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Use this template to produce a Multiplayer dependent Gem that can implement different behavior on the GameLauncher, ServerLauncher and UnifiedLauncher.
From your gems folder call this command:
<O3DE_PATH>\scripts\o3de create-from-template -tn UnifiedMultiplayerGem -gp <PATH_TO_GEM>
The Client, Server and Unified targets can all make use of their own sets of dependencies and cmake files.
They can separate logic within files using the macros AZ_TRAIT_CLIENT and AZ_TRAIT_SERVER.
For more information, see O3DE's documentation: https://development--o3deorg.netlify.app/docs/user-guide/networking/multiplayer/code_separation/