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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AssetImporterPlugin.h>
- #include <AssetImporterWindow.h>
- #include <AzCore/Component/ComponentApplication.h>
- #include <ImporterRootDisplay.h>
- #include <QtViewPaneManager.h>
- #include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
- #include <SceneAPI/SceneCore/Utilities/Reporting.h>
- #include <LyViewPaneNames.h>
- #include <AzToolsFramework/API/ToolsApplicationAPI.h>
- AssetImporterPlugin* AssetImporterPlugin::s_instance;
- AssetImporterPlugin::AssetImporterPlugin(IEditor* editor)
- : m_editor(editor)
- , m_assetBrowserContextProvider()
- , m_sceneSerializationHandler()
- {
- s_instance = this;
- m_sceneUIModule = LoadSceneLibrary("SceneUI", true);
- m_sceneSerializationHandler.Activate();
- AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
- &AzToolsFramework::ToolsApplicationRequests::CreateAndAddEntityFromComponentTags,
- AZStd::vector<AZ::Crc32>({ AZ::SceneAPI::Events::AssetImportRequest::GetAssetImportRequestComponentTag() }), "AssetImportersEntity");
- if (AZ::ReflectionEnvironment::GetReflectionManager())
- {
- AZ::ReflectionEnvironment::GetReflectionManager()->Reflect(
- SceneSettingsAssetImporterForScriptRequestHandler::RTTI_Type(),
- [](AZ::ReflectContext* context)
- {
- SceneSettingsAssetImporterForScriptRequestHandler::Reflect(context);
- SceneSettingsRootDisplayScriptRequestHandler::Reflect(context);
- });
- }
- m_requestHandler = AZStd::make_shared<SceneSettingsAssetImporterForScriptRequestHandler>();
- }
- void AssetImporterPlugin::Release()
- {
- if (m_assetImporterWindow)
- {
- delete m_assetImporterWindow;
- }
- m_sceneSerializationHandler.Deactivate();
- auto uninit = m_sceneUIModule->GetFunction<AZ::UninitializeDynamicModuleFunction>(AZ::UninitializeDynamicModuleFunctionName);
- if (uninit)
- {
- (*uninit)();
- }
- m_sceneUIModule.reset();
- }
- AZStd::unique_ptr<AZ::DynamicModuleHandle> AssetImporterPlugin::LoadSceneLibrary(const char* name, bool explicitInit)
- {
- using ReflectFunc = void(*)(AZ::SerializeContext*);
- AZStd::unique_ptr<AZ::DynamicModuleHandle> module = AZ::DynamicModuleHandle::Create(name);
- if (module)
- {
- module->Load();
- if (explicitInit)
- {
- // Explicitly initialize all modules. Because we're loading them twice (link time, and now-time), we need to explicitly uninit them.
- auto init = module->GetFunction<AZ::InitializeDynamicModuleFunction>(AZ::InitializeDynamicModuleFunctionName);
- if (init)
- {
- (*init)();
- }
- }
- ReflectFunc reflect = module->GetFunction<ReflectFunc>("Reflect");
- if (reflect)
- {
- (*reflect)(nullptr);
- }
- return module;
- }
- else
- {
- AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Failed to initialize library '%s'", name);
- return nullptr;
- }
- }
- QMainWindow* AssetImporterPlugin::EditImportSettings(const AZStd::string& sourceFilePath)
- {
- if (!m_assetImporterWindow)
- {
- return nullptr;
- }
- AssetImporterWindow* assetImporterWindow = qobject_cast<AssetImporterWindow*>(m_assetImporterWindow);
- if (!assetImporterWindow)
- {
- return nullptr;
- }
- assetImporterWindow->OpenFile(sourceFilePath);
- return m_assetImporterWindow;
- }
- QMainWindow* AssetImporterPlugin::OpenImportSettings()
- {
- // Can only be one asset importer window at a time
- if (m_assetImporterWindow)
- {
- return nullptr;
- }
- m_assetImporterWindow = new AssetImporterWindow();
- return m_assetImporterWindow;
- }
- bool AssetImporterPlugin::SaveBeforeClosing()
- {
- if (!m_assetImporterWindow)
- {
- return false;
- }
- AssetImporterWindow* assetImporterWindow = qobject_cast<AssetImporterWindow*>(m_assetImporterWindow);
- if (!assetImporterWindow)
- {
- return false;
- }
- bool canClose = assetImporterWindow->CanClose();
- if (canClose)
- {
- delete m_assetImporterWindow;
- }
- return !canClose;
- }
- SceneSettingsAssetImporterForScriptRequestHandler::SceneSettingsAssetImporterForScriptRequestHandler()
- {
- SceneSettingsAssetImporterForScriptRequestBus::Handler::BusConnect();
- }
- SceneSettingsAssetImporterForScriptRequestHandler ::~SceneSettingsAssetImporterForScriptRequestHandler()
- {
- SceneSettingsAssetImporterForScriptRequestBus::Handler::BusDisconnect();
- }
- void SceneSettingsAssetImporterForScriptRequestHandler::Reflect(AZ::ReflectContext* context)
- {
- if (auto* serialize = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serialize->Class<SceneSettingsAssetImporterForScriptRequestHandler>()->Version(0);
- }
- if (AZ::BehaviorContext* behavior = azrtti_cast<AZ::BehaviorContext*>(context))
- {
- behavior->EBus<SceneSettingsAssetImporterForScriptRequestBus>("SceneSettingsAssetImporterForScriptRequestBus")
- ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
- ->Attribute(AZ::Script::Attributes::Module, "qt")
- ->Event("EditImportSettings", &SceneSettingsAssetImporterForScriptRequestBus::Events::EditImportSettings);
- }
- }
- AZ::u64 SceneSettingsAssetImporterForScriptRequestHandler::EditImportSettings(const AZStd::string& sourceFilePath)
- {
- QMainWindow* importSettingsWindow = AssetImporterPlugin::GetInstance()->EditImportSettings(sourceFilePath);
- if (!importSettingsWindow)
- {
- // There doesn't seem to be a defined invalid Qt WId, so this matches
- // the behavior of the QtForPythonSystemComponent.cpp, which uses a window ID of 0 if it
- // can't find the real window ID.
- return 0;
- }
- // This is a helper function, to let Python invoke the scene settings tool.
- // Qt objects can't be passed back to Python, so pass the ID of the window.
- return aznumeric_cast<AZ::u64>(importSettingsWindow->winId());
- }
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