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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AssetBuilderSDK/AssetBuilderBusses.h>
- #include <AssetBuilderSDK/AssetBuilderSDK.h>
- #include <AzCore/Component/Component.h>
- #include <AzCore/Outcome/Outcome.h>
- namespace AZ
- {
- class ScriptContext;
- }
- namespace LuaBuilder
- {
- class LuaBuilderWorker
- : public AssetBuilderSDK::AssetBuilderCommandBus::Handler
- {
- public:
- AZ_TYPE_INFO(LuaBuilderWorker, "{166A7962-A3E4-4451-AC1A-AAD32E29C52C}");
- ~LuaBuilderWorker() override = default;
- //! Asset Builder Callback Functions
- void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
- void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
- //////////////////////////////////////////////////////////////////////////
- // AssetBuilderSDK::AssetBuilderCommandBus
- void ShutDown() override;
- //////////////////////////////////////////////////////////////////////////
- static AZStd::string GetAnalysisFingerprint();
- static void ParseDependencies(const AZStd::string& file, AssetBuilderSDK::ProductPathDependencySet& outDependencies);
- private:
- bool m_isShuttingDown = false;
- };
- } // namespace LuaBuilder
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