EditorViewportWidget::SetSelectedCamera()
  1334. {
  1335. AZ::EBusAggregateResults<AZ::EntityId> cameraList;
  1336. Camera::CameraBus::BroadcastResult(cameraList, &Camera::CameraRequests::GetCameras);
  1337. if (cameraList.values.size() > 0)
  1338. {
  1339. AzToolsFramework::EntityIdList selectedEntityList;
  1340. AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(
  1341. selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
  1342. for (const AZ::EntityId& entityId : selectedEntityList)
  1343. {
  1344. if (AZStd::find(cameraList.values.begin(), cameraList.values.end(), entityId) != cameraList.values.end())
  1345. {
  1346. SetEntityAsCamera(entityId);
  1347. }
  1348. }
  1349. }
  1350. }
  1351. //////////////////////////////////////////////////////////////////////////
  1352. bool EditorViewportWidget::IsSelectedCamera() const
  1353. {
  1354. AzToolsFramework::EntityIdList selectedEntityList;
  1355. AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(
  1356. selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
  1357. if (m_viewEntityId.IsValid() && !selectedEntityList.empty() &&
  1358. AZStd::find(selectedEntityList.begin(), selectedEntityList.end(), m_viewEntityId) != selectedEntityList.end())
  1359. {
  1360. return true;
  1361. }
  1362. return false;
  1363. }
  1364. //////////////////////////////////////////////////////////////////////////
  1365. void EditorViewportWidget::CycleCamera()
  1366. {
  1367. // None (default editor camera) -> 1st CameraComponent (added editor camera component) -> ... next CameraComponent -> ... -> None
  1368. if (!m_viewEntityId.IsValid())
  1369. {
  1370. SetFirstComponentCamera(); // None (default editor camera) -> select a first CameraComponent, if any
  1371. return;
  1372. }
  1373. // Find the CameraComponent with the valid m_viewEntityId stored, if it still exists.
  1374. AZ::EBusAggregateResults<AZ::EntityId> results;
  1375. Camera::CameraBus::BroadcastResult(results, &Camera::CameraRequests::GetCameras);
  1376. AZStd::sort_heap(results.values.begin(), results.values.end());
  1377. auto&& currentCameraIterator = AZStd::find(results.values.begin(), results.values.end(), m_viewEntityId);
  1378. if (currentCameraIterator != results.values.end())
  1379. {
  1380. if (++currentCameraIterator != results.values.end()) // Found -> check that a next one exists ...
  1381. {
  1382. SetEntityAsCamera(*currentCameraIterator); // ... and then select it.
  1383. return;
  1384. }
  1385. }
  1386. // Go back to None (default editor camera) when the CameraComponent with stored m_viewEntityId
  1387. // is the last one in the list, or was destroyed.
  1388. SetDefaultCamera();
  1389. }
  1390. void EditorViewportWidget::SetViewFromEntityPerspective(const AZ::EntityId& entityId)
  1391. {
  1392. // This is an editor event, so is only serviced during edit mode, not play game mode
  1393. if (m_playInEditorState != PlayInEditorState::Editor)
  1394. {
  1395. AZ_Warning(
  1396. "EditorViewportWidget", false, "Tried to change the editor camera during play game in editor; this is currently unsupported");
  1397. return;
  1398. }
  1399. // when changing view, if an editor camera component (view entity) was in use, ensure we attempt to record an undo operation
  1400. // in case the transform of the entity changed (if no changes occurred then no undo operation will be stored)
  1401. if (m_viewEntityId.IsValid())
  1402. {
  1403. MarkCameraEntityDirty(m_viewEntityId);
  1404. }
  1405. if (entityId.IsValid())
  1406. {
  1407. // if we are switching between editor camera components (view entities) in the scene, if one is currently
  1408. // assigned, ensure we pop it from the stack before assigning a new one
  1409. if (m_viewEntityId.IsValid())
  1410. {
  1411. PopViewGroupForDefaultContext();
  1412. }
  1413. Camera::CameraRequestBus::Event(entityId, &Camera::CameraRequestBus::Events::MakeActiveView);
  1414. }
  1415. else
  1416. {
  1417. // note: SetDefaultCamera internally handles popping the current view group if an editor camera component
  1418. // (view entity) is assigned
  1419. SetDefaultCamera();
  1420. }
  1421. }
  1422. bool EditorViewportWidget::GetActiveCameraPosition(AZ::Vector3& cameraPos)
  1423. {
  1424. if (m_pPrimaryViewport == this)
  1425. {
  1426. if (GetIEditor()->IsInGameMode())
  1427. {
  1428. cameraPos = m_renderViewport->GetViewportContext()->GetCameraTransform().GetTranslation();
  1429. }
  1430. else
  1431. {
  1432. // Use viewTM, which is synced with the camera and guaranteed to be up-to-date
  1433. cameraPos = LYVec3ToAZVec3(GetViewTM().GetTranslation());
  1434. }
  1435. return true;
  1436. }
  1437. return false;
  1438. }
  1439. AZStd::optional<AZ::Transform> EditorViewportWidget::GetActiveCameraTransform()
  1440. {
  1441. if (m_pPrimaryViewport == this)
  1442. {
  1443. if (GetIEditor()->IsInGameMode())
  1444. {
  1445. return m_renderViewport->GetViewportContext()->GetCameraTransform();
  1446. }
  1447. else
  1448. {
  1449. // Use viewTM, which is synced with the camera and guaranteed to be up-to-date
  1450. return GetCurrentAtomView()->GetCameraTransform();
  1451. }
  1452. }
  1453. return AZStd::nullopt;
  1454. }
  1455. AZStd::optional<float> EditorViewportWidget::GetCameraFoV()
  1456. {
  1457. if (m_pPrimaryViewport == this)
  1458. {
  1459. return GetFOV();
  1460. }
  1461. return AZStd::nullopt;
  1462. }
  1463. bool EditorViewportWidget::GetActiveCameraState(AzFramework::CameraState& cameraState)
  1464. {
  1465. if (m_pPrimaryViewport == this)
  1466. {
  1467. cameraState = m_renderViewport->GetCameraState();
  1468. return true;
  1469. }
  1470. return false;
  1471. }
  1472. void EditorViewportWidget::OnStartPlayInEditorBegin()
  1473. {
  1474. m_playInEditorState = PlayInEditorState::Starting;
  1475. }
  1476. void EditorViewportWidget::OnRootPrefabInstanceLoaded()
  1477. {
  1478. // set the default camera on level/prefab load
  1479. SetDefaultCamera();
  1480. // set the camera position once we know the entire scene (level) has finished loading
  1481. Matrix34 defaultView = Matrix34::CreateIdentity();
  1482. // check to see if we have an existing last known location for this level
  1483. auto* viewBookmarkInterface = AZ::Interface<AzToolsFramework::ViewBookmarkInterface>::Get();
  1484. if (const AZStd::optional<AzToolsFramework::ViewBookmark> lastKnownLocationBookmark = viewBookmarkInterface->LoadLastKnownLocation();
  1485. lastKnownLocationBookmark.has_value())
  1486. {
  1487. defaultView.SetTranslation(Vec3(lastKnownLocationBookmark->m_position));
  1488. defaultView.SetRotation33(AZMatrix3x3ToLYMatrix3x3(AZ::Matrix3x3::CreateFromQuaternion(SandboxEditor::CameraRotation(
  1489. AZ::DegToRad(lastKnownLocationBookmark->m_rotation.GetX()), AZ::DegToRad(lastKnownLocationBookmark->m_rotation.GetZ())))));
  1490. }
  1491. else
  1492. {
  1493. // set the default editor camera position and orientation if there was no last known location
  1494. const AZ::Vector2 pitchYawDegrees = m_editorViewportSettings.DefaultEditorCameraOrientation();
  1495. defaultView.SetTranslation(Vec3(m_editorViewportSettings.DefaultEditorCameraPosition()));
  1496. defaultView.SetRotation33(AZMatrix3x3ToLYMatrix3x3(AZ::Matrix3x3::CreateFromQuaternion(
  1497. SandboxEditor::CameraRotation(AZ::DegToRad(pitchYawDegrees.GetX()), AZ::DegToRad(pitchYawDegrees.GetY())))));
  1498. }
  1499. SetViewTM(defaultView);
  1500. }
  1501. void EditorViewportWidget::OnStartPlayInEditor()
  1502. {
  1503. m_playInEditorState = PlayInEditorState::Started;
  1504. if (m_viewEntityId.IsValid())
  1505. {
  1506. // Note that this is assuming that the Atom camera components will share the same view ptr
  1507. // in editor as in game mode
  1508. m_viewEntityIdCachedForEditMode = m_viewEntityId;
  1509. AZ::EntityId runtimeEntityId;
  1510. AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
  1511. &AzToolsFramework::EditorEntityContextRequestBus::Events::MapEditorIdToRuntimeId, m_viewEntityId, runtimeEntityId);
  1512. m_viewEntityId = runtimeEntityId;
  1513. }
  1514. }
  1515. void EditorViewportWidget::OnStopPlayInEditor()
  1516. {
  1517. m_playInEditorState = PlayInEditorState::Stopping;
  1518. }
  1519. //////////////////////////////////////////////////////////////////////////
  1520. void EditorViewportWidget::HideCursor()
  1521. {
  1522. if (m_bCursorHidden || !gSettings.viewports.bHideMouseCursorWhenCaptured)
  1523. {
  1524. return;
  1525. }
  1526. qApp->setOverrideCursor(Qt::BlankCursor);
  1527. #if AZ_TRAIT_OS_PLATFORM_APPLE
  1528. StartFixedCursorMode(this);
  1529. #endif
  1530. m_bCursorHidden = true;
  1531. }
  1532. //////////////////////////////////////////////////////////////////////////
  1533. void EditorViewportWidget::ShowCursor()
  1534. {
  1535. if (!m_bCursorHidden || !gSettings.viewports.bHideMouseCursorWhenCaptured)
  1536. {
  1537. return;
  1538. }
  1539. #if AZ_TRAIT_OS_PLATFORM_APPLE
  1540. StopFixedCursorMode();
  1541. #endif
  1542. qApp->restoreOverrideCursor();
  1543. m_bCursorHidden = false;
  1544. }
  1545. //////////////////////////////////////////////////////////////////////////
  1546. void EditorViewportWidget::PushDisableRendering()
  1547. {
  1548. ++m_disableRenderingCount;
  1549. }
  1550. //////////////////////////////////////////////////////////////////////////
  1551. void EditorViewportWidget::PopDisableRendering()
  1552. {
  1553. assert(m_disableRenderingCount >= 1);
  1554. --m_disableRenderingCount;
  1555. }
  1556. //////////////////////////////////////////////////////////////////////////
  1557. bool EditorViewportWidget::IsRenderingDisabled() const
  1558. {
  1559. return m_disableRenderingCount > 0;
  1560. }
  1561. //////////////////////////////////////////////////////////////////////////
  1562. QPoint EditorViewportWidget::WidgetToViewport(const QPoint& point) const
  1563. {
  1564. return point * WidgetToViewportFactor();
  1565. }
  1566. QPoint EditorViewportWidget::ViewportToWidget(const QPoint& point) const
  1567. {
  1568. return point / WidgetToViewportFactor();
  1569. }
  1570. //////////////////////////////////////////////////////////////////////////
  1571. QSize EditorViewportWidget::WidgetToViewport(const QSize& size) const
  1572. {
  1573. return size * WidgetToViewportFactor();
  1574. }
  1575. //////////////////////////////////////////////////////////////////////////
  1576. double EditorViewportWidget::WidgetToViewportFactor() const
  1577. {
  1578. #if defined(AZ_PLATFORM_WINDOWS)
  1579. // Needed for high DPI mode on windows
  1580. return devicePixelRatioF();
  1581. #else
  1582. return 1.0;
  1583. #endif
  1584. }
  1585. //////////////////////////////////////////////////////////////////////////
  1586. void EditorViewportWidget::BeginUndoTransaction()
  1587. {
  1588. PushDisableRendering();
  1589. }
  1590. //////////////////////////////////////////////////////////////////////////
  1591. void EditorViewportWidget::EndUndoTransaction()
  1592. {
  1593. PopDisableRendering();
  1594. Update();
  1595. }
  1596. void* EditorViewportWidget::GetSystemCursorConstraintWindow() const
  1597. {
  1598. // Even when the mouse cursor is not in a constrained mode, we still return the viewport as the constraint window,
  1599. // so that the engine's mouse coordinates will be normalized to the editor viewport rather than the entire application window.
  1600. // This ensures that viewport mouse interactions are in the correct 2D coordinate space, for example when using ImGuiManager's
  1601. // debug tools.
  1602. return renderOverlayHWND();
  1603. }
  1604. void EditorViewportWidget::BuildDragDropContext(
  1605. AzQtComponents::ViewportDragContext& context, const AzFramework::ViewportId viewportId, const QPoint& point)
  1606. {
  1607. QtViewport::BuildDragDropContext(context, viewportId, point);
  1608. }
  1609. void EditorViewportWidget::RestoreViewportAfterGameMode()
  1610. {
  1611. Matrix34 preGameModeViewTM = m_preGameModeViewTM;
  1612. QString text = QString(
  1613. tr("When leaving \" Game Mode \" the engine will automatically restore your camera position to the default position before you "
  1614. "had entered Game mode.<br/><br/><small>If you dislike this setting you can always change this anytime in the global "
  1615. "preferences.</small><br/><br/>"));
  1616. QString restoreOnExitGameModePopupDisabledRegKey("Editor/AutoHide/ViewportCameraRestoreOnExitGameMode");
  1617. // Read the popup disabled registry value
  1618. QSettings settings;
  1619. QVariant restoreOnExitGameModePopupDisabledRegValue = settings.value(restoreOnExitGameModePopupDisabledRegKey);
  1620. // Has the user previously disabled being asked about restoring the camera on exiting game mode?
  1621. if (restoreOnExitGameModePopupDisabledRegValue.isNull())
  1622. {
  1623. // No, ask them now
  1624. QMessageBox messageBox(QMessageBox::Question, "O3DE", text, QMessageBox::StandardButtons(QMessageBox::No | QMessageBox::Yes), this);
  1625. messageBox.setDefaultButton(QMessageBox::Yes);
  1626. QCheckBox* checkBox = new QCheckBox(QStringLiteral("Do not show this message again"));
  1627. checkBox->setChecked(true);
  1628. messageBox.setCheckBox(checkBox);
  1629. // Unconstrain the system cursor and make it visible before we show the dialog box, otherwise the user can't see the cursor.
  1630. AzFramework::InputSystemCursorRequestBus::Event(
  1631. AzFramework::InputDeviceMouse::Id, &AzFramework::InputSystemCursorRequests::SetSystemCursorState,
  1632. AzFramework::SystemCursorState::UnconstrainedAndVisible);
  1633. int response = messageBox.exec();
  1634. if (checkBox->isChecked())
  1635. {
  1636. settings.setValue(restoreOnExitGameModePopupDisabledRegKey, response);
  1637. }
  1638. // Update the value only if the popup hasn't previously been disabled and the value has changed
  1639. bool newSetting = (response == QMessageBox::Yes);
  1640. if (newSetting != GetIEditor()->GetEditorSettings()->restoreViewportCamera)
  1641. {
  1642. GetIEditor()->GetEditorSettings()->restoreViewportCamera = newSetting;
  1643. GetIEditor()->GetEditorSettings()->Save();
  1644. }
  1645. }
  1646. bool restoreViewportCamera = GetIEditor()->GetEditorSettings()->restoreViewportCamera;
  1647. if (restoreViewportCamera)
  1648. {
  1649. SetViewTM(preGameModeViewTM);
  1650. }
  1651. else
  1652. {
  1653. AZ_Warning("CryLegacy", false, "Not restoring the editor viewport camera is currently unsupported");
  1654. SetViewTM(preGameModeViewTM);
  1655. }
  1656. }
  1657. void EditorViewportWidget::UpdateScene()
  1658. {
  1659. auto sceneSystem = AzFramework::SceneSystemInterface::Get();
  1660. if (sceneSystem)
  1661. {
  1662. AZStd::shared_ptr<AzFramework::Scene> mainScene = sceneSystem->GetScene(AzFramework::Scene::MainSceneName);
  1663. if (mainScene)
  1664. {
  1665. AZ::RPI::SceneNotificationBus::Handler::BusDisconnect();
  1666. m_renderViewport->SetScene(mainScene);
  1667. auto viewportContext = m_renderViewport->GetViewportContext();
  1668. AZ::RPI::SceneNotificationBus::Handler::BusConnect(viewportContext->GetRenderScene()->GetId());
  1669. // Don't enable the render pipeline until a level has been loaded
  1670. // Also show/hide the RenderViewportWidget accordingly so that we get the
  1671. // expected gradient background when no level is loaded
  1672. auto renderPipeline = viewportContext->GetCurrentPipeline();
  1673. if (renderPipeline)
  1674. {
  1675. if (GetIEditor()->IsLevelLoaded())
  1676. {
  1677. m_renderViewport->show();
  1678. renderPipeline->AddToRenderTick();
  1679. }
  1680. else
  1681. {
  1682. m_renderViewport->hide();
  1683. renderPipeline->RemoveFromRenderTick();
  1684. }
  1685. }
  1686. }
  1687. }
  1688. }
  1689. void EditorViewportWidget::SetAsActiveViewport()
  1690. {
  1691. auto viewportContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
  1692. const AZ::Name defaultContextName = viewportContextManager->GetDefaultViewportContextName();
  1693. // If another viewport was active before, restore its name to its per-ID one.
  1694. if (m_pPrimaryViewport && m_pPrimaryViewport != this && m_pPrimaryViewport->m_renderViewport)
  1695. {
  1696. auto viewportContext = m_pPrimaryViewport->m_renderViewport->GetViewportContext();
  1697. if (viewportContext)
  1698. {
  1699. // Remove the old viewport's camera from the stack, as it's no longer the owning viewport
  1700. viewportContextManager->PopViewGroup(defaultContextName, viewportContext->GetViewGroup());
  1701. viewportContextManager->RenameViewportContext(viewportContext, defaultContextName);
  1702. }
  1703. }
  1704. m_pPrimaryViewport = this;
  1705. if (m_renderViewport)
  1706. {
  1707. auto viewportContext = m_renderViewport->GetViewportContext();
  1708. if (viewportContext)
  1709. {
  1710. // Push our camera onto the default viewport's view stack to preserve camera state continuity
  1711. // Other views can still be pushed on top of our view for e.g. game mode
  1712. viewportContextManager->RenameViewportContext(viewportContext, defaultContextName);
  1713. viewportContextManager->PushViewGroup(defaultContextName, viewportContext->GetViewGroup());
  1714. }
  1715. }
  1716. }
  1717. void EditorViewportSettings::Connect(const AzFramework::ViewportId viewportId)
  1718. {
  1719. AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusConnect(viewportId);
  1720. }
  1721. void EditorViewportSettings::Disconnect()
  1722. {
  1723. AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusDisconnect();
  1724. }
  1725. bool EditorViewportSettings::GridSnappingEnabled() const
  1726. {
  1727. return SandboxEditor::GridSnappingEnabled();
  1728. }
  1729. float EditorViewportSettings::GridSize() const
  1730. {
  1731. return SandboxEditor::GridSnappingSize();
  1732. }
  1733. bool EditorViewportSettings::ShowGrid() const
  1734. {
  1735. return SandboxEditor::ShowingGrid();
  1736. }
  1737. bool EditorViewportSettings::AngleSnappingEnabled() const
  1738. {
  1739. return SandboxEditor::AngleSnappingEnabled();
  1740. }
  1741. float EditorViewportSettings::AngleStep() const
  1742. {
  1743. return SandboxEditor::AngleSnappingSize();
  1744. }
  1745. float EditorViewportSettings::ManipulatorLineBoundWidth() const
  1746. {
  1747. return SandboxEditor::ManipulatorLineBoundWidth();
  1748. }
  1749. float EditorViewportSettings::ManipulatorCircleBoundWidth() const
  1750. {
  1751. return SandboxEditor::ManipulatorCircleBoundWidth();
  1752. }
  1753. bool EditorViewportSettings::StickySelectEnabled() const
  1754. {
  1755. return SandboxEditor::StickySelectEnabled();
  1756. }
  1757. AZ::Vector3 EditorViewportSettings::DefaultEditorCameraPosition() const
  1758. {
  1759. return SandboxEditor::CameraDefaultEditorPosition();
  1760. }
  1761. AZ::Vector2 EditorViewportSettings::DefaultEditorCameraOrientation() const
  1762. {
  1763. return SandboxEditor::CameraDefaultEditorOrientation();
  1764. }
  1765. bool EditorViewportSettings::IconsVisible() const
  1766. {
  1767. return AzToolsFramework::IconsVisible();
  1768. }
  1769. bool EditorViewportSettings::HelpersVisible() const
  1770. {
  1771. return AzToolsFramework::HelpersVisible();
  1772. }
  1773. bool EditorViewportSettings::OnlyShowHelpersForSelectedEntities() const
  1774. {
  1775. return AzToolsFramework::OnlyShowHelpersForSelectedEntities();
  1776. }
  1777. AZ_CVAR_EXTERNED(bool, ed_previewGameInFullscreen_once);
  1778. bool EditorViewportWidget::ShouldPreviewFullscreen() const
  1779. {
  1780. CLayoutWnd* layout = GetIEditor()->GetViewManager()->GetLayout();
  1781. if (!layout)
  1782. {
  1783. AZ_Assert(false, "CRenderViewport: No View Manager layout");
  1784. return false;
  1785. }
  1786. // Doesn't work with split layout
  1787. if (layout->GetLayout() != EViewLayout::ET_Layout0)
  1788. {
  1789. return false;
  1790. }
  1791. // If level not loaded, don't preview in fullscreen (preview shouldn't work at all without a level, but it does)
  1792. if (auto ge = GetIEditor()->GetGameEngine())
  1793. {
  1794. if (!ge->IsLevelLoaded())
  1795. {
  1796. return false;
  1797. }
  1798. }
  1799. // Check 'ed_previewGameInFullscreen_once'
  1800. if (ed_previewGameInFullscreen_once)
  1801. {
  1802. ed_previewGameInFullscreen_once = false;
  1803. return true;
  1804. }
  1805. else
  1806. {
  1807. return false;
  1808. }
  1809. }
  1810. void EditorViewportWidget::StartFullscreenPreview()
  1811. {
  1812. AZ_Assert(!m_inFullscreenPreview, "EditorViewportWidget::StartFullscreenPreview called when already in full screen preview");
  1813. m_inFullscreenPreview = true;
  1814. // Pick the screen on which the main window lies to use as the screen for the full screen preview
  1815. const QScreen* screen = MainWindow::instance()->screen();
  1816. const QRect screenGeometry = screen->geometry();
  1817. // Unparent this and show it, which turns it into a free floating window
  1818. // Also set style to frameless and disable resizing by user
  1819. setParent(nullptr);
  1820. setWindowFlag(Qt::FramelessWindowHint, true);
  1821. setWindowFlag(Qt::MSWindowsFixedSizeDialogHint, true);
  1822. setFixedSize(screenGeometry.size());
  1823. move(QPoint(screenGeometry.x(), screenGeometry.y()));
  1824. showMaximized();
  1825. // This must be done after unparenting this widget above
  1826. MainWindow::instance()->hide();
  1827. }
  1828. void EditorViewportWidget::StopFullscreenPreview()
  1829. {
  1830. AZ_Assert(m_inFullscreenPreview, "EditorViewportWidget::StartFullscreenPreview called when not in full screen preview");
  1831. m_inFullscreenPreview = false;
  1832. // Unset frameless window flags
  1833. setWindowFlag(Qt::FramelessWindowHint, false);
  1834. setWindowFlag(Qt::MSWindowsFixedSizeDialogHint, false);
  1835. // Unset fixed size (note that 50x50 is the minimum set in the constructor)
  1836. setMaximumSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX);
  1837. setMinimumSize(50, 50);
  1838. // Attach this viewport to the primary view pane (whose index is 0).
  1839. if (CLayoutWnd* layout = GetIEditor()->GetViewManager()->GetLayout())
  1840. {
  1841. if (CLayoutViewPane* viewPane = layout->GetViewPaneByIndex(0))
  1842. {
  1843. // Force-reattach this viewport to its view pane by first detaching
  1844. viewPane->DetachViewport();
  1845. viewPane->AttachViewport(this);
  1846. // Set the main widget of the layout, which causes this widgets size to be bound to the layout
  1847. // and the viewport title bar to be displayed
  1848. layout->SetMainWidget(viewPane);
  1849. }
  1850. else
  1851. {
  1852. AZ_Assert(false, "CRenderViewport: No view pane with ID 0 (primary view pane)");
  1853. }
  1854. }
  1855. else
  1856. {
  1857. AZ_Assert(false, "CRenderViewport: No View Manager layout");
  1858. }
  1859. // Set this as the selected viewport
  1860. GetIEditor()->GetViewManager()->SelectViewport(this);
  1861. // Show this widget (setting flags may hide it)
  1862. showNormal();
  1863. // Show the main window
  1864. MainWindow::instance()->show();
  1865. }
  1866. AZStd::optional<AzFramework::ViewportBorderPadding> EditorViewportWidget::GetViewportBorderPadding() const
  1867. {
  1868. if (auto viewportEditorModeTracker = AZ::Interface<AzToolsFramework::ViewportEditorModeTrackerInterface>::Get())
  1869. {
  1870. auto viewportEditorModes = viewportEditorModeTracker->GetViewportEditorModes({ AzToolsFramework::GetEntityContextId() });
  1871. if (viewportEditorModes->IsModeActive(AzToolsFramework::ViewportEditorMode::Focus) ||
  1872. viewportEditorModes->IsModeActive(AzToolsFramework::ViewportEditorMode::Component))
  1873. {
  1874. AzFramework::ViewportBorderPadding viewportBorderPadding = {};
  1875. viewportBorderPadding.m_top = AzToolsFramework::ViewportUi::ViewportUiTopBorderSize;
  1876. viewportBorderPadding.m_left = AzToolsFramework::ViewportUi::ViewportUiLeftRightBottomBorderSize;
  1877. viewportBorderPadding.m_right = AzToolsFramework::ViewportUi::ViewportUiLeftRightBottomBorderSize;
  1878. viewportBorderPadding.m_bottom = AzToolsFramework::ViewportUi::ViewportUiLeftRightBottomBorderSize;
  1879. return viewportBorderPadding;
  1880. }
  1881. }
  1882. return AZStd::nullopt;
  1883. }
  1884. #include <moc_EditorViewportWidget.cpp>