InputHandlerNodeable.ScriptCanvasNodeable.xml 1.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <ScriptCanvas Include="Source/InputHandlerNodeable.h" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Class Name="InputHandlerNodeable"
  4. Namespace="StartingPointInput"
  5. QualifiedName="StartingPointInput::InputHandlerNodeable"
  6. PreferredClassName="Input Handler"
  7. Category="Input"
  8. GraphEntryPoint="True"
  9. Description="Handle processed input events found in input binding assets">
  10. <Output Name="Pressed" Description="Signaled when the input event begins." >
  11. <Parameter Name="value" Type="float" Shared="true"/>
  12. </Output>
  13. <Output Name="Held" Description="Signaled while the input event is active." >
  14. <Parameter Name="value" Type="float" Shared="true"/>
  15. </Output>
  16. <Output Name="Released" Description="Signaled when the input event ends." >
  17. <Parameter Name="value" Type="float" Shared="true"/>
  18. </Output>
  19. <Input Name="Connect Event" Description="Connect to input event name as defined in an input binding asset.">
  20. <Parameter Name="Event Name" Type="AZStd::string" Description="Event name as defined in an input binding asset. Example 'Fireball'."/>
  21. </Input>/>
  22. </Class>
  23. </ScriptCanvas>