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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Builder/ScriptEventsBuilderComponent.h>
- #include <AssetBuilderSDK/AssetBuilderBusses.h>
- #include <AzToolsFramework/ToolsComponents/ToolsAssetCatalogBus.h>
- #include <ScriptEvents/ScriptEventsAsset.h>
- namespace ScriptEventsBuilder
- {
- void ScriptEventsBuilderComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
- {
- provided.push_back(AZ_CRC_CE("ScriptEventsBuilderService"));
- }
-
- void ScriptEventsBuilderComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
- {
- AZ_UNUSED(required);
- }
-
- void ScriptEventsBuilderComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
- {
- dependent.push_back(AZ_CRC_CE("AssetCatalogService"));
- }
-
- void ScriptEventsBuilderComponent::Activate()
- {
- // Register ScriptEvents Builder
- AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
- builderDescriptor.m_name = "Script Events Builder";
- builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.scriptevents", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
- builderDescriptor.m_busId = ScriptEventsBuilder::Worker::GetUUID();
- builderDescriptor.m_createJobFunction = AZStd::bind(&Worker::CreateJobs, &m_scriptEventsBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
- builderDescriptor.m_processJobFunction = AZStd::bind(&Worker::ProcessJob, &m_scriptEventsBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
- // changing the version number invalidates all assets and will rebuild everything.
- builderDescriptor.m_version = m_scriptEventsBuilder.GetVersionNumber();
- // changing the analysis fingerprint just invalidates analysis (ie, not the assets themselves)
- // which will cause the "CreateJobs" function to be called, for each asset, even if the
- // source file has not changed, but won't actually do the jobs unless the source file has changed
- // or the fingerprint of the individual job is different.
- builderDescriptor.m_analysisFingerprint = m_scriptEventsBuilder.GetFingerprintString();
- m_scriptEventsBuilder.BusConnect(builderDescriptor.m_busId);
- AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Handler::RegisterBuilderInformation, builderDescriptor);
- AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::RegisterSourceAssetType, azrtti_typeid<ScriptEvents::ScriptEventsAsset>(), ScriptEvents::ScriptEventsAsset::GetFileFilter());
- m_scriptEventsBuilder.Activate();
- }
- void ScriptEventsBuilderComponent::Deactivate()
- {
- // Finish all queued work
- AZ::Data::AssetBus::ExecuteQueuedEvents();
-
- AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::UnregisterSourceAssetType, azrtti_typeid<ScriptEvents::ScriptEventsAsset>());
- m_scriptEventsBuilder.Deactivate();
- m_scriptEventsBuilder.BusDisconnect();
- }
- void ScriptEventsBuilderComponent::Reflect(AZ::ReflectContext* context)
- {
- if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<ScriptEventsBuilderComponent, AZ::Component>()
- ->Version(0)
- ->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
- ;
- }
- }
- }
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