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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Scene/PhysXSceneInterface.h>
- #include <AzFramework/Physics/Common/PhysicsJoint.h>
- #include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
- #include <AzFramework/Physics/Configuration/SceneConfiguration.h>
- #include <System/PhysXSystem.h>
- namespace PhysX
- {
- namespace Internal
- {
- template<class Handler, class Function>
- void EventRegisterHelper(PhysXSystem* physxSystem, AzPhysics::SceneHandle sceneHandle, Handler& handler, Function registerFunc)
- {
- if (AzPhysics::Scene* scene = physxSystem->GetScene(sceneHandle))
- {
- auto func = AZStd::bind(registerFunc, scene, AZStd::placeholders::_1);
- func(handler);
- }
- }
- }
- PhysXSceneInterface::PhysXSceneInterface(PhysXSystem* physxSystem)
- : m_physxSystem(physxSystem)
- {
- }
- // AzPhysics::SceneInterface ...
- AzPhysics::SceneHandle PhysXSceneInterface::GetSceneHandle(const AZStd::string& sceneName)
- {
- return m_physxSystem->GetSceneHandle(sceneName);
- }
- AzPhysics::Scene* PhysXSceneInterface::GetScene(AzPhysics::SceneHandle handle)
- {
- return m_physxSystem->GetScene(handle);
- }
- void PhysXSceneInterface::StartSimulation(AzPhysics::SceneHandle sceneHandle, float deltatime)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- scene->StartSimulation(deltatime);
- }
- }
- void PhysXSceneInterface::FinishSimulation(AzPhysics::SceneHandle sceneHandle)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- scene->FinishSimulation();
- }
- }
- void PhysXSceneInterface::SetEnabled(AzPhysics::SceneHandle sceneHandle, bool enable)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- scene->SetEnabled(enable);
- }
- }
- bool PhysXSceneInterface::IsEnabled(AzPhysics::SceneHandle sceneHandle) const
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- return scene->IsEnabled();
- }
- return false;
- }
- AzPhysics::SimulatedBodyHandle PhysXSceneInterface::AddSimulatedBody(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SimulatedBodyConfiguration* simulatedBodyConfig)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- return scene->AddSimulatedBody(simulatedBodyConfig);
- }
- return AzPhysics::InvalidSimulatedBodyHandle;
- }
- AzPhysics::SimulatedBodyHandleList PhysXSceneInterface::AddSimulatedBodies(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SimulatedBodyConfigurationList& simulatedBodyConfigs)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- return scene->AddSimulatedBodies(simulatedBodyConfigs);
- }
- return {}; //return an empty list
- }
- AzPhysics::SimulatedBody* PhysXSceneInterface::GetSimulatedBodyFromHandle(AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle bodyHandle)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- return scene->GetSimulatedBodyFromHandle(bodyHandle);
- }
- return nullptr;
- }
- AzPhysics::SimulatedBodyList PhysXSceneInterface::GetSimulatedBodiesFromHandle(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SimulatedBodyHandleList& bodyHandles)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- return scene->GetSimulatedBodiesFromHandle(bodyHandles);
- }
- return {}; //return an empty list
- }
- void PhysXSceneInterface::RemoveSimulatedBody(AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle& bodyHandle)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- scene->RemoveSimulatedBody(bodyHandle);
- }
- }
- void PhysXSceneInterface::RemoveSimulatedBodies(AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandleList& bodyHandles)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- scene->RemoveSimulatedBodies(bodyHandles);
- }
- }
- void PhysXSceneInterface::EnableSimulationOfBody(AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle bodyHandle)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- scene->EnableSimulationOfBody(bodyHandle);
- }
- }
- void PhysXSceneInterface::DisableSimulationOfBody(AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle bodyHandle)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- scene->DisableSimulationOfBody(bodyHandle);
- }
- }
- AzPhysics::JointHandle PhysXSceneInterface::AddJoint(
- AzPhysics::SceneHandle sceneHandle, const AzPhysics::JointConfiguration* jointConfig,
- AzPhysics::SimulatedBodyHandle parentBody, AzPhysics::SimulatedBodyHandle childBody)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- return scene->AddJoint(jointConfig, parentBody, childBody);
- }
- return AzPhysics::InvalidJointHandle;
- }
- AzPhysics::Joint* PhysXSceneInterface::GetJointFromHandle(AzPhysics::SceneHandle sceneHandle, AzPhysics::JointHandle jointHandle)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- return scene->GetJointFromHandle(jointHandle);
- }
- return nullptr;
- }
- void PhysXSceneInterface::RemoveJoint(AzPhysics::SceneHandle sceneHandle, AzPhysics::JointHandle jointHandle)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- scene->RemoveJoint(jointHandle);
- }
- }
- AzPhysics::SceneQueryHits PhysXSceneInterface::QueryScene(
- AzPhysics::SceneHandle sceneHandle, const AzPhysics::SceneQueryRequest* request)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- return scene->QueryScene(request);
- }
- return AzPhysics::SceneQueryHits();
- }
- bool PhysXSceneInterface::QueryScene(
- AzPhysics::SceneHandle sceneHandle, const AzPhysics::SceneQueryRequest* request, AzPhysics::SceneQueryHits& result)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- return scene->QueryScene(request, result);
- }
- return false;
- }
- AzPhysics::SceneQueryHitsList PhysXSceneInterface::QuerySceneBatch(
- AzPhysics::SceneHandle sceneHandle, const AzPhysics::SceneQueryRequests& requests)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- return scene->QuerySceneBatch(requests);
- }
- return {}; //return an empty list
- }
- bool PhysXSceneInterface::QuerySceneAsync(
- AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneQuery::AsyncRequestId requestId,
- const AzPhysics::SceneQueryRequest* request, AzPhysics::SceneQuery::AsyncCallback callback)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- return scene->QuerySceneAsync(requestId, request, callback);
- }
- return false;
- }
- bool PhysXSceneInterface::QuerySceneAsyncBatch(
- AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneQuery::AsyncRequestId requestId,
- const AzPhysics::SceneQueryRequests& requests, AzPhysics::SceneQuery::AsyncBatchCallback callback)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- return scene->QuerySceneAsyncBatch(requestId, requests, callback);
- }
- return false;
- }
- void PhysXSceneInterface::SuppressCollisionEvents(AzPhysics::SceneHandle sceneHandle,
- const AzPhysics::SimulatedBodyHandle& bodyHandleA,
- const AzPhysics::SimulatedBodyHandle& bodyHandleB)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- scene->SuppressCollisionEvents(bodyHandleA, bodyHandleB);
- }
- }
- void PhysXSceneInterface::UnsuppressCollisionEvents(AzPhysics::SceneHandle sceneHandle,
- const AzPhysics::SimulatedBodyHandle& bodyHandleA,
- const AzPhysics::SimulatedBodyHandle& bodyHandleB)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- scene->UnsuppressCollisionEvents(bodyHandleA, bodyHandleB);
- }
- }
- void PhysXSceneInterface::SetGravity(AzPhysics::SceneHandle sceneHandle, const AZ::Vector3& gravity)
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- scene->SetGravity(gravity);
- }
- }
- AZ::Vector3 PhysXSceneInterface::GetGravity(AzPhysics::SceneHandle sceneHandle) const
- {
- if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
- {
- return scene->GetGravity();
- }
- return AZ::Vector3::CreateZero();
- }
- void PhysXSceneInterface::RegisterSceneConfigurationChangedEventHandler(AzPhysics::SceneHandle sceneHandle,
- AzPhysics::SceneEvents::OnSceneConfigurationChanged::Handler& handler)
- {
- Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSceneConfigurationChangedEventHandler);
- }
-
- void PhysXSceneInterface::RegisterSimulationBodyAddedHandler(AzPhysics::SceneHandle sceneHandle,
- AzPhysics::SceneEvents::OnSimulationBodyAdded::Handler& handler)
- {
- Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSimulationBodyAddedHandler);
- }
- void PhysXSceneInterface::RegisterSimulationBodyRemovedHandler(AzPhysics::SceneHandle sceneHandle,
- AzPhysics::SceneEvents::OnSimulationBodyRemoved::Handler& handler)
- {
- Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSimulationBodyRemovedHandler);
- }
- void PhysXSceneInterface::RegisterSimulationBodySimulationEnabledHandler(AzPhysics::SceneHandle sceneHandle,
- AzPhysics::SceneEvents::OnSimulationBodySimulationEnabled::Handler& handler)
- {
- Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSimulationBodySimulationEnabledHandler);
- }
- void PhysXSceneInterface::RegisterSimulationBodySimulationDisabledHandler(AzPhysics::SceneHandle sceneHandle,
- AzPhysics::SceneEvents::OnSimulationBodySimulationDisabled::Handler& handler)
- {
- Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSimulationBodySimulationDisabledHandler);
- }
- void PhysXSceneInterface::RegisterSceneSimulationStartHandler(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSceneSimulationStartHandler& handler)
- {
- Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSceneSimulationStartHandler);
- }
- void PhysXSceneInterface::RegisterSceneSimulationFinishHandler(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSceneSimulationFinishHandler& handler)
- {
- Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSceneSimulationFinishHandler);
- }
- void PhysXSceneInterface::RegisterSceneActiveSimulatedBodiesHandler(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSceneActiveSimulatedBodiesEvent::Handler& handler)
- {
- Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSceneActiveSimulatedBodiesHandler);
- }
- void PhysXSceneInterface::RegisterSceneCollisionEventHandler(AzPhysics::SceneHandle sceneHandle,
- AzPhysics::SceneEvents::OnSceneCollisionsEvent::Handler& handler)
- {
- Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSceneCollisionEventHandler);
- }
- void PhysXSceneInterface::RegisterSceneTriggersEventHandler(AzPhysics::SceneHandle sceneHandle,
- AzPhysics::SceneEvents::OnSceneTriggersEvent::Handler& handler)
- {
- Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSceneTriggersEventHandler);
- }
- void PhysXSceneInterface::RegisterSceneGravityChangedEvent(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSceneGravityChangedEvent::Handler& handler)
- {
- Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSceneGravityChangedEvent);
- }
- }
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