PhysXSceneInterface.cpp 13 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Scene/PhysXSceneInterface.h>
  9. #include <AzFramework/Physics/Common/PhysicsJoint.h>
  10. #include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
  11. #include <AzFramework/Physics/Configuration/SceneConfiguration.h>
  12. #include <System/PhysXSystem.h>
  13. namespace PhysX
  14. {
  15. namespace Internal
  16. {
  17. template<class Handler, class Function>
  18. void EventRegisterHelper(PhysXSystem* physxSystem, AzPhysics::SceneHandle sceneHandle, Handler& handler, Function registerFunc)
  19. {
  20. if (AzPhysics::Scene* scene = physxSystem->GetScene(sceneHandle))
  21. {
  22. auto func = AZStd::bind(registerFunc, scene, AZStd::placeholders::_1);
  23. func(handler);
  24. }
  25. }
  26. }
  27. PhysXSceneInterface::PhysXSceneInterface(PhysXSystem* physxSystem)
  28. : m_physxSystem(physxSystem)
  29. {
  30. }
  31. // AzPhysics::SceneInterface ...
  32. AzPhysics::SceneHandle PhysXSceneInterface::GetSceneHandle(const AZStd::string& sceneName)
  33. {
  34. return m_physxSystem->GetSceneHandle(sceneName);
  35. }
  36. AzPhysics::Scene* PhysXSceneInterface::GetScene(AzPhysics::SceneHandle handle)
  37. {
  38. return m_physxSystem->GetScene(handle);
  39. }
  40. void PhysXSceneInterface::StartSimulation(AzPhysics::SceneHandle sceneHandle, float deltatime)
  41. {
  42. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  43. {
  44. scene->StartSimulation(deltatime);
  45. }
  46. }
  47. void PhysXSceneInterface::FinishSimulation(AzPhysics::SceneHandle sceneHandle)
  48. {
  49. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  50. {
  51. scene->FinishSimulation();
  52. }
  53. }
  54. void PhysXSceneInterface::SetEnabled(AzPhysics::SceneHandle sceneHandle, bool enable)
  55. {
  56. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  57. {
  58. scene->SetEnabled(enable);
  59. }
  60. }
  61. bool PhysXSceneInterface::IsEnabled(AzPhysics::SceneHandle sceneHandle) const
  62. {
  63. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  64. {
  65. return scene->IsEnabled();
  66. }
  67. return false;
  68. }
  69. AzPhysics::SimulatedBodyHandle PhysXSceneInterface::AddSimulatedBody(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SimulatedBodyConfiguration* simulatedBodyConfig)
  70. {
  71. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  72. {
  73. return scene->AddSimulatedBody(simulatedBodyConfig);
  74. }
  75. return AzPhysics::InvalidSimulatedBodyHandle;
  76. }
  77. AzPhysics::SimulatedBodyHandleList PhysXSceneInterface::AddSimulatedBodies(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SimulatedBodyConfigurationList& simulatedBodyConfigs)
  78. {
  79. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  80. {
  81. return scene->AddSimulatedBodies(simulatedBodyConfigs);
  82. }
  83. return {}; //return an empty list
  84. }
  85. AzPhysics::SimulatedBody* PhysXSceneInterface::GetSimulatedBodyFromHandle(AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle bodyHandle)
  86. {
  87. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  88. {
  89. return scene->GetSimulatedBodyFromHandle(bodyHandle);
  90. }
  91. return nullptr;
  92. }
  93. AzPhysics::SimulatedBodyList PhysXSceneInterface::GetSimulatedBodiesFromHandle(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SimulatedBodyHandleList& bodyHandles)
  94. {
  95. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  96. {
  97. return scene->GetSimulatedBodiesFromHandle(bodyHandles);
  98. }
  99. return {}; //return an empty list
  100. }
  101. void PhysXSceneInterface::RemoveSimulatedBody(AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle& bodyHandle)
  102. {
  103. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  104. {
  105. scene->RemoveSimulatedBody(bodyHandle);
  106. }
  107. }
  108. void PhysXSceneInterface::RemoveSimulatedBodies(AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandleList& bodyHandles)
  109. {
  110. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  111. {
  112. scene->RemoveSimulatedBodies(bodyHandles);
  113. }
  114. }
  115. void PhysXSceneInterface::EnableSimulationOfBody(AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle bodyHandle)
  116. {
  117. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  118. {
  119. scene->EnableSimulationOfBody(bodyHandle);
  120. }
  121. }
  122. void PhysXSceneInterface::DisableSimulationOfBody(AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle bodyHandle)
  123. {
  124. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  125. {
  126. scene->DisableSimulationOfBody(bodyHandle);
  127. }
  128. }
  129. AzPhysics::JointHandle PhysXSceneInterface::AddJoint(
  130. AzPhysics::SceneHandle sceneHandle, const AzPhysics::JointConfiguration* jointConfig,
  131. AzPhysics::SimulatedBodyHandle parentBody, AzPhysics::SimulatedBodyHandle childBody)
  132. {
  133. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  134. {
  135. return scene->AddJoint(jointConfig, parentBody, childBody);
  136. }
  137. return AzPhysics::InvalidJointHandle;
  138. }
  139. AzPhysics::Joint* PhysXSceneInterface::GetJointFromHandle(AzPhysics::SceneHandle sceneHandle, AzPhysics::JointHandle jointHandle)
  140. {
  141. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  142. {
  143. return scene->GetJointFromHandle(jointHandle);
  144. }
  145. return nullptr;
  146. }
  147. void PhysXSceneInterface::RemoveJoint(AzPhysics::SceneHandle sceneHandle, AzPhysics::JointHandle jointHandle)
  148. {
  149. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  150. {
  151. scene->RemoveJoint(jointHandle);
  152. }
  153. }
  154. AzPhysics::SceneQueryHits PhysXSceneInterface::QueryScene(
  155. AzPhysics::SceneHandle sceneHandle, const AzPhysics::SceneQueryRequest* request)
  156. {
  157. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  158. {
  159. return scene->QueryScene(request);
  160. }
  161. return AzPhysics::SceneQueryHits();
  162. }
  163. bool PhysXSceneInterface::QueryScene(
  164. AzPhysics::SceneHandle sceneHandle, const AzPhysics::SceneQueryRequest* request, AzPhysics::SceneQueryHits& result)
  165. {
  166. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  167. {
  168. return scene->QueryScene(request, result);
  169. }
  170. return false;
  171. }
  172. AzPhysics::SceneQueryHitsList PhysXSceneInterface::QuerySceneBatch(
  173. AzPhysics::SceneHandle sceneHandle, const AzPhysics::SceneQueryRequests& requests)
  174. {
  175. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  176. {
  177. return scene->QuerySceneBatch(requests);
  178. }
  179. return {}; //return an empty list
  180. }
  181. bool PhysXSceneInterface::QuerySceneAsync(
  182. AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneQuery::AsyncRequestId requestId,
  183. const AzPhysics::SceneQueryRequest* request, AzPhysics::SceneQuery::AsyncCallback callback)
  184. {
  185. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  186. {
  187. return scene->QuerySceneAsync(requestId, request, callback);
  188. }
  189. return false;
  190. }
  191. bool PhysXSceneInterface::QuerySceneAsyncBatch(
  192. AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneQuery::AsyncRequestId requestId,
  193. const AzPhysics::SceneQueryRequests& requests, AzPhysics::SceneQuery::AsyncBatchCallback callback)
  194. {
  195. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  196. {
  197. return scene->QuerySceneAsyncBatch(requestId, requests, callback);
  198. }
  199. return false;
  200. }
  201. void PhysXSceneInterface::SuppressCollisionEvents(AzPhysics::SceneHandle sceneHandle,
  202. const AzPhysics::SimulatedBodyHandle& bodyHandleA,
  203. const AzPhysics::SimulatedBodyHandle& bodyHandleB)
  204. {
  205. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  206. {
  207. scene->SuppressCollisionEvents(bodyHandleA, bodyHandleB);
  208. }
  209. }
  210. void PhysXSceneInterface::UnsuppressCollisionEvents(AzPhysics::SceneHandle sceneHandle,
  211. const AzPhysics::SimulatedBodyHandle& bodyHandleA,
  212. const AzPhysics::SimulatedBodyHandle& bodyHandleB)
  213. {
  214. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  215. {
  216. scene->UnsuppressCollisionEvents(bodyHandleA, bodyHandleB);
  217. }
  218. }
  219. void PhysXSceneInterface::SetGravity(AzPhysics::SceneHandle sceneHandle, const AZ::Vector3& gravity)
  220. {
  221. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  222. {
  223. scene->SetGravity(gravity);
  224. }
  225. }
  226. AZ::Vector3 PhysXSceneInterface::GetGravity(AzPhysics::SceneHandle sceneHandle) const
  227. {
  228. if (AzPhysics::Scene* scene = m_physxSystem->GetScene(sceneHandle))
  229. {
  230. return scene->GetGravity();
  231. }
  232. return AZ::Vector3::CreateZero();
  233. }
  234. void PhysXSceneInterface::RegisterSceneConfigurationChangedEventHandler(AzPhysics::SceneHandle sceneHandle,
  235. AzPhysics::SceneEvents::OnSceneConfigurationChanged::Handler& handler)
  236. {
  237. Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSceneConfigurationChangedEventHandler);
  238. }
  239. void PhysXSceneInterface::RegisterSimulationBodyAddedHandler(AzPhysics::SceneHandle sceneHandle,
  240. AzPhysics::SceneEvents::OnSimulationBodyAdded::Handler& handler)
  241. {
  242. Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSimulationBodyAddedHandler);
  243. }
  244. void PhysXSceneInterface::RegisterSimulationBodyRemovedHandler(AzPhysics::SceneHandle sceneHandle,
  245. AzPhysics::SceneEvents::OnSimulationBodyRemoved::Handler& handler)
  246. {
  247. Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSimulationBodyRemovedHandler);
  248. }
  249. void PhysXSceneInterface::RegisterSimulationBodySimulationEnabledHandler(AzPhysics::SceneHandle sceneHandle,
  250. AzPhysics::SceneEvents::OnSimulationBodySimulationEnabled::Handler& handler)
  251. {
  252. Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSimulationBodySimulationEnabledHandler);
  253. }
  254. void PhysXSceneInterface::RegisterSimulationBodySimulationDisabledHandler(AzPhysics::SceneHandle sceneHandle,
  255. AzPhysics::SceneEvents::OnSimulationBodySimulationDisabled::Handler& handler)
  256. {
  257. Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSimulationBodySimulationDisabledHandler);
  258. }
  259. void PhysXSceneInterface::RegisterSceneSimulationStartHandler(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSceneSimulationStartHandler& handler)
  260. {
  261. Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSceneSimulationStartHandler);
  262. }
  263. void PhysXSceneInterface::RegisterSceneSimulationFinishHandler(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSceneSimulationFinishHandler& handler)
  264. {
  265. Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSceneSimulationFinishHandler);
  266. }
  267. void PhysXSceneInterface::RegisterSceneActiveSimulatedBodiesHandler(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSceneActiveSimulatedBodiesEvent::Handler& handler)
  268. {
  269. Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSceneActiveSimulatedBodiesHandler);
  270. }
  271. void PhysXSceneInterface::RegisterSceneCollisionEventHandler(AzPhysics::SceneHandle sceneHandle,
  272. AzPhysics::SceneEvents::OnSceneCollisionsEvent::Handler& handler)
  273. {
  274. Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSceneCollisionEventHandler);
  275. }
  276. void PhysXSceneInterface::RegisterSceneTriggersEventHandler(AzPhysics::SceneHandle sceneHandle,
  277. AzPhysics::SceneEvents::OnSceneTriggersEvent::Handler& handler)
  278. {
  279. Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSceneTriggersEventHandler);
  280. }
  281. void PhysXSceneInterface::RegisterSceneGravityChangedEvent(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSceneGravityChangedEvent::Handler& handler)
  282. {
  283. Internal::EventRegisterHelper(m_physxSystem, sceneHandle, handler, &AzPhysics::Scene::RegisterSceneGravityChangedEvent);
  284. }
  285. }