Server.cpp 662 B

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. namespace O3DELauncher
  9. {
  10. bool WaitForAssetProcessorConnect()
  11. {
  12. // Dedicated server does not depend on Asset Processor and assumes that assets are already prepared.
  13. return false;
  14. }
  15. bool IsDedicatedServer()
  16. {
  17. return true;
  18. }
  19. const char* GetLogFilename()
  20. {
  21. return "@log@/Server.log";
  22. }
  23. const char* GetLauncherTypeSpecialization()
  24. {
  25. return "server";
  26. }
  27. }