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- #
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- # Cmake version 3.22 is the minimum version needed for all of Open 3D Engine's supported platforms
- cmake_minimum_required(VERSION 3.22)
- if(NOT ${CMAKE_VERSION} VERSION_LESS "3.24")
- # CMP0135 - controls whether, when unpacking an archive file, it should:
- # (OLD) set the file timestamps to what they are in the archive (not recommended)
- # (NEW) set the file timestamps to the time of extraction (recommended)
- cmake_policy(SET CMP0135 NEW)
- endif()
- include(cmake/LySet.cmake)
- include(cmake/GeneralSettings.cmake)
- include(cmake/FileUtil.cmake)
- include(cmake/Version.cmake)
- include(cmake/OutputDirectory.cmake)
- if(NOT PROJECT_NAME)
- include(cmake/CompilerSettings.cmake)
- project(O3DE
- LANGUAGES C CXX
- VERSION ${O3DE_INSTALL_VERSION_STRING}
- )
- endif()
- ################################################################################
- # Initialize
- ################################################################################
- include(CTest)
- include(cmake/PAL.cmake)
- include(cmake/PALTools.cmake)
- include(cmake/RuntimeDependencies.cmake)
- include(cmake/Configurations.cmake) # Requires to be after PAL so we get platform variable definitions
- include(cmake/Dependencies.cmake)
- include(cmake/Deployment.cmake)
- include(cmake/3rdParty.cmake)
- include(cmake/LYPython.cmake)
- include(cmake/Install.cmake)
- include(cmake/LYWrappers.cmake)
- include(cmake/Gems.cmake)
- include(cmake/UnitTest.cmake)
- include(cmake/TestImpactFramework/TestImpactTestTargetConfig.cmake) # LYTestWrappers dependency
- include(cmake/LYTestWrappers.cmake)
- include(cmake/Monolithic.cmake)
- include(cmake/SettingsRegistry.cmake)
- include(cmake/CMakeFiles.cmake)
- include(cmake/O3DEJson.cmake)
- include(cmake/Subdirectories.cmake)
- include(cmake/TestImpactFramework/LYTestImpactFramework.cmake) # Put at end as nothing else depends on it
- get_property(O3DE_SCRIPT_ONLY GLOBAL PROPERTY "O3DE_SCRIPT_ONLY")
- if (O3DE_SCRIPT_ONLY AND NOT INSTALLED_ENGINE)
- get_property(engine_root GLOBAL PROPERTY O3DE_ENGINE_ROOT_FOLDER)
- message(FATAL_ERROR "Script-only projects require pre-built versions of O3DE.\n\
- The project being compiled (${PROJECT_NAME}) is a script-only project (see project.json) \
- but the engine being used to build it is a compile-from-source engine using c++ code \
- (${engine_root}). Please use a pre-built (installer) O3DE to build script-only projects.")
- endif()
- # Gather the list of o3de_manifest external Subdirectories
- # into the O3DE_EXTERNAL_SUBDIRS_O3DE_MANIFEST_PROPERTY
- add_o3de_manifest_json_external_subdirectories()
- # Add the projects first so the Launcher can find them
- include(cmake/Projects.cmake)
- # Add external subdirectories listed in the engine.json.
- # O3DE_EXTERNAL_SUBDIRS is a cache variable so the user can add extra
- # external subdirectories.
- add_engine_json_external_subdirectories()
- if(NOT INSTALLED_ENGINE)
- # Add the rest of the targets
- add_subdirectory(Assets)
- add_subdirectory(Code)
- add_subdirectory(python)
- add_subdirectory(Registry)
- add_subdirectory(scripts)
- add_subdirectory(Templates)
- add_subdirectory(Tools)
- # Invoke add_subdirectory on all external subdirectories
- # that is in use by the union of projects specified by path in LY_PROJECTS
- add_subdirectory_on_external_subdirs()
- else()
- ly_find_o3de_packages()
- add_subdirectory_on_external_subdirs()
- endif()
- ################################################################################
- # Post-processing
- ################################################################################
- # The following steps have to be done after all targets are registered:
- # 1. Add any dependencies registered via ly_enable_gems
- ly_enable_gems_delayed()
- # 2. Defer generation of the StaticModules.inl file which is needed to create the AZ::Module derived class in monolithic
- # builds until after all the targets are known and all the gems are enabled
- ly_delayed_generate_static_modules_inl()
- # 3. generate a settings registry .setreg file for all ly_add_project_dependencies() and ly_add_target_dependencies() calls
- # to provide applications with the filenames of gem modules to load
- # This must be done before ly_delayed_target_link_libraries() as that inserts BUILD_DEPENDENCIES as MANUALLY_ADDED_DEPENDENCIES
- # if the build dependency is a MODULE_LIBRARY. That would cause a false load dependency to be generated
- ly_delayed_generate_settings_registry()
- # 4. link targets where the dependency was yet not declared, we need to have the declaration so we do different
- # linking logic depending on the type of target
- ly_delayed_target_link_libraries()
- # 5. generate a registry file for unit testing for platforms that support unit testing
- if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
- ly_delayed_generate_unit_test_module_registry()
- endif()
- # 5. inject runtime dependencies to the targets. We need to do this after (1) since we are going to walk through
- # the dependencies
- ly_delayed_generate_runtime_dependencies()
- # 6. Perform test impact framework post steps once all of the targets have been enumerated
- if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
- ly_test_impact_post_step()
- endif()
- # 7. Generate the O3DE find file and setup install locations for scripts, tools, assets etc., required by the engine
- if(LY_INSTALL_ENABLED)
- # 8. Generate the O3DE find file and setup install locations for scripts, tools, assets etc., required by the engine
- ly_setup_o3de_install()
- # 9. CPack information (to be included after install)
- include(cmake/Packaging.cmake)
- endif()
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