ly_lw__purple.mtl 446 B

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  1. <Material MtlFlags="524288" Shader="Illum" GenMask="80000000000" StringGenMask="%SUBSURFACE_SCATTERING" SurfaceType="" Diffuse="1,1,0.00030352699,1" Specular="0.045000002,0.045000002,0.045000002,1" Opacity="1" Shininess="10" vertModifType="0" LayerAct="1">
  2. <Textures>
  3. <Texture Map="Diffuse" File="textures/defaults/white_diff.dds"/>
  4. </Textures>
  5. <PublicParams EmittanceMapGamma="1" SSSIndex="0" IndirectColor="0.25,0.25,0.25,1"/>
  6. </Material>