Mike Balfour 7abf1708b9 Add AssImp import settings to the Scene Processor (#16753) hai 1 ano
..
AnimationGroup.h d1ce13dbc5 {lyn15166} Adding context during update manifest event handling (#12016) %!s(int64=2) %!d(string=hai) anos
BehaviorsAnimationGroup.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
BehaviorsImportGroup.cpp 7abf1708b9 Add AssImp import settings to the Scene Processor (#16753) hai 1 ano
BehaviorsMeshGroup.cpp d3214da857 Optimization - change VirtualTypes set to unordered_set (#16596) hai 1 ano
BehaviorsSkeletonGroup.cpp d3214da857 Optimization - change VirtualTypes set to unordered_set (#16596) hai 1 ano
BehaviorsSkinGroup.cpp d3214da857 Optimization - change VirtualTypes set to unordered_set (#16596) hai 1 ano
BlendShapeRuleBehavior.cpp d3214da857 Optimization - change VirtualTypes set to unordered_set (#16596) hai 1 ano
BlendShapeRuleBehavior.h d1ce13dbc5 {lyn15166} Adding context during update manifest event handling (#12016) %!s(int64=2) %!d(string=hai) anos
ImportGroup.h 7abf1708b9 Add AssImp import settings to the Scene Processor (#16753) hai 1 ano
LodRuleBehavior.cpp d3214da857 Optimization - change VirtualTypes set to unordered_set (#16596) hai 1 ano
LodRuleBehavior.h d3214da857 Optimization - change VirtualTypes set to unordered_set (#16596) hai 1 ano
MaterialRuleBehavior.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
MaterialRuleBehavior.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
MeshAdvancedRule.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
MeshAdvancedRule.h d1ce13dbc5 {lyn15166} Adding context during update manifest event handling (#12016) %!s(int64=2) %!d(string=hai) anos
MeshGroup.h d1ce13dbc5 {lyn15166} Adding context during update manifest event handling (#12016) %!s(int64=2) %!d(string=hai) anos
Registry.cpp 7abf1708b9 Add AssImp import settings to the Scene Processor (#16753) hai 1 ano
Registry.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) %!s(int64=2) %!d(string=hai) anos
ScriptProcessorRuleBehavior.cpp 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate %!s(int64=2) %!d(string=hai) anos
ScriptProcessorRuleBehavior.h 88deadd1b0 {ghi13575} fixing the python life cycle in ScriptProcessorRule (#13884) %!s(int64=2) %!d(string=hai) anos
SkeletonGroup.h d1ce13dbc5 {lyn15166} Adding context during update manifest event handling (#12016) %!s(int64=2) %!d(string=hai) anos
SkinGroup.h d3214da857 Optimization - change VirtualTypes set to unordered_set (#16596) hai 1 ano
SkinRuleBehavior.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
SkinRuleBehavior.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos