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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/RTTI/ReflectContext.h>
- #include <AzCore/Memory/SystemAllocator.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <SceneAPI/SceneCore/DataTypes/Rules/IRule.h>
- #include <SceneAPI/SceneData/Groups/AnimationGroup.h>
- #include <SceneAPI/SceneData/GraphData/RootBoneData.h>
- namespace AZ
- {
- namespace SceneAPI
- {
- void DataTypes::IAnimationGroup::PerBoneCompression::Reflect(ReflectContext* context)
- {
- SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
- serializeContext->Class<IAnimationGroup::PerBoneCompression>()->Version(1)
- ->Field("boneNamePattern", &IAnimationGroup::PerBoneCompression::m_boneNamePattern)
- ->Field("compressionStrength", &IAnimationGroup::PerBoneCompression::m_compressionStrength)
- ;
- EditContext* editContext = serializeContext->GetEditContext();
- if (editContext)
- {
- editContext->Class<IAnimationGroup::PerBoneCompression>("Compression Override", "Compression settings for an individual bone.")
- ->ClassElement(Edit::ClassElements::EditorData, "")
- ->Attribute("AutoExpand", true)
- ->DataElement("NodeListSelection", &IAnimationGroup::PerBoneCompression::m_boneNamePattern, "Bone name/pattern", "Bone name or pattern with wildcards, e.g. \"*arm*\".")
- ->Attribute("ClassTypeIdFilter", AZ::SceneAPI::DataTypes::IBoneData::TYPEINFO_Uuid())
- ->Attribute(AZ::Edit::Attributes::ComboBoxEditable, true)
- ->DataElement(Edit::UIHandlers::Slider, &IAnimationGroup::PerBoneCompression::m_compressionStrength, "Strength", "Compression strength to use for the specified bone.")
- ->Attribute(AZ::Edit::Attributes::Min, 0.f)
- ->Attribute(AZ::Edit::Attributes::Max, 1.f)
- ;
- }
- }
- namespace SceneData
- {
- AZ_CLASS_ALLOCATOR_IMPL(AnimationGroup, SystemAllocator);
- AnimationGroup::AnimationGroup()
- : m_id(Uuid::CreateRandom())
- , m_startFrame(0)
- , m_endFrame(0)
- , m_defaultCompressionStrength(0.1f)
- {
- }
- const AZStd::string& AnimationGroup::GetName() const
- {
- return m_name;
- }
- void AnimationGroup::SetName(const AZStd::string& name)
- {
- m_name = name;
- }
- void AnimationGroup::SetName(AZStd::string&& name)
- {
- m_name = AZStd::move(name);
- }
- const Uuid& AnimationGroup::GetId() const
- {
- return m_id;
- }
- void AnimationGroup::OverrideId(const Uuid& id)
- {
- m_id = id;
- }
- Containers::RuleContainer& AnimationGroup::GetRuleContainer()
- {
- return m_rules;
- }
- const Containers::RuleContainer& AnimationGroup::GetRuleContainerConst() const
- {
- return m_rules;
- }
- const AZStd::string& AnimationGroup::GetSelectedRootBone() const
- {
- return m_selectedRootBone;
- }
- uint32_t AnimationGroup::GetStartFrame() const
- {
- return m_startFrame;
- }
- uint32_t AnimationGroup::GetEndFrame() const
- {
- return m_endFrame;
- }
- const float AnimationGroup::GetDefaultCompressionStrength() const
- {
- return m_defaultCompressionStrength;
- }
- const DataTypes::IAnimationGroup::PerBoneCompressionList& AnimationGroup::GetPerBoneCompression() const
- {
- return m_perBoneCompression;
- }
- void AnimationGroup::SetSelectedRootBone(const AZStd::string& selectedRootBone)
- {
- m_selectedRootBone = selectedRootBone;
- }
- void AnimationGroup::SetStartFrame(uint32_t frame)
- {
- m_startFrame = frame;
- }
- void AnimationGroup::SetEndFrame(uint32_t frame)
- {
- m_endFrame = frame;
- }
- void AnimationGroup::Reflect(ReflectContext* context)
- {
- SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
- if (!serializeContext)
- {
- return;
- }
- DataTypes::IAnimationGroup::PerBoneCompression::Reflect(context);
- serializeContext->Class<AnimationGroup, DataTypes::IAnimationGroup>()->Version(3, VersionConverter)
- ->Field("name", &AnimationGroup::m_name)
- ->Field("id", &AnimationGroup::m_id)
- ->Field("selectedRootBone", &AnimationGroup::m_selectedRootBone)
- ->Field("startFrame", &AnimationGroup::m_startFrame)
- ->Field("endFrame", &AnimationGroup::m_endFrame)
- ->Field("defaultCompressionStrength", &AnimationGroup::m_defaultCompressionStrength)
- ->Field("perBoneCompression", &AnimationGroup::m_perBoneCompression)
- ->Field("rules", &AnimationGroup::m_rules)
- ;
- EditContext* editContext = serializeContext->GetEditContext();
- if (editContext)
- {
- editContext->Class<AnimationGroup>("Animation group", "Configure animation data exporting.")
- ->ClassElement(Edit::ClassElements::EditorData, "")
- ->Attribute("AutoExpand", true)
- ->Attribute(Edit::Attributes::NameLabelOverride, "")
- ->Attribute(AZ::Edit::Attributes::CategoryStyle, "display divider")
- ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://www.o3de.org/docs/user-guide/assets/scene-settings/motions-tab/")
- ->DataElement(AZ_CRC_CE("ManifestName"), &AnimationGroup::m_name, "Group name",
- "Name for the group. This name will also be used as the name for the generated file.")
- ->Attribute("FilterType", DataTypes::IAnimationGroup::TYPEINFO_Uuid())
- ->DataElement("NodeListSelection", &AnimationGroup::m_selectedRootBone, "Select root bone", "The root bone of the animation that will be exported.")
- ->Attribute("ClassTypeIdFilter", AZ::SceneAPI::DataTypes::IBoneData::TYPEINFO_Uuid())
- ->DataElement(Edit::UIHandlers::Default, &AnimationGroup::m_startFrame, "Start frame", "The start frame of the animation that will be exported.")
- ->DataElement(Edit::UIHandlers::Default, &AnimationGroup::m_endFrame, "End frame", "The end frame of the animation that will be exported.")
- ->DataElement(Edit::UIHandlers::Default, &AnimationGroup::m_rules, "", "Add or remove rules to fine-tune the export process.")
- ->Attribute(AZ::Edit::Attributes::Visibility, AZ_CRC_CE("PropertyVisibility_ShowChildrenOnly"))
- ->ClassElement(Edit::ClassElements::Group, "Compression")
- ->DataElement(Edit::UIHandlers::Slider, &AnimationGroup::m_defaultCompressionStrength, "Default strength", "Default compression strength to use by default for all bones.")
- ->Attribute(AZ::Edit::Attributes::Min, 0.f)
- ->Attribute(AZ::Edit::Attributes::Max, 1.f)
- ->DataElement(Edit::UIHandlers::Default, &AnimationGroup::m_perBoneCompression, "Bone/group overrides", "Compression strength overrides for specific bones, or bone groups (using wildcards).")
- ;
- }
- }
- bool AnimationGroup::VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement)
- {
- const unsigned int version = classElement.GetVersion();
- bool result = true;
- // Replaced vector<IRule> with RuleContainer.
- if (version == 1)
- {
- result = result && Containers::RuleContainer::VectorToRuleContainerConverter(context, classElement);
- }
- // Added a uuid "id" as the unique identifier to replace the file name.
- // Setting it to null by default and expecting a behavior to patch this when additional information is available.
- if (version <= 2)
- {
- result = result && classElement.AddElementWithData<AZ::Uuid>(context, "id", AZ::Uuid::CreateNull()) != -1;
- }
- return result;
- }
- } // namespace SceneData
- } // namespace SceneAPI
- } // namespace AZ
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