SceneImportRequestHandler.cpp 4.2 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AssetProcessor/AssetBuilderSDK/AssetBuilderSDK/AssetBuilderSDK.h>
  9. #include <AzCore/Serialization/EditContextConstants.inl>
  10. #include <AzCore/Serialization/SerializeContext.h>
  11. #include <AzCore/Serialization/Json/JsonSerialization.h>
  12. #include <AzCore/Settings/SettingsRegistry.h>
  13. #include <AzCore/StringFunc/StringFunc.h>
  14. #include <AzToolsFramework/Asset/AssetUtils.h>
  15. #include <SceneAPI/SceneBuilder/SceneImportRequestHandler.h>
  16. #include <SceneAPI/SceneCore/Containers/Scene.h>
  17. #include <SceneAPI/SceneCore/Events/CallProcessorBus.h>
  18. #include <SceneAPI/SceneCore/Events/ImportEventContext.h>
  19. namespace AZ
  20. {
  21. namespace SceneAPI
  22. {
  23. void SceneImporterSettings::Reflect(AZ::ReflectContext* context)
  24. {
  25. using namespace AzToolsFramework::AssetUtils;
  26. if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context); serializeContext)
  27. {
  28. serializeContext->Class<SceneImporterSettings>()
  29. ->Version(2)
  30. ->Field(AssetImporterSupportedFileTypeKey, &SceneImporterSettings::m_supportedFileTypeExtensions);
  31. }
  32. }
  33. void SceneImportRequestHandler::Activate()
  34. {
  35. using namespace AzToolsFramework::AssetUtils;
  36. if (auto* settingsRegistry = AZ::SettingsRegistry::Get())
  37. {
  38. settingsRegistry->GetObject(m_settings, AssetImporterSettingsKey);
  39. }
  40. BusConnect();
  41. }
  42. void SceneImportRequestHandler::Deactivate()
  43. {
  44. BusDisconnect();
  45. }
  46. void SceneImportRequestHandler::Reflect(ReflectContext* context)
  47. {
  48. SceneImporterSettings::Reflect(context);
  49. SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
  50. if (serializeContext)
  51. {
  52. serializeContext->Class<SceneImportRequestHandler, AZ::Component>()->Version(1)->Attribute(
  53. AZ::Edit::Attributes::SystemComponentTags,
  54. AZStd::vector<AZ::Crc32>(
  55. {AssetBuilderSDK::ComponentTags::AssetBuilder,
  56. AssetImportRequest::GetAssetImportRequestComponentTag()}));
  57. }
  58. }
  59. void SceneImportRequestHandler::GetSupportedFileExtensions(AZStd::unordered_set<AZStd::string>& extensions)
  60. {
  61. extensions.insert(m_settings.m_supportedFileTypeExtensions.begin(), m_settings.m_supportedFileTypeExtensions.end());
  62. }
  63. Events::LoadingResult SceneImportRequestHandler::LoadAsset(Containers::Scene& scene, const AZStd::string& path, const Uuid& guid, [[maybe_unused]] RequestingApplication requester)
  64. {
  65. AZStd::string extension;
  66. StringFunc::Path::GetExtension(path.c_str(), extension);
  67. AZStd::to_lower(extension.begin(), extension.end());
  68. if (!m_settings.m_supportedFileTypeExtensions.contains(extension))
  69. {
  70. return Events::LoadingResult::Ignored;
  71. }
  72. scene.SetSource(path, guid);
  73. // Push contexts
  74. Events::ProcessingResultCombiner contextResult;
  75. contextResult += Events::Process<Events::PreImportEventContext>(path);
  76. contextResult += Events::Process<Events::ImportEventContext>(path, scene);
  77. contextResult += Events::Process<Events::PostImportEventContext>(scene);
  78. if (contextResult.GetResult() == Events::ProcessingResult::Success)
  79. {
  80. return Events::LoadingResult::AssetLoaded;
  81. }
  82. else
  83. {
  84. return Events::LoadingResult::AssetFailure;
  85. }
  86. }
  87. void SceneImportRequestHandler::GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided)
  88. {
  89. provided.emplace_back(AZ_CRC_CE("AssetImportRequestHandler"));
  90. }
  91. } // namespace SceneAPI
  92. } // namespace AZ