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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include "Cry_Color.h"
- #include <Vertex.h>
- // Description:
- // 2D Texture coordinates used by CMesh.
- struct SMeshTexCoord
- {
- SMeshTexCoord() {}
- private:
- float s, t;
- public:
- bool IsEquivalent(const SMeshTexCoord& other, float epsilon = 0.00005f) const
- {
- return
- (fabs_tpl(s - other.s) <= epsilon) &&
- (fabs_tpl(t - other.t) <= epsilon);
- }
- ILINE Vec2 GetUV() const
- {
- return Vec2(s, t);
- }
- };
- // Description:
- // RGBA Color description structure used by CMesh.
- struct SMeshColor
- {
- SMeshColor() {}
- private:
- uint8 r, g, b, a;
- public:
- explicit SMeshColor(uint8 otherr, uint8 otherg, uint8 otherb, uint8 othera)
- {
- r = otherr;
- g = otherg;
- b = otherb;
- a = othera;
- }
- };
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