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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AssetManager/ExcludedFolderCacheInterface.h>
- #include <AssetManager/FileStateCache.h>
- namespace AssetProcessor
- {
- class PlatformConfiguration;
- struct ExcludedFolderCache : ExcludedFolderCacheInterface
- {
- explicit ExcludedFolderCache(const PlatformConfiguration* platformConfig);
- ~ExcludedFolderCache() override;
- // Gets a set of absolute paths to folder which have been excluded according to the platform configuration rules
- // Note - not thread safe
- const AZStd::unordered_set<AZStd::string>& GetExcludedFolders() override;
- void FileAdded(QString path) override;
- //! Initialize the cache from a known list of excluded folders, so that it does not have to do a scan
- //! for itself. Destroys the input.
- void InitializeFromKnownSet(AZStd::unordered_set<AZStd::string>&& excludedFolders);
- private:
- bool m_builtCache = false;
- const PlatformConfiguration* m_platformConfig{};
- AZStd::unordered_set<AZStd::string> m_excludedFolders;
- AZStd::recursive_mutex m_pendingNewFolderMutex;
- AZStd::unordered_set<AZStd::string> m_pendingNewFolders; // Newly ignored folders waiting to be added to m_excludedFolders
- AZStd::unordered_set<AZStd::string> m_pendingDeletes;
- AZ::Event<FileStateInfo>::Handler m_handler;
- };
- }
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