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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
- #include <AzCore/Slice/SliceAsset.h>
- namespace LmbrCentral
- {
- /**
- * Editor spawner component
- * Spawns the entities from a ".dynamicslice" asset at runtime.
- */
- class EditorSpawnerComponent
- : public AzToolsFramework::Components::EditorComponentBase
- {
- public:
- AZ_EDITOR_COMPONENT(EditorSpawnerComponent, "{77CDE991-EC1A-B7C1-B112-7456ABAC81A1}", EditorComponentBase);
- static void Reflect(AZ::ReflectContext* context);
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType&);
- static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType&);
- static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType&);
- bool ReadInConfig(const AZ::ComponentConfig* baseConfig) override;
- bool WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const override;
- void BuildGameEntity(AZ::Entity* gameEntity) override;
- protected:
- //////////////////////////////////////////////////////////////////////////
- // Data changed validation methods
- AZ::u32 SliceAssetChanged();
- AZ::u32 SpawnOnActivateChanged();
- bool HasInfiniteLoop();
- //////////////////////////////////////////////////////////////////////////
- // Serialized members
- AZ::Data::Asset<AZ::DynamicSliceAsset> m_sliceAsset{ AZ::Data::AssetLoadBehavior::PreLoad };
- bool m_spawnOnActivate = false;
- bool m_destroyOnDeactivate = false;
- };
- } // namespace LmbrCentral
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