LuaBuilderWorker.h 1.5 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AssetBuilderSDK/AssetBuilderBusses.h>
  10. #include <AssetBuilderSDK/AssetBuilderSDK.h>
  11. #include <AzCore/Component/Component.h>
  12. #include <AzCore/Outcome/Outcome.h>
  13. namespace AZ
  14. {
  15. class ScriptContext;
  16. }
  17. namespace LuaBuilder
  18. {
  19. class LuaBuilderWorker
  20. : public AssetBuilderSDK::AssetBuilderCommandBus::Handler
  21. {
  22. public:
  23. AZ_TYPE_INFO(LuaBuilderWorker, "{166A7962-A3E4-4451-AC1A-AAD32E29C52C}");
  24. ~LuaBuilderWorker() override = default;
  25. //! Asset Builder Callback Functions
  26. void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
  27. void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
  28. //////////////////////////////////////////////////////////////////////////
  29. // AssetBuilderSDK::AssetBuilderCommandBus
  30. void ShutDown() override;
  31. //////////////////////////////////////////////////////////////////////////
  32. static AZStd::string GetAnalysisFingerprint();
  33. static void ParseDependencies(const AZStd::string& file, AssetBuilderSDK::ProductPathDependencySet& outDependencies);
  34. private:
  35. bool m_isShuttingDown = false;
  36. };
  37. } // namespace LuaBuilder