ScriptEventsBuilderComponent.cpp 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Builder/ScriptEventsBuilderComponent.h>
  9. #include <AssetBuilderSDK/AssetBuilderBusses.h>
  10. #include <AzToolsFramework/ToolsComponents/ToolsAssetCatalogBus.h>
  11. #include <ScriptEvents/ScriptEventsAsset.h>
  12. namespace ScriptEventsBuilder
  13. {
  14. void ScriptEventsBuilderComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
  15. {
  16. provided.push_back(AZ_CRC_CE("ScriptEventsBuilderService"));
  17. }
  18. void ScriptEventsBuilderComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
  19. {
  20. AZ_UNUSED(required);
  21. }
  22. void ScriptEventsBuilderComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
  23. {
  24. dependent.push_back(AZ_CRC_CE("AssetCatalogService"));
  25. }
  26. void ScriptEventsBuilderComponent::Activate()
  27. {
  28. // Register ScriptEvents Builder
  29. AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
  30. builderDescriptor.m_name = "Script Events Builder";
  31. builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.scriptevents", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
  32. builderDescriptor.m_busId = ScriptEventsBuilder::Worker::GetUUID();
  33. builderDescriptor.m_createJobFunction = AZStd::bind(&Worker::CreateJobs, &m_scriptEventsBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
  34. builderDescriptor.m_processJobFunction = AZStd::bind(&Worker::ProcessJob, &m_scriptEventsBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
  35. // changing the version number invalidates all assets and will rebuild everything.
  36. builderDescriptor.m_version = m_scriptEventsBuilder.GetVersionNumber();
  37. // changing the analysis fingerprint just invalidates analysis (ie, not the assets themselves)
  38. // which will cause the "CreateJobs" function to be called, for each asset, even if the
  39. // source file has not changed, but won't actually do the jobs unless the source file has changed
  40. // or the fingerprint of the individual job is different.
  41. builderDescriptor.m_analysisFingerprint = m_scriptEventsBuilder.GetFingerprintString();
  42. m_scriptEventsBuilder.BusConnect(builderDescriptor.m_busId);
  43. AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Handler::RegisterBuilderInformation, builderDescriptor);
  44. AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::RegisterSourceAssetType, azrtti_typeid<ScriptEvents::ScriptEventsAsset>(), ScriptEvents::ScriptEventsAsset::GetFileFilter());
  45. m_scriptEventsBuilder.Activate();
  46. }
  47. void ScriptEventsBuilderComponent::Deactivate()
  48. {
  49. // Finish all queued work
  50. AZ::Data::AssetBus::ExecuteQueuedEvents();
  51. AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::UnregisterSourceAssetType, azrtti_typeid<ScriptEvents::ScriptEventsAsset>());
  52. m_scriptEventsBuilder.Deactivate();
  53. m_scriptEventsBuilder.BusDisconnect();
  54. }
  55. void ScriptEventsBuilderComponent::Reflect(AZ::ReflectContext* context)
  56. {
  57. if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  58. {
  59. serializeContext->Class<ScriptEventsBuilderComponent, AZ::Component>()
  60. ->Version(0)
  61. ->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
  62. ;
  63. }
  64. }
  65. }