SceneBuilderComponent.cpp 4.1 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <SceneBuilder/SceneBuilderComponent.h>
  9. #include <AzCore/Serialization/SerializeContext.h>
  10. #include <AzCore/Serialization/EditContextConstants.inl>
  11. #include <AzCore/Component/Entity.h>
  12. #include <AzCore/IO/FileIO.h>
  13. #include <AzCore/IO/SystemFile.h>
  14. #include <SceneAPI/SceneCore/Components/SceneSystemComponent.h>
  15. #include <SceneAPI/SceneCore/Components/Utilities/EntityConstructor.h>
  16. #include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
  17. #include <SceneAPI/SceneCore/Utilities/Reporting.h>
  18. #include <AssetBuilderSDK/AssetBuilderSDK.h>
  19. #include <AzToolsFramework/API/EditorAssetSystemAPI.h>
  20. namespace SceneBuilder
  21. {
  22. void BuilderPluginComponent::Activate()
  23. {
  24. using namespace AZ::SceneAPI::Events;
  25. AZStd::unordered_set<AZStd::string> extensions;
  26. AssetImportRequestBus::Broadcast(&AssetImportRequestBus::Events::GetSupportedFileExtensions, extensions);
  27. AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
  28. builderDescriptor.m_name = "Scene Builder";
  29. for (const AZStd::string& extension : extensions)
  30. {
  31. if (extension.empty())
  32. {
  33. continue;
  34. }
  35. AZStd::string pattern = AZStd::string::format((extension[0] == '.' ? "*%s" : "*.%s"), extension.c_str());
  36. builderDescriptor.m_patterns.emplace_back(AZStd::move(pattern), AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard);
  37. }
  38. builderDescriptor.m_busId = SceneBuilderWorker::GetUUID();
  39. builderDescriptor.m_createJobFunction = AZStd::bind(&SceneBuilderWorker::CreateJobs, &m_sceneBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
  40. builderDescriptor.m_processJobFunction = AZStd::bind(&SceneBuilderWorker::ProcessJob, &m_sceneBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
  41. builderDescriptor.m_version = 12; // bump this to rebuild everything.
  42. builderDescriptor.m_analysisFingerprint = m_sceneBuilder.GetFingerprint(); // bump this to at least re-analyze everything.
  43. m_sceneBuilder.BusConnect(builderDescriptor.m_busId);
  44. AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Events::RegisterBuilderInformation, builderDescriptor);
  45. AZ_TracePrintf(AssetBuilderSDK::InfoWindow, "Creating entity with scene system components.\n");
  46. AZ::Entity* sceneSystemEntity = AZ::SceneAPI::SceneCore::EntityConstructor::BuildSceneSystemEntity();
  47. AZ_Error(AZ::SceneAPI::Utilities::ErrorWindow, sceneSystemEntity, "Unable to create a system component for the SceneAPI.\n");
  48. if (sceneSystemEntity)
  49. {
  50. sceneSystemEntity->Init();
  51. sceneSystemEntity->Activate();
  52. }
  53. }
  54. void BuilderPluginComponent::Deactivate()
  55. {
  56. m_sceneBuilder.BusDisconnect();
  57. }
  58. void BuilderPluginComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
  59. {
  60. required.emplace_back(AZ_CRC_CE("AssetImportRequestHandler"));
  61. }
  62. void BuilderPluginComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& services)
  63. {
  64. // Any components that can modify the analysis fingerprint via SceneBuilderDependencyRequests::AddFingerprintInfo must be activated first,
  65. // so they contribute to the fingerprint calculated in BuilderPluginComponent::Activate().
  66. services.emplace_back(AZ_CRC_CE("FingerprintModification"));
  67. }
  68. void BuilderPluginComponent::Reflect(AZ::ReflectContext* context)
  69. {
  70. AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
  71. if (serializeContext)
  72. {
  73. serializeContext->Class<BuilderPluginComponent, AZ::Component>()->Version(1)
  74. ->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
  75. }
  76. }
  77. } // namespace SceneBuilder