SkeletonProxyRule.cpp 4.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/RTTI/ReflectContext.h>
  9. #include <AzCore/Memory/SystemAllocator.h>
  10. #include <AzCore/Serialization/SerializeContext.h>
  11. #include <AzCore/Serialization/EditContext.h>
  12. #include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
  13. #include <SceneAPI/SceneData/Rules/SkeletonProxyRule.h>
  14. namespace AZ
  15. {
  16. namespace SceneAPI
  17. {
  18. namespace SceneData
  19. {
  20. void SkeletonProxy::Reflect(ReflectContext* context)
  21. {
  22. SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
  23. if (!serializeContext)
  24. {
  25. return;
  26. }
  27. serializeContext->Class<SkeletonProxy>()->Version(1)
  28. ->Field("jointName", &SkeletonProxy::m_jointName)
  29. ->Field("proxyName", &SkeletonProxy::m_proxyName);
  30. EditContext* editContext = serializeContext->GetEditContext();
  31. if (editContext)
  32. {
  33. editContext->Class<SkeletonProxy>("Skeleton proxy", "Select the physics mesh for ragdoll or for hit detection.")
  34. ->ClassElement(Edit::ClassElements::EditorData, "")
  35. ->Attribute("AutoExpand", true)
  36. ->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
  37. ->DataElement(Edit::UIHandlers::Default, &SkeletonProxy::m_jointName, "Joint name", "Select the skeleton joint for this proxy.")
  38. ->DataElement(Edit::UIHandlers::Default, &SkeletonProxy::m_proxyName, "Proxy name", "Pick the physics mesh.");
  39. }
  40. }
  41. AZ_CLASS_ALLOCATOR_IMPL(SkeletonProxyGroup, SystemAllocator);
  42. void SkeletonProxyGroup::Reflect(ReflectContext* context)
  43. {
  44. SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
  45. if (!serializeContext)
  46. {
  47. return;
  48. }
  49. serializeContext->Class<SkeletonProxyGroup>()->Version(1)
  50. ->Field("proxyMaterial", &SkeletonProxyGroup::m_proxyMaterialName)
  51. ->Field("skeletonProxies", &SkeletonProxyGroup::m_skeletonProxies);
  52. EditContext* editContext = serializeContext->GetEditContext();
  53. if (editContext)
  54. {
  55. editContext->Class<SkeletonProxyGroup>("Skeleton proxy group", "Related group of skeleton physics proxies.")
  56. ->ClassElement(Edit::ClassElements::EditorData, "")
  57. ->Attribute("AutoExpand", true)
  58. ->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
  59. ->DataElement(Edit::UIHandlers::Default, &SkeletonProxyGroup::m_proxyMaterialName, "Proxy material name", "Name the material for the physics mesh.")
  60. ->DataElement(Edit::UIHandlers::Default, &SkeletonProxyGroup::m_skeletonProxies, "Skeleton proxies", "Select the physics mesh for ragdoll or for hit detection.");
  61. }
  62. }
  63. AZ_CLASS_ALLOCATOR_IMPL(SkeletonProxyRule, SystemAllocator);
  64. size_t SkeletonProxyRule::GetProxyGroupCount() const
  65. {
  66. return m_proxyGroups.size();
  67. }
  68. void SkeletonProxyRule::Reflect(ReflectContext* context)
  69. {
  70. SkeletonProxyGroup::Reflect(context);
  71. SkeletonProxy::Reflect(context);
  72. SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
  73. if (!serializeContext)
  74. {
  75. return;
  76. }
  77. serializeContext->Class<SkeletonProxyRule, DataTypes::ISkeletonProxyRule>()->Version(1)
  78. ->Field("skeletonProxyGroups", &SkeletonProxyRule::m_proxyGroups);
  79. EditContext* editContext = serializeContext->GetEditContext();
  80. if (editContext)
  81. {
  82. editContext->Class<SkeletonProxyRule>("Skeleton proxies", "Select the physics mesh for ragdoll or for hit detection.")
  83. ->ClassElement(Edit::ClassElements::EditorData, "")
  84. ->Attribute("AutoExpand", true)
  85. ->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
  86. ->DataElement(Edit::UIHandlers::Default, &SkeletonProxyRule::m_proxyGroups, "Proxy groups", "Proxy groups");
  87. }
  88. }
  89. } // SceneData
  90. } // SceneAPI
  91. } // AZ