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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Asset/AssetCommon.h>
- #include <AzCore/Math/Quaternion.h>
- #include <AzCore/Math/Vector3.h>
- #include <AzCore/Component/ComponentApplicationBus.h>
- #include <AzCore/Component/Entity.h>
- #include <AzCore/Component/ComponentBus.h>
- #include <AzCore/std/string/string.h>
- namespace Maestro
- {
- /*!
- * SequenceComponentRequests EBus Interface
- * Messages serviced by SequenceComponents.
- */
- class SequenceComponentRequests
- : public AZ::ComponentBus
- {
- public:
- /**
- * helper class to define an animatable property address
- */
- class AnimatablePropertyAddress
- {
- public:
- AZ_TYPE_INFO(AnimatablePropertyAddress, "{CEE14802-F1E8-4C0A-9750-64C59C39ECE9}");
- AnimatablePropertyAddress(AZ::ComponentId componentId, const AZStd::string& virtualPropertyName)
- : m_componentId(componentId)
- , m_virtualPropertyName(virtualPropertyName) {}
- AnimatablePropertyAddress()
- : m_componentId(AZ::InvalidComponentId) {}
- const AZStd::string& GetVirtualPropertyName() const { return m_virtualPropertyName; }
- AZ::ComponentId GetComponentId() const { return m_componentId; }
- bool operator== (const AnimatablePropertyAddress& rhs) const
- {
- return (m_componentId == rhs.m_componentId && m_virtualPropertyName == rhs.m_virtualPropertyName);
- }
- private:
- AZ::ComponentId m_componentId; // componentId of the component being animated on the sequenceAgent's entity
- AZStd::string m_virtualPropertyName; // EBus virtual property name being animated on the component
- };
- /**
- * Interface for an animated value to abstract the type (i.e. float/Vector3/Bool) of the value.
- *
- * Inherited concrete subclasses determines the actual type of the animatedValue and fills in get/set methods
- * for casting to other types
- */
- // forward declarations
- class AnimatedFloatValue;
- class AnimatedVector3Value;
- class AnimatedBoolValue;
- class AnimatedQuaternionValue;
- class AnimatedAssetIdValue;
- class AnimatedValue
- {
- public:
- AZ_TYPE_INFO(AnimatedValue, "{5C4BBDD6-8F80-4510-B5B8-8FA0FBD101A6}");
- virtual ~AnimatedValue() {};
- // Query the type of the value
- virtual AZ::TypeId GetTypeId() const = 0;
- void GetValue(AZ::Vector3& vector3Value) const
- {
- vector3Value = GetVector3Value();
- }
- void GetValue(AZ::Quaternion& quaternionValue) const
- {
- quaternionValue = GetQuaternionValue();
- }
- void GetValue(float& floatValue) const
- {
- floatValue = GetFloatValue();
- }
- void GetValue(bool& boolValue) const
- {
- boolValue = GetBoolValue();
- }
- void GetValue(AZ::s32& s32Value) const
- {
- s32Value = GetS32Value();
- }
- void GetValue(AZ::u32& u32Value) const
- {
- u32Value = GetU32Value();
- }
- void GetValue(AZ::Data::AssetId& assetIdValue) const
- {
- assetIdValue = GetAssetIdValue();
- }
- // same as above but returning the value
- virtual AZ::Quaternion GetQuaternionValue() const = 0;
- virtual AZ::Vector3 GetVector3Value() const = 0;
- virtual float GetFloatValue() const = 0;
- virtual bool GetBoolValue() const = 0;
- virtual AZ::s32 GetS32Value() const = 0;
- virtual AZ::u32 GetU32Value() const = 0;
- virtual const AZ::Data::AssetId& GetAssetIdValue() const = 0;
- // Set the value to the given arg. Returns true if the arg is the 'native' type of the concrete animated value
- virtual bool SetValue(const AZ::Vector3& vector3Value) = 0;
- virtual bool SetValue(const AZ::Quaternion& quaternionValue) = 0;
- virtual bool SetValue(float floatValue) = 0;
- virtual bool SetValue(bool boolValue) = 0;
- virtual bool SetValue(AZ::s32 s32Value) = 0;
- virtual bool SetValue(AZ::u32 u32Value) = 0;
- virtual bool SetValue(const AZ::Data::AssetId& assetIdValue) = 0;
- virtual bool IsClose(const AnimatedFloatValue& rhs, float tolerance = AZ::Constants::Tolerance) const = 0;
- virtual bool IsClose(const AnimatedVector3Value& rhs, float tolerance = AZ::Constants::Tolerance) const = 0;
- virtual bool IsClose(const AnimatedQuaternionValue& rhs, float tolerance = AZ::Constants::Tolerance) const = 0;
- virtual bool IsClose(const AnimatedBoolValue& rhs, float tolerance = AZ::Constants::Tolerance) const = 0;
- virtual bool IsClose(const AnimatedAssetIdValue& rhs, float tolerance = AZ::Constants::Tolerance) const = 0;
- protected:
- AnimatedValue() {} // protected constructor as the interface should never be constructed directly - it's an abstract class
- };
- class AnimatedFloatValue
- : public AnimatedValue
- {
- public:
- AZ_TYPE_INFO(AnimatedFloatValue, "{2C90BCBB-1DF2-47C8-8193-18EFE1C70E20}");
- AnimatedFloatValue(float value = .0f) { m_value = value; }
- ~AnimatedFloatValue() {}
- AZ::TypeId GetTypeId() const override
- {
- return AZ::AzTypeInfo<float>::Uuid();
- }
- AZ::Vector3 GetVector3Value() const override
- {
- return AZ::Vector3(m_value);
- }
- AZ::Quaternion GetQuaternionValue() const override
- {
- return AZ::Quaternion(m_value);
- }
- float GetFloatValue() const override
- {
- return m_value;
- }
- bool GetBoolValue() const override
- {
- return (!AZ::IsClose(m_value, .0f, FLT_EPSILON));
- }
- AZ::s32 GetS32Value() const override
- {
- return static_cast<AZ::s32>(m_value);
- }
- AZ::u32 GetU32Value() const override
- {
- return static_cast<AZ::u32>(m_value);
- }
- const AZ::Data::AssetId& GetAssetIdValue() const override
- {
- AZ_Assert(0, "Not expected to be used.");
- static AZ::Data::AssetId assetId;
- return assetId;
- }
- bool SetValue(const AZ::Vector3& vector3Value) override
- {
- m_value = vector3Value.GetX();
- return false;
- }
- bool SetValue(const AZ::Quaternion& quaternionValue) override
- {
- m_value = quaternionValue.GetLength();
- return false;
- }
- bool SetValue(float floatValue) override
- {
- m_value = floatValue;
- return true;
- }
- bool SetValue(bool boolValue) override
- {
- m_value = boolValue ? 1.0f : .0f;
- return false;
- }
- bool SetValue(AZ::s32 s32Value) override
- {
- m_value = static_cast<float>(s32Value);
- return false;
- }
- bool SetValue(AZ::u32 u32Value) override
- {
- m_value = static_cast<float>(u32Value);
- return false;
- }
- bool SetValue(const AZ::Data::AssetId& assetIdValue) override
- {
- AZ_UNUSED(assetIdValue);
- return true;
- }
- bool IsClose(const AnimatedFloatValue& rhs, float tolerance = AZ::Constants::FloatEpsilon) const override
- {
- return AZ::IsClose(m_value, rhs.GetFloatValue(), tolerance);
- }
- bool IsClose(const AnimatedVector3Value& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- return AZ::IsClose(m_value, rhs.GetFloatValue(), tolerance);
- }
- bool IsClose(const AnimatedQuaternionValue& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- return AZ::IsClose(m_value, rhs.GetFloatValue(), tolerance);
- }
- bool IsClose(const AnimatedBoolValue& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- return rhs.GetBoolValue() == (!AZ::IsClose(m_value, .0f, tolerance));
- }
- bool IsClose(const AnimatedAssetIdValue& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- AZ_Assert(0, "Shouldnt be used.");
- AZ_UNUSED(rhs);
- AZ_UNUSED(tolerance);
- return false;
- }
- private:
- float m_value;
- };
- class AnimatedVector3Value
- : public AnimatedValue
- {
- public:
- AZ_TYPE_INFO(AnimatedVector3Value, "{B8CDD566-9D55-47B2-BF91-162E428B237E}");
- AnimatedVector3Value(const AZ::Vector3& value) { m_value = value; }
- ~AnimatedVector3Value() {}
- AZ::TypeId GetTypeId() const override
- {
- return AZ::Vector3::TYPEINFO_Uuid();
- }
- AZ::Vector3 GetVector3Value() const override
- {
- return m_value;
- }
- AZ::Quaternion GetQuaternionValue() const override
- {
- // treat m_value as Euler Angles in degrees
- return AZ::ConvertEulerDegreesToQuaternion(m_value);
- }
- float GetFloatValue() const override
- {
- return m_value.GetX(); // return the first component
- }
- bool GetBoolValue() const override
- {
- return !m_value.IsClose(AZ::Vector3::CreateZero());
- }
- AZ::s32 GetS32Value() const override
- {
- return static_cast<AZ::s32>(m_value.GetX());
- }
- AZ::u32 GetU32Value() const override
- {
- return static_cast<AZ::u32>(m_value.GetX());
- }
- const AZ::Data::AssetId& GetAssetIdValue() const override
- {
- AZ_Assert(0, "Not expected to be used.");
- static AZ::Data::AssetId assetId;
- return assetId;
- }
- bool SetValue(const AZ::Vector3& vector3Value) override
- {
- m_value = vector3Value;
- return true;
- }
- bool SetValue(const AZ::Quaternion& quaternionValue) override
- {
- m_value = AZ::ConvertQuaternionToEulerDegrees(quaternionValue);
- return true;
- }
- bool SetValue(float floatValue) override
- {
- m_value.Set(floatValue); // sets vector components to floatValue
- return false;
- }
- bool SetValue(bool boolValue) override
- {
- m_value = boolValue ? AZ::Vector3::CreateOne() : AZ::Vector3::CreateZero();
- return false;
- }
- bool SetValue(AZ::s32 s32Value) override
- {
- m_value.Set(static_cast<float>(s32Value));
- return false;
- }
- bool SetValue(AZ::u32 u32Value) override
- {
- m_value.Set(static_cast<float>(u32Value));
- return false;
- }
- bool SetValue(const AZ::Data::AssetId& assetIdValue) override
- {
- AZ_UNUSED(assetIdValue);
- return true;
- }
- bool IsClose(const AnimatedFloatValue& rhs, float tolerance = AZ::Constants::FloatEpsilon) const override
- {
- return m_value.IsClose(rhs.GetVector3Value(), tolerance);
- }
- bool IsClose(const AnimatedVector3Value& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- return m_value.IsClose(rhs.GetVector3Value(), tolerance);
- }
- bool IsClose(const AnimatedQuaternionValue& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- return m_value.IsClose(rhs.GetVector3Value(), tolerance);
- }
- bool IsClose(const AnimatedBoolValue& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- return rhs.GetBoolValue() == (!m_value.IsClose(AZ::Vector3::CreateZero(), tolerance));
- }
- bool IsClose(const AnimatedAssetIdValue& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- AZ_Assert(0, "Shouldn't be used.");
- AZ_UNUSED(rhs);
- AZ_UNUSED(tolerance);
- return false;
- }
- private:
- AZ::Vector3 m_value;
- };
- class AnimatedQuaternionValue
- : public AnimatedValue
- {
- public:
- AZ_TYPE_INFO(AnimatedQuaternionValue, "{572E640B-9375-4E16-8F3A-5DCA1734B820}");
- AnimatedQuaternionValue(const AZ::Quaternion value) { m_value = value; }
- ~AnimatedQuaternionValue() {}
- AZ::TypeId GetTypeId() const override
- {
- return AZ::Quaternion::TYPEINFO_Uuid();
- }
- AZ::Vector3 GetVector3Value() const override
- {
- // convert Quaternion to Euler angles
- return AZ::ConvertQuaternionToEulerDegrees(m_value);
- }
- AZ::Quaternion GetQuaternionValue() const override
- {
- return m_value;
- }
- float GetFloatValue() const override
- {
- // return the length of the quat
- return m_value.GetLength();
- }
- bool GetBoolValue() const override
- {
- return !m_value.IsZero();
- }
- AZ::s32 GetS32Value() const override
- {
- return static_cast<AZ::s32>(m_value.GetLength());
- }
- AZ::u32 GetU32Value() const override
- {
- return static_cast<AZ::u32>(m_value.GetLength());
- }
- const AZ::Data::AssetId& GetAssetIdValue() const override
- {
- AZ_Assert(0, "Not expected to be used.");
- static AZ::Data::AssetId assetId;
- return assetId;
- }
- bool SetValue(const AZ::Vector3& vector3Value) override
- {
- // convert from Euler angles
- m_value = AZ::ConvertEulerRadiansToQuaternion(vector3Value);
- return false;
- }
- bool SetValue(const AZ::Quaternion& quaternionValue) override
- {
- m_value = quaternionValue;
- return true;
- }
- bool SetValue(float floatValue) override
- {
- m_value.Set(floatValue); // sets quat with all components set to floatValue
- return false;
- }
- bool SetValue(bool boolValue) override
- {
- m_value = boolValue ? AZ::Quaternion::CreateIdentity() : AZ::Quaternion::CreateZero();
- return false;
- }
- bool SetValue(AZ::s32 s32Value) override
- {
- m_value.Set(static_cast<float>(s32Value));
- return false;
- }
- bool SetValue(AZ::u32 u32Value) override
- {
- m_value.Set(static_cast<float>(u32Value));
- return false;
- }
- bool SetValue(const AZ::Data::AssetId& assetIdValue) override
- {
- AZ_UNUSED(assetIdValue);
- return true;
- }
- bool IsClose(const AnimatedFloatValue& rhs, float tolerance = AZ::Constants::FloatEpsilon) const override
- {
- return m_value.IsClose(rhs.GetQuaternionValue(), tolerance);
- }
- bool IsClose(const AnimatedVector3Value& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- return m_value.IsClose(rhs.GetQuaternionValue(), tolerance);
- }
- bool IsClose(const AnimatedQuaternionValue& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- return m_value.IsClose(rhs.m_value, tolerance);
- }
- bool IsClose(const AnimatedBoolValue& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- return rhs.GetBoolValue() == (!m_value.IsZero(tolerance));
- }
- bool IsClose(const AnimatedAssetIdValue& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- AZ_Assert(0, "Shouldn't be used.");
- AZ_UNUSED(rhs);
- AZ_UNUSED(tolerance);
- return false;
- }
- private:
- AZ::Quaternion m_value;
- };
- class AnimatedBoolValue
- : public AnimatedValue
- {
- public:
- AZ_TYPE_INFO(AnimatedBoolValue, "{5FF422AD-20E7-4109-A2EA-4AACE8213860}");
- AnimatedBoolValue(bool value) { m_value = value; }
- ~AnimatedBoolValue() {}
- AZ::TypeId GetTypeId() const override
- {
- return AZ::AzTypeInfo<bool>::Uuid();
- }
- AZ::Vector3 GetVector3Value() const override
- {
- return m_value ? AZ::Vector3::CreateOne() : AZ::Vector3::CreateZero();;
- }
- AZ::Quaternion GetQuaternionValue() const override
- {
- return m_value ? AZ::Quaternion::CreateIdentity() : AZ::Quaternion::CreateZero();;
- }
- float GetFloatValue() const override
- {
- return m_value ? 1.0f : .0f;
- }
- bool GetBoolValue() const override
- {
- return m_value;
- }
- AZ::s32 GetS32Value() const override
- {
- return m_value ? 1 : 0;
- }
- AZ::u32 GetU32Value() const override
- {
- return m_value ? 1 : 0;
- }
- const AZ::Data::AssetId& GetAssetIdValue() const override
- {
- AZ_Assert(0, "Not expected to be used.");
- static AZ::Data::AssetId assetId;
- return assetId;
- }
- bool SetValue(const AZ::Vector3& vector3Value) override
- {
- m_value = !vector3Value.IsClose(AZ::Vector3::CreateZero());
- return false;
- }
- bool SetValue(const AZ::Quaternion& quaternionValue) override
- {
- m_value = !quaternionValue.IsZero();
- return false;
- }
- bool SetValue(float floatValue) override
- {
- m_value = !AZ::IsClose(floatValue, .0f, FLT_EPSILON);
- return false;
- }
- bool SetValue(bool boolValue) override
- {
- m_value = boolValue;
- return true;
- }
- bool SetValue(AZ::s32 s32Value) override
- {
- m_value = s32Value != 0;
- return false;
- }
- bool SetValue(AZ::u32 u32Value) override
- {
- m_value = u32Value != 0;
- return false;
- }
- bool SetValue(const AZ::Data::AssetId& assetIdValue) override
- {
- AZ_UNUSED(assetIdValue);
- return true;
- }
- bool IsClose(const AnimatedFloatValue& rhs, float tolerance = AZ::Constants::FloatEpsilon) const override
- {
- return m_value == (!AZ::IsClose(rhs.GetFloatValue(), .0f, tolerance));
- }
- bool IsClose(const AnimatedVector3Value& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- return m_value == (!rhs.GetVector3Value().IsClose(AZ::Vector3::CreateZero(), tolerance));
- }
- bool IsClose(const AnimatedQuaternionValue& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- return m_value == (!rhs.GetQuaternionValue().IsZero(tolerance));
- }
- bool IsClose(const AnimatedBoolValue& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- (void)tolerance; // avoid compiler warning for unused variable
- return m_value == rhs.m_value;
- }
- bool IsClose(const AnimatedAssetIdValue& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- AZ_Assert(0, "Shouldn't be used.");
- AZ_UNUSED(rhs);
- AZ_UNUSED(tolerance);
- return false;
- }
- private:
- bool m_value;
- };
- class AnimatedAssetIdValue
- : public AnimatedValue
- {
- public:
- AZ_TYPE_INFO(AnimatedAssetIdValue, "{BA8AFA84-44C7-4358-AB35-775AF2B8A109}");
- AnimatedAssetIdValue() { m_value.SetInvalid(); }
- AnimatedAssetIdValue(const AZ::Data::AssetId& value) { m_value = value; }
- AZ::TypeId GetTypeId() const override
- {
- return AZ::AzTypeInfo<AZ::Data::AssetId>::Uuid();
- }
- AZ::Vector3 GetVector3Value() const override
- {
- return AZ::Vector3::CreateZero();;
- }
- AZ::Quaternion GetQuaternionValue() const override
- {
- return AZ::Quaternion::CreateZero();;
- }
- float GetFloatValue() const override
- {
- return 0.0f;
- }
- bool GetBoolValue() const override
- {
- return false;
- }
- AZ::s32 GetS32Value() const override
- {
- return 0;
- }
- AZ::u32 GetU32Value() const override
- {
- return 0;
- }
- const AZ::Data::AssetId& GetAssetIdValue() const override
- {
- return m_value;
- }
- bool SetValue(const AZ::Vector3& vector3Value) override
- {
- AZ_UNUSED(vector3Value);
- return false;
- }
- bool SetValue(const AZ::Quaternion& quaternionValue) override
- {
- AZ_UNUSED(quaternionValue);
- return false;
- }
- bool SetValue(float floatValue) override
- {
- AZ_UNUSED(floatValue);
- return false;
- }
- bool SetValue(bool boolValue) override
- {
- AZ_UNUSED(boolValue);
- return true;
- }
- bool SetValue(AZ::s32 s32Value) override
- {
- AZ_UNUSED(s32Value);
- return false;
- }
- bool SetValue(AZ::u32 u32Value) override
- {
- AZ_UNUSED(u32Value);
- return false;
- }
- bool SetValue(const AZ::Data::AssetId& assetIdValue) override
- {
- m_value = assetIdValue;
- return true;
- }
- bool IsClose([[maybe_unused]] const AnimatedFloatValue& rhs, float tolerance = AZ::Constants::FloatEpsilon) const override
- {
- AZ_UNUSED(tolerance);
- return false;
- }
- bool IsClose([[maybe_unused]] const AnimatedVector3Value& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- AZ_UNUSED(tolerance);
- return false;
- }
- bool IsClose([[maybe_unused]] const AnimatedQuaternionValue& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- AZ_UNUSED(tolerance);
- return false;
- }
- bool IsClose([[maybe_unused]] const AnimatedBoolValue& rhs, float tolerance = AZ::Constants::Tolerance) const override
- {
- AZ_UNUSED(tolerance);
- return false;
- }
- bool IsClose(const AnimatedAssetIdValue& rhs, [[maybe_unused]] float tolerance = AZ::Constants::Tolerance) const override
- {
- return m_value == rhs.m_value;
- }
- private:
- AZ::Data::AssetId m_value;
- };
- //////////////////////////////////////////////////////////////////////////
- // EBusTraits overrides - application is a singleton
- static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; // Only one component on a entity can implement the events
- //////////////////////////////////////////////////////////////////////////
- /**
- * Set a value for an animated property at the given address on the given entity.
- * @param animatedEntityId the entity Id of the entity containing the animatedAddress
- * @param animatedAddress identifies the component and property to be set
- * @param value the value to set - this must be instance of one of the concrete subclasses of AnimatedValue, corresponding to the type of the property referenced by the animatedAdresss
- * @return true if the value was changed.
- */
- virtual bool SetAnimatedPropertyValue(const AZ::EntityId& animatedEntityId, const AnimatablePropertyAddress& animatableAddress, const AnimatedValue& value) = 0;
- /**
- * Get the current value for a property
- * @param returnValue holds the value to get - this must be instance of one of the concrete subclasses of AnimatedValue, corresponding to the type of the property referenced by the animatedAdresss
- * @param animatedEntityId the entity Id of the entity containing the animatedAddress
- * @param animatedAddress identifies the component and property to be set
- */
- virtual bool GetAnimatedPropertyValue(AnimatedValue& returnValue, const AZ::EntityId& animatedEntityId, const AnimatablePropertyAddress& animatableAddress) = 0;
- /** Returns the Uuid of the type for the property at the animatableAddress on the given entityId
- */
- virtual AZ::Uuid GetAnimatedAddressTypeId(const AZ::EntityId& enityId, const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatableAddress) = 0;
- /**
- * Track View will expect some components to supply a GetAssetDuration event so Track View can query the duration of an asset (like a motion)
- * without having any knowledge of that that asset is.
- */
- virtual void GetAssetDuration(AnimatedValue& returnValue, const AZ::EntityId& animatedEntityId, AZ::ComponentId componentId, const AZ::Data::AssetId& assetId) = 0;
- //////////////////////////////////////////////////////////////////////////
- // Behaviors
- /**
- * Play sequence from the start to end times set the sequence
- */
- virtual void Play() {}
- /**
- * Play sequence between the start to end times, outside of which the sequence behaves according to its 'Out of Range' time setting
- * @param startTime Sequence start time in seconds
- * @param endTime Sequence end time in seconds
- */
- virtual void PlayBetweenTimes(float startTime, float endTime) {(void)startTime; (void)endTime;}
- /**
- * Stop the sequence. Stopping the sequence jumps the play time to the end of the sequence.
- */
- virtual void Stop() {}
- /**
- * Pause the sequence. Sequence must be playing for pause to have an effect. Pausing leaves the play time at its current position.
- */
- virtual void Pause() {}
- /**
- * Resume the sequence. Resume essentially 'unpauses' a sequence. It must have been playing before the pause for playback to start again.
- */
- virtual void Resume() {}
- /**
- * Set the play speed
- * @param newSpeed speed multiplier (1.0 is normal speed, less is slower, more is faster).
- */
- virtual void SetPlaySpeed(float newSpeed) {(void)newSpeed;}
- /**
- * Move the Playhead to the given time
- * @param time time to move the play head to, in seconds, clamped to be between the start and end times of the sequence
- */
- virtual void JumpToTime(float newTime) {(void)newTime;}
- /**
- * Move the Playhead to the end of the sequence
- */
- virtual void JumpToEnd() {}
- /**
- * Move the Playhead to the beginning of the sequence
- */
- virtual void JumpToBeginning() {}
- /**
- * Returns the current play time in seconds
- */
- virtual float GetCurrentPlayTime() { return .0f; }
- /**
- * Returns the current play back speed as a multiplier (1.0 is normal speed, less is slower, more is faster).
- */
- virtual float GetPlaySpeed() { return 1.0f; }
- //////////////////////////////////////////////////////////////////////////
- };
- using SequenceComponentRequestBus = AZ::EBus<SequenceComponentRequests>;
- /**
- * Notifications from the Sequence Component
- */
- class SequenceComponentNotification
- : public AZ::ComponentBus
- {
- public:
- ////////////////////////////////////////////////////////////////////////
- // EBusTraits
- // multiple handlers (addressed by AZ::EntityId inherited from AZ::ComponentBus)
- static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
- ////////////////////////////////////////////////////////////////////////
- virtual ~SequenceComponentNotification() {}
- /**
- * Called when Sequence starts
- * @param startTime Time when sequence starts, in seconds
- */
- virtual void OnStart(float startTime) { (void)startTime; }
- /**
- * Called when Sequence stops
- * @param stopTime Time when the sequence stops, in seconds
- */
- virtual void OnStop(float stopTime) { (void)stopTime; }
- /**
- * Called when Sequence pauses
- */
- virtual void OnPause() {}
- /**
- * Called when Sequence resumes
- */
- virtual void OnResume() {}
- /**
- * Called when Sequence is aborted
- * @param abortTime Time when the sequence aborts, in seconds
- */
- virtual void OnAbort(float abortTime) { (void)abortTime; }
- /**
- * Called when Sequence is updated. That is, when the current play time changes, or the playback speed changes.
- * @param updateTime Time when the sequence updates, in seconds
- */
- virtual void OnUpdate(float updateTime) { (void)updateTime; }
- /**
- * Called when a Sequence Event is triggered.
- * @param paramValue The Event Key's Value parameter as a string
- */
- virtual void OnTrackEventTriggered(const char* eventName, const char* eventValue) { (void)eventName; (void)eventValue; }
- /**
- * Called when a Sequence changes camera during playback in Track View.
- * @param cameraEntityId entityId of the new camera.
- */
- virtual void OnCameraChanged([[maybe_unused]] const AZ::EntityId& oldCameraEntityId, [[maybe_unused]] const AZ::EntityId& newCameraEntityId) {}
- };
- using SequenceComponentNotificationBus = AZ::EBus<SequenceComponentNotification>;
- } // namespace Maestro
- namespace AZStd
- {
- template <>
- struct hash < Maestro::SequenceComponentRequests::AnimatablePropertyAddress >
- {
- inline size_t operator()(const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatablePropertyAddress) const
- {
- AZStd::hash<AZ::ComponentId> componentIdHasher;
- size_t retVal = componentIdHasher(animatablePropertyAddress.GetComponentId());
- AZStd::hash_combine(retVal, animatablePropertyAddress.GetVirtualPropertyName());
- return retVal;
- }
- };
- } // namespace AZStd
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