123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490 |
- {
- // ---- Enable/Disable platforms for the entire project. AssetProcessor will automatically add the current platform by default.
- // PLATFORM DEFINITIONS
- // [Platform (unique identifier)]
- // tags=(comma-seperated-tags)
- //
- // note: the 'identifier' of a platform is the word(s) following the "Platform" keyword (so [Platform pc] means identifier
- // is 'pc' for example. This is used to name its assets folder in the cache and should be used in your bootstrap.cfg
- // or your main.cpp to choose what assets to load for that particular platform.
- // Its primary use is to enable additional non-host platforms (Ios, android...) that are not the current platform.
- // note: 'tags' is a comma-seperated list of tags to tag the platform with that builders can inspect to decide what to do.
- // while builders can accept any tags you add in order to make decisions, common tags are
- // tools - this platform can host the tools and editor and such
- // renderer - this platform runs the client engine and renders on a GPU. If missing we could be on a server-only platform
- // mobile - a mobile platform such as a set top box or phone with limited resources
- // console - a console platform
- // server - a server platform of some kind, usually headless, no renderer.
- "Amazon": {
- "AssetProcessor": {
- "Settings": {
- "Stats": {
- // Setting MachineReadable to true will output stats in more of a CSV-like format that is ideal for script ingestion
- "MachineReadable" : false,
- // Setting HumanReadable to true will output stats in a friendly human format that is ideal for human reading
- "HumanReadable" : true,
- // To turn off stats output entirely, set both HumanReadable and MachineReadable to false.
- // the maximum number of stats to show for cumulative stats like the time taken
- // across all jobs of a certain type, or all jobs cumulative across a whole platform
- "MaxCumulativeStats" : 4,
- // the maximum number of stats to show for individual stats like how long a specific
- // individual job took.
- "MaxIndividualStats" : 4
- },
- "BuilderManager": {
- // Number of seconds to wait for AssetBuilder process to start before terminating the process
- "StartupTimeoutSeconds" : 900
- },
- "Platform pc": {
- "tags": "tools,renderer,dx12,vulkan,null"
- },
- "Platform linux": {
- "tags": "tools,renderer,vulkan,null"
- },
- "Platform android": {
- "tags": "android,mobile,renderer,vulkan"
- },
- "Platform ios": {
- "tags": "mobile,renderer,metal"
- },
- "Platform mac": {
- "tags": "tools,renderer,metal,null"
- },
- // this is an example of a headless platform that has no renderer.
- // To use this you would still need to make sure 'assetplatform' in your startup params in your main() chooses this 'server' platform as your server 'assets' flavor
- "Platform server": {
- "tags": "server,dx12,vulkan"
- },
- // this section allows you to turn on various platforms in addition to the host platform you're running on
- // 'enabled' is AUTOMATICALLY TRUE for the current platform that you are running on, so it is not necessary to force it to true for that platform
- // To enable any additional platform, just uncomment the appropriate line below.
- "Platforms": {
- //"pc": "enabled",
- //"android": "enabled",
- //"ios": "enabled",
- //"mac": "enabled",
- //"server": "enabled"
- },
- // ---- The number of worker jobs, 0 means use the number of Logical Cores
- "Jobs": {
- "minJobs": 1,
- "maxJobs": 0
- },
- // cacheServerAddress is the location of the asset server cache.
- // Currently for a network share server this would be the absolute file path to the network share folder.
- "Server": {
- //"cacheServerAddress": ""
- },
- // ---- add any metadata file type here that needs to be monitored by the AssetProcessor.
- // Modifying these meta file will cause the source asset to re-compile again.
- // They are specified in the following format
- // metadata extension=original extension to replace
- // if the metadata extension does not replace the original, then the original can be blank
- // so for example if your normal file is blah.tif and your metafile for that file is blah.tif.exportsettings
- // then your declaration would be exportsettings= ; ie, it would be blank
- // however if your metafile REPLACES the extension (for example, if you have the file blah.i_caf and its metafile is blah.exportsettings)
- // then you specify the original extension here to narrow the scope.
- // If a relative path to a specific file is provided instead of an extension, a change to the file will change all files
- // with the associated extension (e.g. Animations/SkeletonList.xml=i_caf will cause all i_caf files to recompile when
- // Animations/SkeletonList.xml within the current game project changes)
- "MetaDataTypes": {
- "animsettings": "i_caf",
- "Animations/SkeletonList.xml": "i_caf",
- "cbc": "abc",
- "fbx.assetinfo": "fbx",
- "stl.assetinfo": "stl",
- "gltf.assetinfo": "gltf",
- "glb.assetinfo": "glb"
- },
- // ---- add any folders to scan here. The priority order is the order they appear here
- // available macros are
- // @ROOT@ - the location of asset root
- // @PROJECTROOT@ - the location of the project root, for example 'Q:\MyProjects\RPGSample'
- // note that they are sorted by their 'order' value, and the lower the order the more important an asset is
- // lower order numbers override higher ones.
- // If specified, output will be prepended to every path found in that recognizer's watch folder.
- // Note that you can also make the scan folder platform specific by using the keywords include and exclude.
- // Both include and exclude can contain either platform tags, platform identifiers or both.
- // if no include is specified, all currently enabled platforms are included by default.
- // If includes ARE specified, it will be filtered down by the list of currently enabled platforms.
- // "ScanFolder (unique identifier)": {
- // "include": "(comma seperated platform tags or identifiers)",
- // "exclude": "(comma seperated platform tags or identifiers)"
- // }
- // For example if you want to include a scan folder only for platforms that have the platform tags tools and renderer
- // but omit it for platform mac, you will have a scanfolder rule like
- // "ScanFolder (unique identifier)": {
- // "watch": "@ROOT@/foo",
- // "include": "tools, renderer",
- // "exclude": "mac"
- // }
- "ScanFolder Project/Assets": {
- "watch": "@PROJECTROOT@",
- "display": "@PROJECTNAME@",
- "recursive": 1,
- "order": 0
- },
- "ScanFolder Root": {
- "watch": "@ROOT@",
- "recursive": 0,
- "order": 10000
- },
- "ScanFolder Assets/Runtime": {
- "watch": "@ENGINEROOT@/Assets/Engine",
- "recursive": 1,
- "order": 20000
- },
- "ScanFolder Assets/Tools": {
- "watch": "@ENGINEROOT@/Assets/Editor",
- "recursive": 1,
- "order": 30000,
- "include": "tools,renderer"
- },
- "ScanFolder Engine/Registry": {
- "watch": "@ENGINEROOT@/Registry",
- "recursive": 1,
- "order": 40000
- },
- // Configurable starting priority for all Gem scan folders to use.
- // Each Gem scan folder added will increment this.
- // NOTE: Each successive gem priority will be lower than the last.
- "GemScanFolderStartingPriorityOrder": 100,
- // Control how project-relative Gem scan folders are prioritized against the project's main scan folder (key: "Project/Assets", alias: @PROJECTROOT@).
- // "none" - any project Gem scan folder priority will be incremented from the "GemScanFolderStartingPriorityOrder" value (default behavior).
- // "lower" - each project Gem scan folder will be set to lower priority (higher numeric value) than the project scan folder.
- // "higher" - each project Gem scan folder will be set to higher priority (lower numeric value) than the project scan folder.
- "ProjectRelativeGemsScanFolderPriority": "none",
- // Excludes files that match the pattern or glob.
- // the input string will be the relative path from the scan folder the file was found in.
- // patterns are case sensitive regular expressions, while globs are simple wildcard matches (non-case-sensitive)
- // if you use a pattern, remember to escape your backslashes (\\)
- "Exclude _LevelBackups": {
- "glob": "*/_savebackup/*"
- },
- "Exclude _LevelAutoBackups": {
- "glob": "*/_autobackup/*"
- },
- // note that $ has meaning to regex, so we escape it.
- "Exclude TempFiles": {
- "pattern": "(^|.+/)\\\\$tmp[0-9]*_.*"
- },
- "Exclude EventLog": {
- "glob": "*eventlog.xml"
- },
- "Exclude GameGemsCode": {
- "glob": "Gem/Code/*"
- },
- "Exclude GameGemsResources": {
- "glob": "Gem/Resources/*"
- },
- "Exclude Private Certs": {
- "glob": "*DynamicContent/Certificates/Private*"
- },
- "Exclude CMakeLists": {
- "glob": "*CMakeLists.txt"
- },
- "Exclude CMakeFiles": {
- "glob": "*.cmake"
- },
- "Exclude User": {
- "glob": "user/*"
- },
- "Exclude Build": {
- "glob": "build/*"
- },
- "Exclude Install": {
- "glob": "install/*"
- },
- //------------------------------------------------------------------------------
- // Copying Files Automatically Into the Cache
- //------------------------------------------------------------------------------
- // The below section is used to register patterns (*.something) to copy into the cache
- // the "params" block must either be "copy" (copy the file) or "skip" (used for per-platfrom skipping)
- // note that productAssetType is a means of setting the output asset Type (as in AZ::Data::AssetType) of a simple job
- // and is the recommended way to specify that a certain kind of file (such as '*.myextension') becomes registered as the
- // actual UUID of that type in the engine itself.
- // globs ("*.txt") are usually faster to match (CPU wise) and easier for humans to understand than patterns.
- // Use a regex for matching files, same params for all platforms
- // "RC TGAs": {
- // "pattern": ".+\\\\.tga$",
- // "params": "copy"
- //}
- // Example Use a glob instead of a regex, skip the copy for the "server" platform
- // "RC TIFFs": {
- // "glob": "*.tif",
- // "params": "copy",
- // "server": "skip"
- //}
- // You can also modify a version to compile all matching files again
- // By default the version is empty
- // "RC tif": {
- // "glob": "*.tif",
- // "params": "copy",
- // "version": 1.0
- //}
- // This will make the AssetProcessor compile all the .tif files again if version changes.
- // you can also optionally supply a priority.
- // this is used to sort jobs when no other external circumstance sorts them (higher wins, default is 0)
- // note that the FULL PATH to the file will be used as the match, not the relative path
- // so ensure start your patterns with .* or as appropriate.
- // Also, any rules which match will apply - so if you have two rules which both apply to PNG files for example
- // but you only want one, you might want to use exclusion patterns:
- //Example: copy everything EXCEPT the ones in the libs/ui
- // "RC png-normal": {
- // "pattern": "(?!.*libs\\\\/ui\\\\/).*\\.png",
- // "params": "copy"
- //}
- //Example: Process everything in the libs/ui folder
- // "RC png-ui": {
- // "pattern": "(.*libs\\\\/ui\\\\/).*\\.png",
- // "params": "copy"
- //}
- // More example Regexes:
- // "pattern": "(?!(.*libs\\\\/ui\\\\/)|(.*editor\\\\/).*\\\\.png"
- // This pattern will not match anything with editor/ or libs/ui/ in it
- // "pattern": "((.*libs\\\\/ui\\\\/)|(.*editor\\\\/).*\\\\.png"
- // This pattern will only match anything with editor/ or libs/ui/ in it
- // This is a JSON object - every entry must start with "RC" but make sure
- // to give every entry its own unique Name or else they will overwrite each other:
- "RC mp4": {
- "glob": "*.mp4",
- "params": "copy",
- "productAssetType": "{DDFEE0B2-9E5A-412C-8C77-AB100E24C1DF}"
- },
- "RC mkv": {
- "glob": "*.mkv",
- "params": "copy",
- "productAssetType": "{DDFEE0B2-9E5A-412C-8C77-AB100E24C1DF}"
- },
- "RC webm": {
- "glob": "*.webm",
- "params": "copy",
- "productAssetType": "{DDFEE0B2-9E5A-412C-8C77-AB100E24C1DF}"
- },
- "RC mov": {
- "glob": "*.mov",
- "params": "copy",
- "productAssetType": "{DDFEE0B2-9E5A-412C-8C77-AB100E24C1DF}"
- },
- "RC bk2": {
- "glob": "*.bk2",
- "params": "copy",
- "productAssetType": "{BF4879B9-B893-41D2-80E9-24A7BDCD2B50}"
- },
- "RC img": {
- "glob": "*.img",
- "params": "copy"
- },
- "RC surfaceTagNameList": {
- "glob": "*.surfaceTagNameList",
- "params": "copy",
- "productAssetType": "{A471B2A9-85FC-4993-842D-1881CBC03A2B}"
- },
- "RC gradImageSettings": {
- "glob": "*.gradimagesettings",
- "params": "copy",
- "productAssetType": "{B36FEB5C-41B6-4B58-A212-21EF5AEF523C}"
- },
- "RC png-entityicon": {
- "pattern": "(.*EntityIcons\\\\/).*\\\\.png",
- "productAssetType": "{3436C30E-E2C5-4C3B-A7B9-66C94A28701B}",
- "params": "skip",
- "tools": "copy"
- },
- "RC usm": {
- "glob": "*.usm",
- "params": "copy",
- "server": "skip"
- },
- "RC animevents": {
- "glob": "*.animevents",
- "params": "copy",
- "productAssetType": "{C1D209C1-F81A-4586-A34E-1615995F9F3F}",
- "version": 2
- },
- "RC bspace": {
- "glob": "*.bspace",
- "params": "copy"
- },
- "RC cdf": {
- "glob": "*.cdf",
- "params": "copy",
- "productAssetType": "{DF036C63-9AE6-4AC3-A6AC-8A1D76126C01}"
- },
- "RC comb": {
- "glob": "*.comb",
- "params": "copy"
- },
- "RC dlg": {
- "glob": "*.dlg",
- "params": "copy"
- },
- "RC csv": {
- "glob": "*.csv",
- "params": "copy"
- },
- "RC json": {
- "glob": "*.json",
- "params": "copy"
- },
- "RC lmg": {
- "glob": "*.lmg",
- "params": "copy"
- },
- "RC smtl": {
- "glob": "*.smtl",
- "params": "copy"
- },
- "RC sub": {
- "glob": "*.sub",
- "params": "copy",
- "productAssetType": "{71F9D30E-13F7-40D6-A3C9-E5358004B31F}",
- "version": 2
- },
- "RC sbsar": {
- "glob": "*.sbsar",
- "params": "copy"
- },
- "RC loc.agsxml": {
- "glob": "*.loc.agsxml",
- "params": "copy",
- "version": 1
- },
- "RC node": {
- "glob": "*.node",
- "params": "copy"
- },
- "RC veg": {
- "glob": "*.veg",
- "params": "copy"
- },
- "RC dat": {
- "glob": "*.dat",
- "params": "copy"
- },
- "RC lut": {
- "glob": "*.lut",
- "params": "copy"
- },
- "RC txt": {
- "pattern": "^(?!.*PreloadLibs.txt).*\\\\.txt",
- "params": "copy"
- },
- "RC cal": {
- "glob": "*.cal",
- "params": "copy"
- },
- "RC grp": {
- "glob": "*.grp",
- "params": "copy",
- "productAssetType": "{7629EDD3-A361-49A2-B271-252127097D81}",
- "version": 2
- },
- "RC xls": {
- "glob": "*.xls",
- "params": "copy"
- },
- "RC ini": {
- "glob": "*.ini",
- "params": "copy"
- },
- "RC ttf": {
- "glob": "*.ttf",
- "params": "copy"
- },
- "RC otf": {
- "glob": "*.otf",
- "params": "copy"
- },
- "RC ext": {
- "glob": "*.ext",
- "params": "copy"
- },
- // Copy all pak files except level.pak, level.pak has its own builder.
- "RC pak": {
- "pattern": "^((?!\\\\/level\\\\.pak).)*\\\\.pak$",
- "params": "copy"
- },
- "RC ctc": {
- "glob": "*.ctc",
- "params": "copy"
- },
- "RC uiprefab": {
- "glob": "*.uiprefab",
- "params": "copy",
- "server": "skip"
- },
- "RC sprite": {
- "glob": "*.sprite",
- "params": "copy",
- "server": "skip"
- },
- "RC bin": {
- "glob": "*.bin",
- "params": "copy"
- },
- "RC inputbindings": {
- "glob": "*.inputbindings",
- "params": "copy",
- "productAssetType": "{25971C7A-26E2-4D08-A146-2EFCC1C36B0C}"
- },
- "RC ocm": {
- "glob": "*.ocm",
- "params": "copy"
- },
- // Feature tests use the raw .tif files for the golden image comparison
- "RC goldenimages": {
- "pattern": ".*GoldenImages\\\\/.*\\\\.tif",
- "params": "copy",
- "server": "skip"
- },
- // Copy over certificates for use with FileDataSource
- "RC CertificatePEM": {
- "glob": "*.pem",
- "params": "copy"
- },
- // Copy over certificates for use with Dynamic Content
- "RC CertificateDER": {
- "glob": "*.der",
- "params": "copy"
- },
- "RC filetag": {
- "glob": "*.filetag",
- "params": "copy",
- "productAssetType": "{F3BE5CAB-85B7-44B7-9495-863863F6B267}"
- },
- // Precompiled shader variant
- "RC azshadervariant": {
- "glob": "*.azshadervariant",
- "params": "copy",
- "productAssetType": "{51BED815-36D8-410E-90F0-1FA9FF765FBA}"
- }
- }
- }
- }
- }
|