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- # {BEGIN_LICENSE}
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- # {END_LICENSE}
- # Setup the gem meta variables that includes the "gem_path", "gem_name" and "gem_version"
- # The "pal_dir" variable is also set which refers to the Platform/<platform-name> directory
- # based on the directory of this CMakeLists.txt
- o3de_gem_setup("${Name}")
- # Now that we have the platform abstraction layer (PAL) folder for this folder, thats where we will find the
- # traits for this platform. Traits for a platform are defines for things like whether or not something in this project
- # is supported by this platform.
- include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
- # Now that we have loaded our project traits for this platform, see if this project is even supported on this platform.
- # If its not supported we just return after including the unsupported.
- if(NOT PAL_TRAIT_${NameUpper}_SUPPORTED)
- return()
- endif()
- # We are on a supported platform, so add the ${gem_name} target
- # Note: We include the common files and the platform specific files which are set in ${NameLower}_files.cmake and
- # in ${pal_dir}/${NameLower}_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
- # The ${gem_name}.Private.Object target is an internal target
- # It should not be used outside of this CMakeLists.txt
- ly_add_target(
- NAME ${gem_name}.Private.Object STATIC
- NAMESPACE Gem
- FILES_CMAKE
- ${NameLower}_files.cmake
- ${pal_dir}/${NameLower}_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
- INCLUDE_DIRECTORIES
- PUBLIC
- Include
- BUILD_DEPENDENCIES
- PRIVATE
- AZ::AzGameFramework
- Gem::Atom_AtomBridge.Static
- )
- ly_add_target(
- NAME ${gem_name} ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
- NAMESPACE Gem
- FILES_CMAKE
- ${NameLower}_shared_files.cmake
- ${pal_dir}/${NameLower}_shared_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
- INCLUDE_DIRECTORIES
- PUBLIC
- Include
- BUILD_DEPENDENCIES
- PRIVATE
- Gem::${gem_name}.Private.Object
- AZ::AzCore
- )
- # Include the gem name into the Client Module source file
- # for use with the AZ_DECLARE_MODULE_CLASS macro
- # This is to allow renaming of the gem to also cause
- # the CreateModuleClass_Gem_<gem-name> function which
- # is used to bootstrap the gem in monolithic builds to link to the new gem name
- ly_add_source_properties(
- SOURCES
- Source/${Name}Module.cpp
- PROPERTY COMPILE_DEFINITIONS
- VALUES
- O3DE_GEM_NAME=${gem_name}
- O3DE_GEM_VERSION=${gem_version})
- # if enabled, ${gem_name} is used by all kinds of applications
- ly_create_alias(NAME ${gem_name}.Builders NAMESPACE Gem TARGETS Gem::${gem_name})
- ly_create_alias(NAME ${gem_name}.Tools NAMESPACE Gem TARGETS Gem::${gem_name})
- ly_create_alias(NAME ${gem_name}.Clients NAMESPACE Gem TARGETS Gem::${gem_name})
- ly_create_alias(NAME ${gem_name}.Servers NAMESPACE Gem TARGETS Gem::${gem_name})
- ly_create_alias(NAME ${gem_name}.Unified NAMESPACE Gem TARGETS Gem::${gem_name})
- # Add in CMake dependencies for each gem dependency listed in this gem's gem.json file
- # for the primary gem variants used in most o3de applications
- o3de_add_variant_dependencies_for_gem_dependencies(GEM_NAME ${gem_name} VARIANTS Builders Tools Clients Servers Unified)
- ################################################################################
- # Gem dependencies
- ################################################################################
- # Query the project name from the nearest project.json file in a directory at or above
- # the current one.
- # This gem is the project gem and therefore should be part of the project that is using it
- o3de_find_ancestor_project_root(project_path project_name "${CMAKE_CURRENT_SOURCE_DIR}")
- # If the project name could not be queried from a project.json file, then fallback
- # to using the name of the project provided when the project template was instantiated
- if (NOT project_name)
- set(project_name ${Name})
- endif()
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