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- {
- "O3DE": {
- "Quality": {
- // NOTE: All text on a line following // are comments and ignored by the JSON parser.
- // This makes it possible to include your favorite ASCII art in your .setreg files.
- //
- // Base quality settings for every platform go in this file.
- // Platform specific overrides can be found in Registry/Platform/<platform>/quality.setreg
- // e.g. iOS overrides go in Registry/Platform/iOS/quality.setreg
- "Groups": {
- // Each quality setting key (q_general, q_graphics etc.) is accessible as a CVAR
- // at runtime. You can change a quality group level at runtime in the console
- // using the key and new level you want to use. For example, to change the
- // q_general level to 3 at runtime, you can run the following console command:
- // q_general 3
- "q_general": {
- "Description" : "Default quality group. 0 : Low, 1 : Medium, 2 : High, 3 : VeryHigh",
- "Levels": [ "Low", "Medium", "High", "VeryHigh" ],
- "Default": 3,
- "Settings": {
- "q_graphics": [ 0, 1, 2, 3 ] // map q_general levels 1 to 1 with graphics levels
- }
- },
- "q_graphics": {
- "Description": "Graphics quality settings. 0 : Low, 1 : Medium, 2 : High, 3 : VeryHigh",
- "Levels": [ "Low", "Medium", "High", "VeryHigh" ],
- "Default": 3,
- "Settings": {
- "q_shadows": [ 0, 1, 2, 3 ],
- // Settings can be specified using an array to assign values to
- // quality levels. For example if you have 4 quality levels:
- // "<cvar>": [<low setting>, <medium setting>, <high setting>, <veryhigh setting>]
- // "r_skinnedMeshInstanceMemoryPoolSize": [64, 96, 128, 256]
- // Or you can use a single value for all levels, for example:
- // "r_skinnedMeshInstanceMemoryPoolSize": 96
- // Example of how to enable mesh instancing:
- // "r_meshInstancingEnabled": true,
- // "r_meshInstancingEnabledForTransparentObjects": true
- }
- },
- "q_shadows": {
- "Description": "Shadow quality settings. 0 : Low, 1 : Medium, 2 : High, 3 : VeryHigh",
- "Levels": [ "Low", "Medium", "High", "VeryHigh" ],
- "Settings": {
- // Shadows console variable settings go here for example:
- // The amount of meters to extrude the Obb towards light
- // direction when doing camera frustum overlap tests
- // "r_shadowCascadeExtrusionAmount": [10, -1, -1, -1]
- }
- }
- // Additional custom quality groups can be defined as desired,
- // preferably with a 'q_' prefix.
- }
- }
- }
- }
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