AssetSystemTestCommands.cpp 15 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AssetSystemTestCommands.h>
  9. #include <AzCore/Asset/AssetManager.h>
  10. #include <AzCore/Asset/AssetManagerBus.h>
  11. #include <AzCore/Interface/Interface.h>
  12. #include <AzCore/Component/TickBus.h>
  13. #include <AzCore/Console/IConsole.h>
  14. #include <AzCore/Jobs/JobFunction.h>
  15. #include <AzCore/Math/Random.h>
  16. #include <AzCore/std/string/conversions.h>
  17. #include <AzFramework/Asset/AssetCatalogBus.h>
  18. #include <AzFramework/Asset/NetworkAssetNotification_private.h>
  19. #include <AzFramework/API/ApplicationAPI.h>
  20. #include <AzFramework/StringFunc/StringFunc.h>
  21. namespace AssetValidation
  22. {
  23. void AssetValidation::TestChangeAssets(const AZ::ConsoleCommandContainer& someStrings)
  24. {
  25. static AZStd::atomic_bool forceStop{ false };
  26. AZStd::chrono::milliseconds runTime{ 60000 }; // Total test run time in milliseconds
  27. AZStd::chrono::milliseconds changeFreq{ 1000 }; // How often to perform the update cycle
  28. unsigned long changePercent = 10; // what percent of the assets should we simulate receiving AssetChanged messages for
  29. unsigned long holdPercent = 20; // What percent of assets should we get a reference to and hold each update
  30. unsigned long loadBlocking = 0; // What percent of root asset loads should be requested as blocking
  31. AZ::u64 seedValue = 1234;
  32. for (auto thisIndex = 0; thisIndex < someStrings.size(); ++thisIndex)
  33. {
  34. auto& thisString = someStrings[thisIndex];
  35. if (thisString == "stop")
  36. {
  37. AZ_TracePrintf("TestChangeAssets", "Stopping tests.");
  38. forceStop = true;
  39. }
  40. else if (thisString == "start")
  41. {
  42. AZ_TracePrintf("TestChangeAssets", "Enabling tests.");
  43. forceStop = false;
  44. }
  45. else if (thisIndex < someStrings.size() - 1)
  46. {
  47. if (thisString == "runtime")
  48. {
  49. runTime = AZStd::chrono::milliseconds(AZStd::stoull(AZStd::string(someStrings[++thisIndex])));
  50. }
  51. else if (thisString == "frequency")
  52. {
  53. changeFreq = AZStd::chrono::milliseconds(AZStd::stoull(AZStd::string(someStrings[++thisIndex])));
  54. }
  55. else if (thisString == "change")
  56. {
  57. changePercent = AZStd::stoul(AZStd::string(someStrings[++thisIndex]));
  58. }
  59. else if (thisString == "hold")
  60. {
  61. holdPercent = AZStd::stoul(AZStd::string(someStrings[++thisIndex]));
  62. }
  63. else if (thisString == "loadblocking")
  64. {
  65. loadBlocking = AZStd::stoul(AZStd::string(someStrings[++thisIndex]));
  66. }
  67. else if (thisString == "seed")
  68. {
  69. seedValue = AZStd::stoull(AZStd::string(someStrings[++thisIndex]));
  70. }
  71. }
  72. }
  73. AZ_TracePrintf("TestChangeAssets", "%s: Running for %llu ms freq %llu holding %u percent changing %u percent blocking %u percent seed value %llu\n", forceStop ? "STOPPED" : "START", runTime, changeFreq, holdPercent, changePercent, loadBlocking,seedValue);
  74. auto runJob = AZ::CreateJobFunction([runTime, changeFreq, changePercent, holdPercent, loadBlocking, seedValue]()
  75. {
  76. AZStd::vector<AZStd::pair<AZ::Data::AssetId, AzFramework::AssetSystem::AssetNotificationMessage>> assetList;
  77. AZ::Data::AssetCatalogRequests::AssetEnumerationCB collectAssetsCb = [&](const AZ::Data::AssetId id, const AZ::Data::AssetInfo& info)
  78. {
  79. if (AZ::Data::AssetManager::Instance().GetHandler(info.m_assetType))
  80. {
  81. AZ::Outcome<AZStd::vector<AZ::Data::ProductDependency>, AZStd::string> result;
  82. AZ::Data::AssetCatalogRequestBus::BroadcastResult(result, &AZ::Data::AssetCatalogRequestBus::Events::GetDirectProductDependencies, id);
  83. AzFramework::AssetSystem::AssetNotificationMessage message;
  84. message.m_assetId = id;
  85. message.m_data = info.m_relativePath;
  86. message.m_sizeBytes = info.m_sizeBytes;
  87. message.m_assetType = info.m_assetType;
  88. // Assets with no dependencies won't return a successful response
  89. if (result.IsSuccess())
  90. {
  91. message.m_dependencies = result.TakeValue();
  92. }
  93. auto somePair = AZStd::make_pair(id, message);
  94. assetList.push_back(somePair);
  95. }
  96. };
  97. AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequestBus::Events::EnumerateAssets, nullptr, collectAssetsCb, nullptr);
  98. auto start = AZStd::chrono::steady_clock::now();
  99. AZStd::chrono::milliseconds runMs{ 0 };
  100. AzFramework::AssetSystem::NetworkAssetUpdateInterface* notificationInterface = AZ::Interface<AzFramework::AssetSystem::NetworkAssetUpdateInterface>::Get();
  101. if (!notificationInterface)
  102. {
  103. AZ_Warning("TestChangeAssets", false, "Couldn't get notification interface to send change messages\n");
  104. return;
  105. }
  106. AZ::SimpleLcgRandom randomizer(seedValue);
  107. int lastTick = 0;
  108. AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> heldAssets;
  109. [[maybe_unused]] AZStd::size_t heldCount{ 0 };
  110. [[maybe_unused]] AZ::u64 changeCount{ 0 };
  111. [[maybe_unused]] AZ::u64 blockCount{ 0 };
  112. AZ_TracePrintf("TestChangeAssets", "Beginning run with %zu assets\n", assetList.size());
  113. while (!forceStop && runMs < runTime)
  114. {
  115. runMs = AZStd::chrono::duration_cast<AZStd::chrono::milliseconds>(AZStd::chrono::steady_clock::now() - start);
  116. int thisTick = aznumeric_cast<int>(runMs / changeFreq) + 1;
  117. if (thisTick > lastTick)
  118. {
  119. heldAssets.clear();
  120. lastTick = thisTick;
  121. AZ::u64 thisChangeCount{ 0 };
  122. AZ::u64 thisBlockCount{ 0 };
  123. for (const auto& thisElement : assetList)
  124. {
  125. bool blockLoad = (randomizer.GetRandom() % 100 < loadBlocking);
  126. if (randomizer.GetRandom() % 100 < holdPercent)
  127. {
  128. heldAssets.emplace_back(AZ::Data::AssetManager::Instance().GetAsset(thisElement.first, thisElement.second.m_assetType, AZ::Data::AssetLoadBehavior::Default));
  129. if (blockLoad)
  130. {
  131. heldAssets.back().BlockUntilLoadComplete();
  132. ++thisBlockCount;
  133. }
  134. }
  135. if (randomizer.GetRandom() % 100 < changePercent)
  136. {
  137. ++thisChangeCount;
  138. notificationInterface->AssetChanged({ thisElement.second });
  139. }
  140. }
  141. AZ_TracePrintf("TestChangeAssets", "On Tick %d held %zu assets, block loaded %llu and queued changes for %llu\n", lastTick, heldAssets.size(), thisBlockCount, thisChangeCount);
  142. heldCount += heldAssets.size();
  143. blockCount += thisBlockCount;
  144. changeCount += thisChangeCount;
  145. AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(300));
  146. }
  147. }
  148. AZ_TracePrintf("TestChangeAssets", "DONE: After %llu ms held %zu assets, block loaded %llu and queued changes for %llu\n", runMs, heldCount, blockCount, changeCount);
  149. }, true);
  150. runJob->Start();
  151. }
  152. }
  153. void TestCreateContainers([[maybe_unused]] const AZ::ConsoleCommandContainer& someStrings)
  154. {
  155. auto runJob = AZ::CreateJobFunction([]()
  156. {
  157. AZStd::vector<AZStd::pair<AZ::Data::AssetId, AZ::Data::AssetInfo>> assetList;
  158. AZ::Data::AssetCatalogRequests::AssetEnumerationCB collectAssetsCb = [&](const AZ::Data::AssetId id, const AZ::Data::AssetInfo& info)
  159. {
  160. if (AZ::Data::AssetManager::Instance().GetHandler(info.m_assetType))
  161. {
  162. auto somePair = AZStd::make_pair(id, info);
  163. assetList.push_back(somePair);
  164. }
  165. };
  166. AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequestBus::Events::EnumerateAssets, nullptr, collectAssetsCb, nullptr);
  167. auto start = AZStd::chrono::steady_clock::now();
  168. AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> loadingContainers;
  169. for (const auto& thisElement : assetList)
  170. {
  171. loadingContainers.push_back(AZ::Data::AssetManager::Instance().GetAsset(thisElement.first, thisElement.second.m_assetType, AZ::Data::AssetLoadBehavior::Default));
  172. }
  173. AZStd::chrono::milliseconds maxWait{ 5000 };
  174. AZStd::chrono::milliseconds runMS{ 0 };
  175. AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> readyContainers;
  176. size_t totalContainers = loadingContainers.size();
  177. while(readyContainers.size() < totalContainers && runMS < maxWait)
  178. {
  179. auto containerIter = loadingContainers.begin();
  180. while (containerIter != loadingContainers.end())
  181. {
  182. if ((*containerIter)->IsReady())
  183. {
  184. readyContainers.push_back(*containerIter);
  185. containerIter = loadingContainers.erase(containerIter);
  186. }
  187. else
  188. {
  189. ++containerIter;
  190. }
  191. }
  192. runMS = AZStd::chrono::duration_cast<AZStd::chrono::milliseconds>(AZStd::chrono::steady_clock::now() - start);
  193. if (readyContainers.size() == totalContainers)
  194. {
  195. AZ_TracePrintf("TestCreateContainers", "All assets (%d) ready after %ld ms\n", readyContainers.size(), runMS);
  196. return;
  197. }
  198. AZ_TracePrintf("TestCreateContainers", "%d / %d ready after %ld ms\n", readyContainers.size(), totalContainers, runMS);
  199. AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(100));
  200. }
  201. #if defined(AZ_ENABLE_TRACING)
  202. if (loadingContainers.size())
  203. {
  204. AZ_TracePrintf("TestCreateContainers", "Failed to load %d / %d containers\n", loadingContainers.size(), totalContainers);
  205. for (auto& thisContainer : loadingContainers)
  206. {
  207. AZ_TracePrintf("TestCreateContainers", "Couldn't load container for %s\n", thisContainer.ToString<AZStd::string>().c_str());
  208. }
  209. }
  210. #endif
  211. }, true);
  212. runJob->Start();
  213. }
  214. AZ_CONSOLEFREEFUNC(TestCreateContainers, AZ::ConsoleFunctorFlags::Null, "Time the creation of all assets in the catalog as containers");
  215. void TestSingleContainer(const AZ::ConsoleCommandContainer& someStrings)
  216. {
  217. if (someStrings.empty())
  218. {
  219. AZ_Warning("TestSingleContainer", false, "Need a valid id to test against");
  220. return;
  221. }
  222. auto uuidString = someStrings[0];
  223. AZ::u32 subId{0};
  224. auto subidPos = uuidString.rfind(':');
  225. if (subidPos != AZStd::string::npos)
  226. {
  227. auto subidstr = uuidString.substr(subidPos + 1);
  228. subId = atoi(subidstr.data());
  229. uuidString = uuidString.substr(0, subidPos);
  230. }
  231. AZ::Data::AssetId assetId(AZ::Uuid::CreateStringPermissive(uuidString.data()), subId);
  232. auto runJob = AZ::CreateJobFunction([assetId]()
  233. {
  234. AZStd::vector<AZStd::pair<AZ::Data::AssetId, AZ::Data::AssetInfo>> assetList;
  235. AZ::Data::AssetInfo assetInfo;
  236. AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetInfo, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetInfoById, assetId);
  237. if (!assetInfo.m_assetId.IsValid())
  238. {
  239. AZ_Warning("TestSingleContainer", false, "Couldn't get asset info for %s", assetId.ToString<AZStd::string>().c_str());
  240. }
  241. auto start = AZStd::chrono::steady_clock::now();
  242. auto thisContainer = AZ::Data::AssetManager::Instance().GetAsset(assetId, assetInfo.m_assetType, AZ::Data::AssetLoadBehavior::Default);
  243. AZStd::chrono::milliseconds maxWait{ 2000 };
  244. AZStd::chrono::milliseconds runMS{ 0 };
  245. while(thisContainer->IsLoading() && runMS < maxWait)
  246. {
  247. runMS = AZStd::chrono::duration_cast<AZStd::chrono::milliseconds>(AZStd::chrono::steady_clock::now() - start);
  248. AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(100));
  249. }
  250. if (thisContainer->IsReady())
  251. {
  252. AZ_TracePrintf("TestCreateContainers", "Container for %s loaded\n", assetId.ToString<AZStd::string>().c_str());
  253. }
  254. else
  255. {
  256. AZ_TracePrintf("TestCreateContainers", "Failed to load container for %s\n", assetId.ToString<AZStd::string>().c_str());
  257. }
  258. }, true);
  259. runJob->Start();
  260. }
  261. AZ_CONSOLEFREEFUNC(TestSingleContainer, AZ::ConsoleFunctorFlags::Null, "Test the creation of a single container");
  262. void ShowAsset(const AZ::ConsoleCommandContainer& someStrings)
  263. {
  264. if (someStrings.empty())
  265. {
  266. AZ_Warning("TestSingleContainer", false, "Need a valid id to show");
  267. return;
  268. }
  269. auto uuidString = someStrings[0];
  270. AZ::u32 subId{ 0 };
  271. auto subidPos = uuidString.rfind(':');
  272. if (subidPos != AZStd::string::npos)
  273. {
  274. auto subidstr = uuidString.substr(subidPos + 1);
  275. subId = atoi(subidstr.data());
  276. uuidString = uuidString.substr(0, subidPos);
  277. }
  278. AZ::Data::AssetId assetId(AZ::Uuid::CreateStringPermissive(uuidString.data()), subId);
  279. AZ::Data::AssetInfo assetInfo;
  280. AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetInfo, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetInfoById, assetId);
  281. if (!assetInfo.m_assetId.IsValid())
  282. {
  283. AZ_Warning("TestSingleContainer", false, "Couldn't get asset info for %s", assetId.ToString<AZStd::string>().c_str());
  284. return;
  285. }
  286. AZ_TracePrintf("ShowAsset", "Asset %s : Type %s Size %zu RelativePath %s\n", assetId.ToString<AZStd::string>().c_str(), assetInfo.m_assetType.ToString<AZStd::string>().c_str(), assetInfo.m_sizeBytes, assetInfo.m_relativePath.c_str());
  287. }
  288. AZ_CONSOLEFREEFUNC(ShowAsset, AZ::ConsoleFunctorFlags::Null, "Print info on a single asset");