12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/std/string/string.h>
- #include <AzCore/Memory/Memory.h>
- #include <AzCore/Memory/SystemAllocator.h>
- #include <SceneAPI/SceneCore/DataTypes/Groups/IGroup.h>
- namespace AZ
- {
- class ReflectContext;
- }
- namespace SceneLoggingExample
- {
- // The LoggingGroup class contains the settings that will be interpreted by the exporter.
- // Groups typically contain settings and information only. They rarely implement any advanced logic.
- //
- // Groups tend to have a one-to-one relationship to the target format. For example, every mesh group
- // will produce a .cgf file in the cache. Groups also aim to be the most basic form of the required data,
- // providing the minimum information that is needed to create a valid product in the cache.
- //
- // To further fine tune the group, you can add rules (also called modifiers). For example, you can add a rule to
- // control the world matrix.
- class LoggingGroup : public AZ::SceneAPI::DataTypes::IGroup
- {
- public:
- LoggingGroup();
- ~LoggingGroup() override = default;
- AZ_RTTI(LoggingGroup, "{A5ECF95D-2E84-4574-BF93-09E469E2BA4E}", AZ::SceneAPI::DataTypes::IGroup);
- AZ_CLASS_ALLOCATOR(LoggingGroup, AZ::SystemAllocator);
- static void Reflect(AZ::ReflectContext* context);
- void SetName(const AZStd::string& name);
- void SetName(AZStd::string&& name);
- const AZStd::string& GetName() const override;
- const AZ::Uuid& GetId() const override;
- AZ::SceneAPI::Containers::RuleContainer& GetRuleContainer() override;
- const AZ::SceneAPI::Containers::RuleContainer& GetRuleContainerConst() const override;
- const AZStd::string& GetGraphLogRoot() const;
- bool DoesLogGraph() const;
-
- bool DoesLogProcessingEvents() const;
- void ShouldLogProcessingEvents(bool state);
- protected:
- AZ::SceneAPI::Containers::RuleContainer m_ruleContainer;
- AZStd::string m_groupName;
- AZStd::string m_graphLogRoot;
- AZ::Uuid m_id;
- bool m_logProcessingEvents;
- static const char* s_disabledOption;
- };
- } // namespace SceneLoggingExample
|